
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 15 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by Adomira the white worm mass at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:29 / 51Killed by Nerath the spitting spider at level 4 on the 76th Pyre 122nd year of Ascendancy at 22:09 Killed by Nerath the spitting spider at level 4 on the 76th Pyre 122nd year of Ascendancy at 22:24 Killed by Poloraba the forest troll at level 7 on the 77th Pyre 122nd year of Ascendancy at 07:31 Killed by Poloraba the forest troll at level 7 on the 77th Pyre 122nd year of Ascendancy at 09:20 Killed by Poloraba the forest troll at level 7 on the 77th Pyre 122nd year of Ascendancy at 09:54 Killed by temporal hound at level 7 on the 78th Pyre 122nd year of Ascendancy at 02:41 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:56 Killed by Xeronn the fox at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:02 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:14 Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:16 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:17 Killed by bee swarm at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:27 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:43 Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:31 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 11:38 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:41 Killed by Belakira the dozing wolf at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:17 Killed by dozing giant white mouse at level 7 on the 2nd Mirth 122nd year of Ascendancy at 20:59 Killed by ritch flamespitter at level 8 on the 3rd Mirth 122nd year of Ascendancy at 01:46 Killed by Ivath the dozing wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 08:21 Killed by dozing brown bear at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:15 Killed by ritch flamespitter at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:29 Killed by ritch flamespitter at level 8 on the 3rd Mirth 122nd year of Ascendancy at 14:18 Killed by ritch flamespitter at level 8 on the 3rd Mirth 122nd year of Ascendancy at 15:20 Killed by Zubenor the dozing wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:58 Killed by Emikira the dozing brown bear at level 8 on the 3rd Mirth 122nd year of Ascendancy at 20:22 Killed by Emikira the dozing brown bear at level 8 on the 3rd Mirth 122nd year of Ascendancy at 21:33 Killed by Emikira the dozing brown bear at level 8 on the 3rd Mirth 122nd year of Ascendancy at 22:41 Killed by Xeriwyn the dreaming warg at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:58 Killed by Aratira the dreaming giant venus flytrap at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:08 Killed by Aratira the dreaming giant venus flytrap at level 8 on the 4th Mirth 122nd year of Ascendancy at 15:01 Killed by Aratira the dreaming giant venus flytrap at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:14 Killed by Aratira the dreaming giant venus flytrap at level 8 on the 4th Mirth 122nd year of Ascendancy at 17:42 Killed by Aratira the dreaming giant venus flytrap at level 8 on the 4th Mirth 122nd year of Ascendancy at 18:53 Killed by dozing wolf at level 9 on the 5th Mirth 122nd year of Ascendancy at 02:54 Killed by Polanne the dreaming giant venus flytrap at level 10 on the 5th Mirth 122nd year of Ascendancy at 07:04 Killed by Polanne the dreaming giant venus flytrap at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:11 Killed by Salesenor the treant at level 11 on the 7th Mirth 122nd year of Ascendancy at 20:54 Killed by shadow at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:04 Killed by shadow at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:33 Killed by war hound at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:37 Killed by Elyvena the black crystal at level 15 on the 7th Flare 122nd year of Ascendancy at 14:44 Killed by mucus ooze at level 15 on the 8th Flare 122nd year of Ascendancy at 03:13 Killed by Xulle the copperhead snake at level 15 on the 8th Flare 122nd year of Ascendancy at 04:25 Killed by Xulle the copperhead snake at level 15 on the 8th Flare 122nd year of Ascendancy at 05:30 Killed by Xulle the copperhead snake at level 15 on the 8th Flare 122nd year of Ascendancy at 05:52 Killed by Xulle the copperhead snake at level 15 on the 8th Flare 122nd year of Ascendancy at 06:03 Killed by crimson crystal at level 15 on the 8th Flare 122nd year of Ascendancy at 06:30 Killed by Xulle the copperhead snake at level 15 on the 8th Flare 122nd year of Ascendancy at 07:52 Killed by Ivessra the red crystal at level 15 on the 8th Flare 122nd year of Ascendancy at 09:00 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 34 (base 29) |
| Constitution | 10 (base 10) |
| Magic | 43 (base 41) |
| Willpower | 13 (base 13) |
| Cunning | 13 (base 11) |
Resources
| Life | 15/250 |
| Mana | 152/173 |
| Souls | 0/10 |
| Healing Factor | 1.11 |
| Regeneration | 2.2755 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.3 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 21.2 |
| Ranged Defense | 21.2 |
| Fatigue | 0 |
| Physical Save | 20.175 |
| Spell Save | 19.6 |
| Mental Save | 22.55 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Silence Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| talent | Blurred Mortality |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by Gloridavena the dozing brown bear. Escort: worried loremaster (level 1 of Heart of the Gloom) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Unrestir' (0 def, 1 armour) pair of rough leather boots 'Unrestir' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Changes stats: +1 Str / +2 Cun Maximum encumbrance: +21 Physical save: +7 (+4 eff.) A pair of boots made of leather. |
