Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 23 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:22 / 80Killed by Bethylle the skeleton mage at level 8 on the 9th Mirth 122nd year of Ascendancy at 11:11 Killed by spinning beam at level 8 on the 10th Mirth 122nd year of Ascendancy at 04:01 Killed by degenerated skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 05:30 Killed by fire drake hatchling at level 8 on the 10th Mirth 122nd year of Ascendancy at 15:32 Killed by The Shade at level 8 on the 2nd Summertide 122nd year of Ascendancy at 00:02 Killed by Rhaloren Inquisitor at level 9 on the 6th Flare 122nd year of Ascendancy at 17:49 Killed by slaver at level 10 on the 5th Dusk 122nd year of Ascendancy at 09:25 Killed by slaver at level 10 on the 5th Dusk 122nd year of Ascendancy at 09:56 Killed by slaver at level 10 on the 5th Dusk 122nd year of Ascendancy at 10:42 Killed by slaver at level 10 on the 5th Dusk 122nd year of Ascendancy at 13:29 Killed by Poloda the slaver at level 10 on the 7th Dusk 122nd year of Ascendancy at 21:11 Killed by Poloda the slaver at level 10 on the 7th Dusk 122nd year of Ascendancy at 21:39 Killed by slaver at level 10 on the 7th Dusk 122nd year of Ascendancy at 22:29 Killed by enthralled slave at level 10 on the 7th Dusk 122nd year of Ascendancy at 23:18 Killed by enthralled slave at level 10 on the 8th Dusk 122nd year of Ascendancy at 04:29 Killed by Blood Master at level 10 on the 8th Dusk 122nd year of Ascendancy at 23:30 Killed by Blood Master at level 10 on the 8th Dusk 122nd year of Ascendancy at 23:51 Killed by Blood Master at level 10 on the 9th Dusk 122nd year of Ascendancy at 00:37 Killed by Blood Master at level 10 on the 9th Dusk 122nd year of Ascendancy at 01:22 Killed by Blood Master at level 10 on the 9th Dusk 122nd year of Ascendancy at 01:30 Killed by bandit at level 11 on the 63rd Dusk 122nd year of Ascendancy at 11:05 Killed by rogue at level 11 on the 63rd Dusk 122nd year of Ascendancy at 12:38 Killed by assassin at level 11 on the 63rd Dusk 122nd year of Ascendancy at 18:11 Killed by bandit at level 11 on the 64th Dusk 122nd year of Ascendancy at 01:22 Killed by bandit at level 11 on the 64th Dusk 122nd year of Ascendancy at 03:42 Killed by bandit at level 11 on the 65th Dusk 122nd year of Ascendancy at 01:46 Killed by bandit at level 11 on the 65th Dusk 122nd year of Ascendancy at 03:18 Killed by shadowblade at level 12 on the 65th Dusk 122nd year of Ascendancy at 04:19 Killed by umber hulk at level 12 on the 67th Dusk 122nd year of Ascendancy at 04:54 Killed by armoured skeleton warrior at level 12 on the 67th Dusk 122nd year of Ascendancy at 17:12 Killed by Xerigalaith the Guardian at level 12 on the 67th Dusk 122nd year of Ascendancy at 18:08 Killed by bone giant at level 12 on the 68th Dusk 122nd year of Ascendancy at 05:19 Killed by war hound at level 12 on the 68th Dusk 122nd year of Ascendancy at 14:37 Killed by devourer at level 12 on the 68th Dusk 122nd year of Ascendancy at 17:57 Killed by giant green ant at level 12 on the 68th Dusk 122nd year of Ascendancy at 18:38 Killed by devourer at level 12 on the 68th Dusk 122nd year of Ascendancy at 18:50 Killed by devourer at level 12 on the 68th Dusk 122nd year of Ascendancy at 19:01 Killed by shadow at level 12 on the 68th Dusk 122nd year of Ascendancy at 19:29 Killed by Ce'Nyna the Guardian at level 12 on the 68th Dusk 122nd year of Ascendancy at 21:10 Killed by Ce'Nyna the Guardian at level 12 on the 68th Dusk 122nd year of Ascendancy at 21:42 Killed by shadow at level 12 on the 68th Dusk 122nd year of Ascendancy at 21:56 Killed by fire drake hatchling at level 12 on the 68th Dusk 122nd year of Ascendancy at 23:51 Killed by Elethra the Guardian at level 12 on the 69th Dusk 122nd year of Ascendancy at 05:53 Killed by Mayildawe the Guardian at level 12 on the 69th Dusk 122nd year of Ascendancy at 20:41 Killed by Mayildawe the Guardian at level 12 on the 69th Dusk 122nd year of Ascendancy at 21:16 Killed by Mayildawe the Guardian at level 12 on the 69th Dusk 122nd year of Ascendancy at 22:13 Killed by cold drake at level 12 on the 70th Dusk 122nd year of Ascendancy at 06:10 Killed by cold drake at level 12 on the 70th Dusk 122nd year of Ascendancy at 06:54 Killed by armoured skeleton warrior at level 12 on the 70th Dusk 122nd year of Ascendancy at 18:28 Killed by multi-hued drake hatchling at level 12 on the 70th Dusk 122nd year of Ascendancy at 21:18 