Dreem the level 1 Cornac Solipsist by Suomonev95

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSolipsist
Level / Exp1 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning14 (base 14)

Resources

Life90/90
Psi117/117
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy12
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
1/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
2/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
0/5
0/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Talent Mind Sear is ready to use.
Ran for 4 turns (stop reason: hostile spotted to the south (cutpurse)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (cutpurse)).

Dreem uses Mind Sear.

Dreem's mind surges with critical power!
Dreem hits Cutpurse for 83 mind damage.

Dreem uses Dream Smith's Hammer.

Talent Mind Sear is ready to use.

Dreem uses Dream Smith's Hammer.

Dreem hits Cutpurse for 29 physical damage.
Dreem killed Cutpurse!

You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

Dreem picks up (d.):
iron plate armour (3 def, 7 armour).

Resting starts...

Talent Dream Smith's Hammer is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Dreem picks up (c.):
thought-forged iron waraxe (11-15.4 power, 2 apr).
Ran for 10 turns (stop reason: hostile spotted to the northeast (forest troll)).


Dreem picks up (b.):
balanced iron greatsword (16.5-26.4 power, 1 apr).