
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 27 / 28% |
| Size | small |
| Lifes / Deaths | Killed by blood mage at level 27 on the 76th Pyre 122nd year of Ascendancy at 14:47 6 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 16 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 63 (base 57) |
| Cunning | 45 (base 41) |
Resources
| Life | -8/187 |
| Psi | 194/395 |
| Psi_feedback | 120/120 |
| Healing Factor | 0.8 |
| Regeneration | 0.2 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115.83433469238% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 38 |
| Crit Chance | 14% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 38 |
| Crit Chance | 13% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.533333333333 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Arcane | +11% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 2.3 |
| Ranged Defense | 4.3 |
| Fatigue | 1 |
| Physical Save | 17.873 |
| Spell Save | 33.5125 |
| Mental Save | 33.9 |
Defense: Resistances
| Blight | -2%( 70%) |
| All | -21%( 70%) |
| Light | + 3%( 70%) |
| Nature | -14%( 70%) |
Defense: Immunities
| Silence Resistance | 24% |
| Confusion Resistance | 59% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 244 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Thought-Form: Warrior |
| talent | Mind Storm |
| beneficial effect | The target is surrounded by a psychic field, absorbing 50% of all damage (up to 272/376). Resonance Field |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.86 nature damage per turn and decreasing all heals received by 20%. Insidious Poison |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+1% global speed). Clarity |
| detrimental effect | The target is cursed, reducing all resistances by 15%. Curse of Vulnerability |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cleansing linen wizard hat (1 def, 0 armour) cleansing linen wizard hat (1 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% nature / +6% blight A pointy cloth hat, very wizardly... |
| On fingers | copper ring of light (+20%) copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
| Around waist | protective rough leather belt of the mind protective rough leather belt of the mindPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spell save: +5 Mindpower: +3 A belt that goes around your waist. |
| In main hand | vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage) vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +15.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | shimmering woollen robe of spell shielding (0 def, 0 armour) shimmering woollen robe of spell shielding (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +11% arcane Spell save: +16 Maximum mana: +17.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around neck | purifying copper amulet of constitution (+2) purifying copper amulet of constitution (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% blight Disease immunity: +22% Amulets can have magical properties. |
Inventory
Newly picked up copper amulet of constitution (+3)copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
Newly picked up marksman's gold ring of sensingmarksman's gold ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Blindness immunity: +20% See stealth: +8 See invisible: +8 Rings can have magical properties. |
Newly picked up mule's gold ring of tenacitymule's gold ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +22 Disarm immunity: +25% Pinning immunity: +20% Knockback immunity: +25% Rings can have magical properties. |
Newly picked up mule's steel ring of pilferingmule's steel ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +3 Fatigue: -5% Maximum encumbrance: +23 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Newly picked up arcing steel dagger of vileness (10-13 power, 6 apr)arcing steel dagger of vileness (10-13 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning / +6 blight Burst (radius 2) on crit: +5 corrupted blood Sharp, short and deadly. |
Newly picked up mage-hunter's hardened leather sling of naturemage-hunter's hardened leather sling of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 When this weapon hits: Mana Clash (10% chance level 1). Damage when this weapon hits(ranged): +5 nature When wielded/worn: Damage when the wearer hits(ranged): 7 manaburn Changes resistances: +3% all Changes resistances penetration: +7% nature Talent mastery: +0.10 Wild-gift / Antimagic Slings are used to hurl stones or metal shots at your foes. |
Newly picked up ethereal yew magestaff of wizardry (20-24 power, 4 apr, cold damage)ethereal yew magestaff of wizardry (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +2 Changes stats: +2 Mag / +2 Wil Changes damage: +20% cold Talent granted: +1 Command Staff Maximum mana: +31.00 Spellpower: +13 Spell crit. chance: +3% Damage Shield penetration: +16% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up dreamer's pair of iron boots of disengagement (0 def, 3 armour)dreamer's pair of iron boots of disengagement (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Physical save: +5 Spell save: +6 Mental save: +6 It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Newly picked up bladed rough leather cap (0 def, 1 armour)bladed rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 10.14 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
123 alchemist agate 123 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Newly picked up dwarven-steel pickaxe of predation (dig speed 15 turns)dwarven-steel pickaxe of predation (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 Changes stats: +2 Dex It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Newly picked up bright ash wand of conjuration [power 77] (6 cooldown)bright ash wand of conjuration [power 77] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 38-77), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Boddhisatva the Yeek Solipsist level 22
75th Pyre 122nd year of Ascendancy at 21:41 see stats
Level 10
Got a character to level 10.By Boddhisatva the Yeek Solipsist level 10
74th Pyre 122nd year of Ascendancy at 18:00 see stats
Level 20
Got a character to level 20.By Boddhisatva the Yeek Solipsist level 20
75th Pyre 122nd year of Ascendancy at 13:56 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Boddhisatva the Yeek Solipsist level 17
75th Pyre 122nd year of Ascendancy at 11:46 see stats
Log
Alchemist activates Acid Infusion.
Alchemist deactivates Lightning Infusion.
Rogue hits Boddhisatva for 1 nature damage.
Boddhisatva hits brown bear for 50 mind, 13 mind damage (total 62.48).
Boddhisatva hits polar bear for 32 mind damage.
Brown bear hits Boddhisatva for 12 physical damage.
Polar bear hits Boddhisatva for 34 physical damage.
Boddhisatva's mind suffers 23 psi damage from the attack.
Large brown snake hits Boddhisatva for 23 physical damage.
Boddhisatva hits large brown snake for 18 mind, 9 mind damage (total 26.36).
Boddhisatva hits dremling for 18 mind damage.
Thought-forged warrior hits dremling for 73 physical, 10 fire damage (total 82.45).
Blood mage casts Blood Grasp.
Dremling uses Resilience of the Dwarves.
Dremling's skin turns to stone.
Conversion is still on cooldown for 1 turns.
Boddhisatva uses Infusion: Wild.
Boddhisatva is not stunned anymore.
Boddhisatva is cured!
Boddhisatva lessens the pain.
Conversion is still on cooldown for 1 turns.
Boddhisatva uses Resonance Field.
A psychic field forms around Boddhisatva.
Boddhisatva's mind suffers 53 psi damage from the attack.
Blood mage drains life from Boddhisatva!
Blood mage hits Boddhisatva for 52 blight damage.
Blood mage killed Boddhisatva!
Boddhisatva hits blood mage for 32 mind damage.
Boddhisatva the level 27 yeek solipsist was infected to death by a blood mage on level 26 of The Arena.