Killed by multi-hued drake hatchling at level 12 on the 70th Dusk 122nd year of Ascendancy at 22:25 Killed by umber hulk at level 12 on the 71st Dusk 122nd year of Ascendancy at 01:00 Killed by armoured skeleton warrior at level 12 on the 71st Dusk 122nd year of Ascendancy at 02:53 Killed by Isomira the great wolf at level 13 on the 79th Dusk 122nd year of Ascendancy at 02:09 Killed by thief at level 13 on the 79th Dusk 122nd year of Ascendancy at 18:00 Killed by Glorigarin the multi-hued drake hatchling at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:11 Killed by multi-hued drake hatchling at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:24 Killed by multi-hued drake hatchling at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:36 Killed by Minotaur of the Labyrinth at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:23 Killed by Minotaur of the Labyrinth at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:20 Killed by Eilinata the sandworm at level 14 on the 51st Haze 122nd year of Ascendancy at 03:06 Killed by Gina the green jelly at level 14 on the 51st Haze 122nd year of Ascendancy at 14:50 Killed by Layitha the sandworm at level 14 on the 51st Haze 122nd year of Ascendancy at 18:59 Killed by ritch flamespitter at level 14 on the 52nd Haze 122nd year of Ascendancy at 01:39 Killed by armoured skeleton warrior at level 15 on the 46th Regrowth 123rd year of Ascendancy at 18:50 Killed by Vorariagann the degenerated skeleton warrior at level 16 on the 49th Regrowth 123rd year of Ascendancy at 09:00 Killed by Gram the halfling at level 18 on the 67th Regrowth 123rd year of Ascendancy at 23:43 Killed by Oryla the human at level 18 on the 16th Pyre 123rd year of Ascendancy at 00:28 Killed by Betita the skeleton warrior at level 18 on the 26th Pyre 123rd year of Ascendancy at 05:12 Killed by temporal stalker at level 18 on the 37th Pyre 123rd year of Ascendancy at 07:58 Killed by dredgling at level 18 on the 39th Pyre 123rd year of Ascendancy at 08:38 Killed by dredgling at level 18 on the 39th Pyre 123rd year of Ascendancy at 09:29 Killed by Yvilrassra the xorn at level 20 on the 53rd Pyre 123rd year of Ascendancy at 13:37 Killed by Yvilrassra the xorn at level 20 on the 53rd Pyre 123rd year of Ascendancy at 14:54 Killed by storm drake at level 20 on the 53rd Pyre 123rd year of Ascendancy at 18:19 Killed by Urkis, the High Tempest at level 20 on the 53rd Pyre 123rd year of Ascendancy at 22:21 Killed by Emelima the snow giant thunderer at level 20 on the 54th Pyre 123rd year of Ascendancy at 07:03 Killed by war hound at level 22 on the 4th Dusk 123rd year of Ascendancy at 11:09 Killed by Grand Corruptor at level 22 on the 4th Dusk 123rd year of Ascendancy at 20:45 |
Primary Stats
| Strength | 48 (base 40) |
| Dexterity | 19 (base 10) |
| Constitution | 38 (base 30) |
| Magic | 15 (base 11) |
| Willpower | 60 (base 40) |
| Cunning | 20 (base 10) |
Resources
| Life | 667/667 |
| Hate | 41/100 |
| Healing Factor | 1.1543213228078 |
| Regeneration | 0.46172852912313 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +19.999999999997% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 10 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 46 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 39.92 (81.030927835052%) |
| Defense | 20 |
| Ranged Defense | 22 |
| Fatigue | 3.820498915401 |
| Physical Save | 29 |
| Spell Save | 23 |
| Mental Save | 39 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Knockback Resistance | 45% |
| Confusion Resistance | 47% |
| Fear Resistance | 15% |
| Stun Resistance | 45% |
| Poison Resistance | 16% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 390.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Repel |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by red crystal. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by umber hulk. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 9. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gyra the pair of hardened leather boots (Shrouds) (2 def, 3 armour) Gyra the pair of hardened leather boots (Shrouds) (2 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Changes resistances: +6% light / +3% darkness Disease immunity: +15% Stamina each turn: +0.80 Maximum stamina: +10.00 Curse of Shrouds A pair of boots made of leather. