Dilbert the level 18 Dwarf Archmage by silverybob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp18 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity13 (base 10)
Constitution23 (base 10)
Magic48 (base 46)
Willpower51 (base 39)
Cunning22 (base 11)

Resources

Life326/326
Mana401/401
Equilibrium20
Healing Factor1.4010362694301
Regeneration2.0315025906736

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision4
See Stealth21.26912206948
See Invisible21.26912206948
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage24
Accuracy14
Crit Chance7%
APR9
Speed1.00

Offense: Spell

Spellpower48
Crit Chance8%
Speed1

Offense: Mind

Mindpower38
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense20
Ranged Defense25
Fatigue1
Physical Save15
Spell Save30
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance19%
Poison Resistance20%
Stun Resistance30%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
4/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
4/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
3/5
1/5
1/5
3/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Dilbert the Dwarf Archmage level 16
11st Loss 122nd year of Ascendancy at 12:10
see stats
Level 10 Got a character to level 10.
By Dilbert the Dwarf Archmage level 10
5th Profit 122nd year of Ascendancy at 08:50
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Dilbert the Dwarf Archmage level 11
15th Profit 122nd year of Ascendancy at 22:12
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Dilbert the Dwarf Archmage level 5
19th Voratun 122nd year of Ascendancy at 15:16
see stats
The secret city Discovered the truth about mages.
By Dilbert the Dwarf Archmage level 12
43rd Profit 122nd year of Ascendancy at 01:23
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Dilbert the Dwarf Archmage level 15
9th Loss 122nd year of Ascendancy at 20:48
see stats
Unstoppable Returned from the dead.
By Dilbert the Dwarf Archmage level 15
9th Loss 122nd year of Ascendancy at 19:37
see stats

Log

Dilbert activates Arcane Power.
Option unlocked: New Class: Stone Warden (Wilder)
Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.13 gold from the transmogrification of
steel shield of fire resistance (+18%) (6 def, 2 armour, 41 block).
You gain 12.08 gold from the transmogrification of
steel plate armour 'Vilereeve' (4 def, 9 armour).
You gain 1.69 gold from the transmogrification of
spiked cured leather armour of stability (2 def, 4 armour).
You gain 2.63 gold from the transmogrification of
short ash magestaff (15-18 power, 3 apr, arcane element).
You gain 4.05 gold from the transmogrification of
mighty cured leather sling of recursion.
You gain 2.00 gold from the transmogrification of
Bloomsoul (8-8.8 power, 13 apr, nature damage).
You gain 14.21 gold from the transmogrification of
Layitha (17-25.5 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (13.5-17.55 power, 6 apr).
You gain 14.38 gold from the transmogrification of
Nightmonster the steel dagger (11-14.3 power, 6 apr).
You gain 1.35 gold from the transmogrification of
acidic steel battleaxe (22.5-33.75 power, 2 apr).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Dilbert deactivates Thunderstorm.

The furious lightning storm around Dilbert calms down and disappears.
Dilbert deactivates Arcane Power.

Dilbert deactivates Feather Wind.

Dilbert deactivates Elemental Harmony.