Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 19 / 46% |
| Size | big |
| Lifes / Deaths | Killed by Thor at level 18 on the 6th Regrowth 123rd year of Ascendancy at 01:21 0 / 6Killed by Lisynor the oozing horror at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 16:58 Killed by Lisynor the oozing horror at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 17:45 Killed by Lisynor the oozing horror at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 19:01 Killed by Lisynor the oozing horror at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 19:30 Killed by Lisynor the oozing horror at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 19:49 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 47) |
| Dexterity | 25 (base 18) |
| Constitution | 40 (base 34) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -11/559 |
| Stamina | 97/166 |
| Healing Factor | 1.12 |
| Regeneration | 22.334652349515 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 57 |
| Crit Chance | 7% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 6 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.938079198157 (97.241379310345%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 24 |
| Physical Save | 42 |
| Spell Save | 47 |
| Mental Save | 24 |
Defense: Resistances
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 27% |
| Confusion Resistance | 21% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target has been dominated. It is unable to move and has lost 11 armor and 16 defense. Attacks from Lisynor the oozing horror gain 41% damage penetration. Dominated |
| detrimental effect | The target has been beckoned by Lisynor the oozing horror and is heeding the call. There is a 44% chance of moving towards the beckoner each turn. (spellpower: -13, mindpower: -13 Beckoned |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | You gain 3% resistance against nature. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | survivor's brass lantern of the zealot survivor's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm of might (0 def, 4 armour) dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's copper ring of clarity titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings can have magical properties. |
| On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +10 Defense: +8 (+8 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Brenuromas the Loamsmasher =aa= Brenuromas the Loamsmasher =aa=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature Changes resistances: +3% darkness / +6% temporal Spell save: +10 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Armulathalar the dwarven-steel greatsword (51-81.6 power, 2 apr) Armulathalar the dwarven-steel greatsword (51-81.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +1 Dex / +1 Wil Massive two-handed swords. |
| On hands | Polygana the Flashkin (0 def, 2 armour) Polygana the Flashkin (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical power: +13 (+3 eff.) Armour: +2 Damage (Melee): 10 acid Damage when hit (Melee): 4 fire Changes stats: +4 Str Changes resistances: +7% blight / +6% acid Changes damage: +5% acid / +9% fire Spell save: +13 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant dwarven-steel plate armour of implacability (5 def, 18 armour) radiant dwarven-steel plate armour of implacability (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 (+5 eff.) Fatigue: +18% Damage when hit (Melee): 4 light Changes stats: +2 Wil Changes resistances: +10% blight / +15% darkness Physical save: +5 (+1 eff.) Light radius: +1 A suit of armour made of metal plates. |
| Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Defense: +2 (+2 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Squalorwitch SqualorwitchInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +5 Cun Changes resistances: +15% blight / +3% fire / +16% nature Physical save: +13 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+5 eff.) Poison immunity: +27% Disease immunity: +23% Amulets can have magical properties. |
Inventory
impenetrable steel plate armour of the deep (4 def, 17 armour) =aa= impenetrable steel plate armour of the deep (4 def, 17 armour) =aa=Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +17 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +8% acid / +6% cold Allows you to breathe in: water A suit of armour made of metal plates. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thor the Cornac Berserker level 19
56th Regrowth 123rd year of Ascendancy at 06:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thor the Cornac Berserker level 8
9th Mirth 122nd year of Ascendancy at 15:33 see stats
Exterminator
Killed 1000 creatures.By Thor the Cornac Berserker level 17
80th Haze 122nd year of Ascendancy at 00:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thor the Cornac Berserker level 17
80th Haze 122nd year of Ascendancy at 22:38 see stats
Level 10
Got a character to level 10.By Thor the Cornac Berserker level 10
5th Dusk 122nd year of Ascendancy at 17:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thor the Cornac Berserker level 12
58th Dusk 122nd year of Ascendancy at 04:43 see stats
Size matters
Did over 600 damage in one attack.By Thor the Cornac Berserker level 16
79th Haze 122nd year of Ascendancy at 07:40 see stats
The Arena
Unlocked Arena mode.By Thor the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 01:28 see stats
The secret city
Discovered the truth about mages.By Thor the Cornac Berserker level 8
8th Flare 122nd year of Ascendancy at 19:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thor the Cornac Berserker level 19
9th Regrowth 123rd year of Ascendancy at 12:17 see stats
Log
Thor is stunned with fear!
Thor is invigorated by the attack!
Thor is invigorated by the attack!
Lisynor the oozing horror's nature slow area effect hits Thor for 18 nature damage.
Lisynor the oozing horror hits Thor for 24 acid, 3 nature (27 total damage).
Lisynor the oozing horror's nature slow area effect hits Thor for 19 nature damage.
Bleeding from Thor hits Lisynor the oozing horror for 28 physical damage.
Thor hits Lisynor the oozing horror for 164 physical, 6 acid, , (171 total damage).
Lisynor the oozing horror uses Beckon.
Thor has been beckoned.
Thor is no longer poisoned.
Thor overcomes the gloom
Thor has recovered!
Talent Fearless Cleave is ready to use.
Talent Dig is ready to use.
Talent Rush is ready to use.
Lisynor the oozing horror is fully armored again.
Lisynor the oozing horror stops bleeding.
Thor is invigorated by the attack!
Lisynor the oozing horror's nature slow area effect hits Thor for 18 nature damage.
Thor uses Fearless Cleave.
Lisynor the oozing horror is invigorated by the attack!
Thor is invigorated by the attack!
Thor is invigorated by the attack!
Lisynor the oozing horror hits Thor for 24 acid, 2 nature (26 total damage).
Thor hits Lisynor the oozing horror for 47 physical, 5 acid, , (52 total damage).
Lisynor the oozing horror uses Dominate.
Thor has been dominated!
Saving game...