| On hands | rough leather gloves 'Toxinwill' (0 def, 1 armour) rough leather gloves 'Toxinwill' (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% nature / +6% cold Physical save: +3 (+2 eff.) Pinning immunity: +5% Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | Carrionbore CarrionborePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% nature / +9% fire Changes damage: +3% nature Silence immunity: +24% Mana each turn: +0.14 Rings can have magical properties. |
| On fingers | steel ring 'Tempestpain' steel ring 'Tempestpain'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 blight Changes stats: +3 Dex Changes resistances: +24% darkness Changes damage: +12% darkness / +6% lightning It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | grounding steel amulet of soulsearing grounding steel amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning Changes damage: +5% blight / +6% fire Critical mult.: +13.00% Stun/Freeze immunity: +23% Spellpower: +5 (+2 eff.) Amulets can have magical properties. |
| In main hand | potent ash starstaff of illumination (18-21.6 power, 3 apr, darkness element) potent ash starstaff of illumination (18-21.6 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 6% chance to blind Changes damage: +18% darkness Talent granted: +1 Command Staff Spellpower: +8 (+3 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 73.29 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) mindwoven linen robe of the mountain (+11%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Mental save: +16 (+8 eff.) Mindpower: +3 (+3 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| Cloak | Dairelatharan (1 def, 0 armour) Dairelatharan (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +1 (+0 eff.) Changes stats: +2 Dex Physical save: +3 (+2 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Xadhenor the rough leather belt Xadhenor the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% acid / +6% fire / +6% temporal Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
rogue's copper ring of power rogue's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+6 eff.) Defense: +6 (+3 eff.) Changes stats: +3 Cun Spellpower: +6 (+3 eff.) Mindpower: +5 (+4 eff.) Rings can have magical properties. |
ash vilestaff of projection (15-18 power, 3 apr, darkness element) ash vilestaff of projection (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +8 (+3 eff.) Spell crit. chance: +4% It can be used to project a bolt from the staff (to range 7) dealing 16.89 - 20.27 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Magmahacker the pair of iron boots (3 def, 3 armour)Magmahacker the pair of iron boots (3 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Effects on melee hit: * Slows global speed by 15% Changes resistances: +9% fire Spell save: +9 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Cobrawing' (0 def, 1 armour) rough leather gloves 'Cobrawing' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 acid Damage when hit (Melee): 4 nature Changes resistances: +5% acid / +6% nature Changes resistances penetration: +5% nature Changes damage: +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Falayagar FalayagarInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% fire Physical save: +6 (+3 eff.) Blindness immunity: +5% Disease immunity: +15% Knockback immunity: +5% Light radius: +2 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Hellsmaim the pouch of iron shots (12/12, 16-19.2 power, 1 apr)Hellsmaim the pouch of iron shots (12/12, 16-19.2 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 12 Damage (Ranged): +10 lightning Burst (radius 2) on crit: +6 lightning / +4 fire / +8 mind Shots are used with slings to pummel your foes to death. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Eshaynt the Nightmare the Cornac Necromancer level 10
5th Mirth 122nd year of Ascendancy at 06:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Eshaynt the Nightmare the Cornac Necromancer level 2
74th Pyre 122nd year of Ascendancy at 17:28 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Eshaynt the Nightmare the Cornac Necromancer level 13
2nd Summertide 122nd year of Ascendancy at 18:29 see stats
Log
Talent Phase Door is ready to use.
Talent Create Minions is ready to use.
Talent Necrotic Aura is ready to use.
Ghoulking decays into a pile of ash!
Ghoulking decays into a pile of ash!
Talent Blurred Mortality is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).
Eshaynt the Nightmare activates Necrotic Aura.
Eshaynt the Nightmare activates Blurred Mortality.
You are sent back to the material plane!
Eshaynt the Nightmare casts Invoke Darkness.
Xulle the copperhead snake shares damage with his oozes!
Eshaynt the Nightmare hits Xulle the copperhead snake for (35 antimagic), 57 darkness (57 total damage).
Ivessra the red crystal casts Time Skip.
Ivessra the red crystal hits Eshaynt the Nightmare for 102 temporal damage.
Eshaynt the Nightmare casts Phase Door.
Select a target to teleport...
Select a teleport location...
Glirawe the brown bear uses Stun.
Eshaynt the Nightmare is stunned!
Glirawe the brown bear hits Eshaynt the Nightmare for 129 physical, 7 darkness (135 total damage).
Eshaynt the Nightmare hits Glirawe the brown bear for 8 blight damage.
Eshaynt the Nightmare is not stunned anymore.
Eshaynt the Nightmare deactivates Blurred Mortality.
Eshaynt the Nightmare deactivates Necrotic Aura.
