Jecht the level 2 Cornac Shadowblade by Hendoslice

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassShadowblade
Level / Exp2 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity15 (base 15)
Constitution10 (base 10)
Magic13 (base 13)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life-12/112
Mana79/106
Stamina75/83
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy20
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage5
Accuracy20
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.75
Ranged Defense2.75
Fatigue6
Physical Save7
Spell Save8.05
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Jecht uses Infusion: Wild.
Jecht lessens the pain.


Jecht hits White wolf for 10 physical, 6 darkness, 5 physical, 6 darkness (28 total damage).
White wolf hits Jecht for 11 cold, 11 cold (22 total damage).
White wolf hits Jecht for 6 physical damage.
Jecht stops regenerating health quickly.


Jecht hits White wolf for 9 physical, 6 darkness, 5 physical, 6 darkness (26 total damage).
White wolf hits Jecht for 11 cold, 11 cold (22 total damage).
White wolf hits Jecht for 7 physical damage.

Jecht misses White wolf.
Jecht hits White wolf for 5 physical, 6 darkness (11 total damage).
White wolf hits Jecht for 11 cold damage.
White wolf hits Jecht for 6 physical damage.

Jecht hits White wolf for 10 physical, 6 darkness, 5 physical, 6 darkness (28 total damage).
White wolf hits Jecht for 11 cold, 11 cold (22 total damage).
White wolf hits Jecht for 6 physical damage.
Jecht feels pain again.


White wolf hits Jecht for 7 physical damage.
Talent Infusion: Regeneration is ready to use.

White wolf hits Jecht for 8 physical damage.
White wolf hits Jecht for 7 physical damage.

Jecht uses Dual Strike.

Saving game...