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (Nightmares) (0 def, 6 armour) Helm of the Dwarven Emperors (Nightmares) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 Curse of Nightmares It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 13.88 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | treant's steel ring of nature (+28%) treant's steel ring of nature (+28%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +28% nature / +6% blight Changes damage: +11% nature Poison immunity: +16% Disease immunity: +10% Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren (Nightmares) Rope Belt of the Thaloren (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Changes resistances: +20% mind Talent mastery: +0.20 Wild-gift / Harmony Mental save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Curse of Nightmares The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | dwarven-steel greatmaul 'Bethybeth' (Madness) (41.5-62.25 power, 2 apr) dwarven-steel greatmaul 'Bethybeth' (Madness) (41.5-62.25 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 temporal / +14 nature / +4 physical When wielded/worn: Physical crit. chance: +1.0% Fatigue: -2% Changes resistances penetration: +10% mind Maximum encumbrance: +20 Curse of Madness Massive two-handed mauls. |
| On hands | Gloves of the Firm Hand (Corpses) (0 def, 8 armour) Gloves of the Firm Hand (Corpses) (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Curse of Corpses These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Thalore-Wood Cuirass (Corpses) (4 def, 12 armour) Thalore-Wood Cuirass (Corpses) (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +0% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Curse of Corpses Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | cashmere cloak (Madness) (2 def, 0 armour) cashmere cloak (Madness) (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 64.48 physical damage and 127.89 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Relgaregodan the Thalore Cursed level 22
76th Pyre 123rd year of Ascendancy at 18:24 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Relgaregodan the Thalore Cursed level 19
40th Pyre 123rd year of Ascendancy at 12:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Relgaregodan the Thalore Cursed level 14
30th Haze 122nd year of Ascendancy at 06:10 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Relgaregodan the Thalore Cursed level 19
40th Pyre 123rd year of Ascendancy at 15:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Relgaregodan the Thalore Cursed level 18
20th Pyre 123rd year of Ascendancy at 23:42 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Relgaregodan the Thalore Cursed level 20
53rd Pyre 123rd year of Ascendancy at 23:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Relgaregodan the Thalore Cursed level 22
76th Pyre 123rd year of Ascendancy at 18:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Relgaregodan the Thalore Cursed level 10
6th Flare 122nd year of Ascendancy at 18:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Relgaregodan the Thalore Cursed level 20
40th Pyre 123rd year of Ascendancy at 21:26 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Relgaregodan the Thalore Cursed level 12
65th Dusk 122nd year of Ascendancy at 13:57 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Relgaregodan the Thalore Cursed level 18
1st Pyre 123rd year of Ascendancy at 06:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Relgaregodan the Thalore Cursed level 8
7th Mirth 122nd year of Ascendancy at 21:31 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Relgaregodan the Thalore Cursed level 10
9th Dusk 122nd year of Ascendancy at 01:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Relgaregodan the Thalore Cursed level 10
3rd Dusk 122nd year of Ascendancy at 04:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Relgaregodan the Thalore Cursed level 17
59th Regrowth 123rd year of Ascendancy at 03:26 see stats
Log
Today is the 30th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Resting starts...
Rested for 107 turns (stop reason: all resources and life at maximum).
Saving done.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Your rod of recall glows brightly for a moment.
Lore found: fourth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: third mural painting
You can read all your collected lore in the game menu, by pressing Escape.
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Relgaregodan deactivates Stalk.
Relgaregodan deactivates Repel.
Relgaregodan deactivates Gloom.
