







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 32 / 17% |
| Size | big |
| Lifes / Deaths | Killed by naga psyren at level 32 on the 78th Pyre 122nd year of Ascendancy at 00:58 / 1 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 9 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 68 (base 60) |
| Willpower | 8 (base 10) |
| Cunning | 21 (base 15) |
Resources
| Life | -76/835 |
| Positive | 69/93 |
| Stamina | 163/188 |
| Healing Factor | 1.0326086956522 |
| Regeneration | 3.5028916097918 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 20 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 28 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +13% |
| Light | +14% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 34 (45%) |
| Defense | 11 |
| Ranged Defense | 19 |
| Fatigue | 20 |
| Physical Save | 46 |
| Spell Save | 33 |
| Mental Save | 10 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 14%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 43% |
| Stun Resistance | 20% |
| Blind Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 27.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Shield of Light |
| talent | Chant of Fortress |
| talent | Weapon of Light |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shielding linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
| On fingers | warrior's voratun ring of sensing0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +33% ---------- misc Infravis +4 See.Stealth +7 See.Invis +20 Rings can have magical properties. |
| On fingers | titan's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +4 Con dps ---------- Melee+ 28 light Ranged+ 28 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 15% chance to blind ----- def ----- Phys.save +8 (+3 eff.) Rings can have magical properties. |
| Around waist | rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +4 (+3 eff.) ----- def ----- Phys.save +7 (+2 eff.) A belt that goes around your waist. |
| In main hand | plaguebringer's stralite waraxe of massacre (43-60.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 4 On Hit: * 9% chance to disease While equipped: ----- def ----- Disease- +17% One-handed war axes. |
| On hands | radiant iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 6 light Dmg.mod +4% light +3% arcane ----- def ----- Armour +1 Resists +6% light Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | reinforced dwarven-steel shield (8 def, 8 armour, 29-34.8 power, 118.5 block)7.0 T3 shield armor [Ego] Master When used to Attack: Power 29.0 - 34.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +118 While equipped: ----- def ----- Armour +8 Defense +8 (+8 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Handheld deflection devices. |
| Main armor | rough leather armour of lightning resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +16% lightning A suit of armour made of leather. |
| Around neck | stabilizing steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +12% temporal Pinning- +23% Knockbk- +27% Amulets can have magical properties. |
Inventory
warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings can have magical properties. |
elven-wood vilestaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Normal] Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's orite trident (43.5-69.6 power, 13 apr)3.0 T4 trident 2H weapon [Ego+] Master Power 43.5 - 69.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +20% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target One-handed war axes. |
nature's pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Power 13.0 - 14.3 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+5 eff.) Dmg.mod +4% nature +4% acid ----- def ----- Resists +6% blight Disease- +13% ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
spiked stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +11 Defense +4 (+4 eff.) Fatigue +16% Resists +8% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Solaire the Ogre Sun Paladin level 25
76th Pyre 122nd year of Ascendancy at 10:43 see stats
Level 10 (Roguelike)
Got a character to level 10.By Solaire the Ogre Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 23:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Solaire the Ogre Sun Paladin level 20
75th Pyre 122nd year of Ascendancy at 21:28 see stats
Level 30 (Roguelike)
Got a character to level 30.By Solaire the Ogre Sun Paladin level 30
77th Pyre 122nd year of Ascendancy at 09:00 see stats
Log
Solaire stops burning.
Talent Shield Pummel is ready to use.
You pickup 0.75 gold pieces.
You pickup 2.35 gold pieces.
Naga psyren uses Mind Sear.
Solaire receives 11 healing from Shield of Light.
Naga psyren hits Solaire for 169 mind damage.
Naga psyren uses Telekinetic Blast.
Naga psyren's mind surges with critical power!
Solaire resists the punch!
Solaire receives 11 healing from Shield of Light.
Naga psyren hits Solaire for 109 physical damage.
Red crystal casts Flame Bolt.
Talent Rune: Shielding is ready to use.
Naga psyren uses Mind Sear.
Solaire receives 11 healing from Shield of Light.
Naga psyren hits Solaire for 169 mind damage.
Solaire the level 32 ogre sun paladin was mindraped to death by a naga psyren on level 35 of The Arena.
Naga psyren killed Solaire!
Solaire is not silenced anymore.
Solaire deactivates Weapon of Light.
Solaire rearms.
Solaire calms down.
Solaire deactivates Shield of Light.
Solaire deactivates Weapon of Wrath.
Solaire deactivates Chant of Fortress.
Solaire seems more focused.



























































