Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 |
| Addons | Items Vault 0.9.47 Stone Wardens DLC Class 0.9.47 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 47 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:41 / 56Killed by Glorowen the forest troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:38 Killed by Elywyn the brown bear at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:24 Killed by Glorowen the forest troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:52 Killed by Glorowen the forest troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:36 Killed by Bill the Stone Troll at level 7 on the 4th Mirth 122nd year of Ascendancy at 00:29 Killed by Betuvena the shadow claw at level 12 on the 29th Dusk 122nd year of Ascendancy at 11:15 Killed by Betuvena the shadow claw at level 12 on the 29th Dusk 122nd year of Ascendancy at 12:19 Killed by Betuvena the shadow claw at level 12 on the 29th Dusk 122nd year of Ascendancy at 13:51 Killed by Kyless at level 12 on the 31st Dusk 122nd year of Ascendancy at 05:32 Killed by Cyrirarin the hornet swarm at level 15 on the 35th Dusk 122nd year of Ascendancy at 08:01 Killed by rogue at level 16 on the 38th Dusk 122nd year of Ascendancy at 22:55 Killed by snow giant boulder thrower at level 18 on the 43rd Haze 122nd year of Ascendancy at 21:10 Killed by dredgling at level 19 on the 46th Haze 122nd year of Ascendancy at 13:43 Killed by luminous horror at level 21 on the 59th Haze 122nd year of Ascendancy at 06:36 Killed by Burb the snow giant champion at level 22 on the 6th Decay 122nd year of Ascendancy at 19:24 Killed by Emagalaith the bone giant at level 26 on the 6th Pyre 123rd year of Ascendancy at 20:40 Killed by skeleton master archer at level 27 on the 10th Pyre 123rd year of Ascendancy at 06:51 Killed by ungolmor at level 28 on the 13rd Pyre 123rd year of Ascendancy at 04:21 Killed by dread at level 28 on the 15th Pyre 123rd year of Ascendancy at 09:04 Killed by dread at level 28 on the 15th Pyre 123rd year of Ascendancy at 13:00 Killed by will o' the wisp at level 29 on the 18th Pyre 123rd year of Ascendancy at 02:10 Killed by skeleton mage at level 29 on the 18th Pyre 123rd year of Ascendancy at 03:52 Killed by skeleton mage at level 29 on the 18th Pyre 123rd year of Ascendancy at 05:18 Killed by The Master at level 29 on the 18th Pyre 123rd year of Ascendancy at 07:28 Killed by armoured skeleton warrior at level 29 on the 18th Pyre 123rd year of Ascendancy at 17:15 Killed by skeleton warrior at level 29 on the 18th Pyre 123rd year of Ascendancy at 18:21 Killed by orc soldier at level 30 on the 33rd Pyre 123rd year of Ascendancy at 02:40 Killed by Ce'Nuleta the orc warrior at level 31 on the 37th Pyre 123rd year of Ascendancy at 17:08 Killed by Emelagatha the orc elite fighter at level 33 on the 73rd Pyre 123rd year of Ascendancy at 13:24 Killed by Neramita the orc elite berserker at level 33 on the 73rd Pyre 123rd year of Ascendancy at 15:12 Killed by vampire lord at level 33 on the 75th Pyre 123rd year of Ascendancy at 01:18 Killed by Porunn the orc fighter at level 33 on the 75th Pyre 123rd year of Ascendancy at 12:36 Killed by Glyrelle the orc berserker at level 33 on the 75th Pyre 123rd year of Ascendancy at 13:46 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 78th Pyre 123rd year of Ascendancy at 09:06 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 78th Pyre 123rd year of Ascendancy at 11:36 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 78th Pyre 123rd year of Ascendancy at 15:03 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 78th Pyre 123rd year of Ascendancy at 17:13 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 79th Pyre 123rd year of Ascendancy at 01:12 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 79th Pyre 123rd year of Ascendancy at 03:35 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 79th Pyre 123rd year of Ascendancy at 09:17 Killed by grave wight at level 35 on the 2nd Dusk 123rd year of Ascendancy at 04:45 Killed by skeleton mage at level 36 on the 5th Dusk 123rd year of Ascendancy at 00:06 Killed by Akdar at level 36 on the 5th Dusk 123rd year of Ascendancy at 01:05 Killed by orc necromancer at level 36 on the 7th Dusk 123rd year of Ascendancy at 22:24 Killed by orc necromancer at level 36 on the 7th Dusk 123rd year of Ascendancy at 23:20 Killed by skeleton mage at level 36 on the 8th Dusk 123rd year of Ascendancy at 06:41 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 8th Dusk 123rd year of Ascendancy at 11:39 Killed by greater multi-hued wyrm at level 38 on the 26th Dusk 123rd year of Ascendancy at 10:48 Killed by orc blood mage at level 40 on the 69th Dusk 123rd year of Ascendancy at 22:33 Killed by overpowered greater multi-hued wyrm at level 41 on the 70th Dusk 123rd year of Ascendancy at 09:42 Killed by overpowered greater multi-hued wyrm at level 41 on the 70th Dusk 123rd year of Ascendancy at 11:24 Killed by overpowered greater multi-hued wyrm at level 41 on the 70th Dusk 123rd year of Ascendancy at 13:05 Killed by multi-hued drake at level 42 on the 70th Dusk 123rd year of Ascendancy at 17:54 Killed by orc blood mage at level 42 on the 1st Time of Equilibrium 123rd year of Ascendancy at 20:01 Killed by Belithra the orc fighter at level 45 on the 55th Haze 123rd year of Ascendancy at 19:12 |
