Annihilate the level 2 Yeek Archmage by strongpoint

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp2 / 83%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic18 (base 18)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life85/85
Mana117/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27.352161368562
Crit Chance6%
Speed1

Offense: Mind

Mindpower19.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save5.25
Spell Save12.95
Mental Save11.9

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Flame is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Annihilate picks up (d.):
citrine.
Ran for 2 turns (stop reason: hostile spotted to the east (green worm mass)).

Green worm mass uses Multiply.


Annihilate casts Lightning.

You collect a new ingredient:
green worm.
Annihilate hits Green worm mass for 61 lightning damage.
Annihilate killed Green worm mass!

Annihilate casts Flame.

You collect a new ingredient:
green worm.
Annihilate's Flame hits Green worm mass for
72 fire damage.
Annihilate's Flame killed Green worm mass!

Resting starts...

Talent Lightning is ready to use.
Talent Flame is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Annihilate picks up (b.):
iron greatsword (17.5-28 power, 1 apr).
Ran for 3 turns (stop reason: hostile spotted to the northeast (white worm mass)).


Annihilate casts Lightning.

Annihilate hits White worm mass for 54 lightning damage.
Annihilate killed White worm mass!

Annihilate deactivates Arcane Power.