Primary Stats
| Strength | 84 (base 60) |
| Dexterity | 37 (base 28) |
| Constitution | 76 (base 44) |
| Magic | 26 (base 10) |
| Willpower | 80 (base 60) |
| Cunning | 25 (base 11) |
Resources
| Life | 1520/1520 |
| Hate | 50/100 |
| Healing Factor | 0.8000000000001 |
| Regeneration | 0.92000000000012 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 259 |
| Accuracy | 58 |
| Crit Chance | 23% |
| APR | 22 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57.333333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +10% |
| Physical | +36% |
| Light | +7% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 80.56 (82%) |
| Defense | 33.825 |
| Ranged Defense | 33.825 |
| Fatigue | 2 |
| Physical Save | 89.505 |
| Spell Save | 45.208333333333 |
| Mental Save | 58.425 |
Defense: Resistances
| Mind | + 63%( 70%) |
| Darkness | + 42%( 70%) |
| Light | + 35%( 70%) |
| Fire | + 40%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 50%( 70%) |
| All | + 33%( 70%) |
Defense: Immunities
| Fear Resistance | 75% |
| Stun Resistance | 100% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 687 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 590 damage for 6 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
| beneficial effect | An aura of death surrounds you. Level 1 Curse of Corpses 1Penalty: Fear of Death: -2% resistance against damage from the undead. Level 1: Power over Death: +4% damage against the undead. Level 2: -1 Luck, +2 Strength, +2 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Yvosenn the lesser vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by fox. Escort: temporal explorer (level 2 of Norgos Lair) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 567. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the south east and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Skullkickers (0 def, 5 armour) Skullkickers (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes stats: +6 Con Damage when the wearer hits(melee): 6 light Damage when the wearer is hit: 4 light Changes resistances: +3% light Changes resistances penetration: +20% light Maximum encumberance: +36 Physical save: +30 Spell save: +14 Mental save: +27 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's alchemist's lamp of the sun nightwalker's alchemist's lamp of the sunPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Changes stats: +5 Wil Changes resistances: +6% darkness Changes damage: +7% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 22.50 light damage within radius 4. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 82 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | warrior's voratun ring of life warrior's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Life regen: +0.90 Maximum life: +82.00 Healing mod.: +15% Rings can have magical properties. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | Mephitbeltalese MephitbeltaleseCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +2 Wil / +2 Cun / +10 Con / +6 Lck Damage when the wearer hits(melee): 2 lightning Changes resistances penetration: +10% lightning Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 Mental save: +12 Psi when hit: +0.04 Psi when firing a critical mind attack: +1.00 Maximum stamina: +40.00 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Blighted Maul (96-144 power, 22 apr) (Corpses) Blighted Maul (96-144 power, 22 apr) (Corpses)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 120% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 corrupted blood Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% Curse of Corpses It can be used to knock away nearby foes, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Tarrosta the hardened leather gloves (0 def, 2 armour) Tarrosta the hardened leather gloves (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour: +2 Changes stats: +4 Cun / +4 Con Damage when the wearer hits(melee): 26 mind / 28 darkness Changes resistances: +8% darkness Grants telepathy: Dragon Allows you to breathe in: water Physical save: +8 Spell save: +8 Mental save: -2 Mindpower: +7 Infravision radius: +2 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Betyratira BetyratiraCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when the wearer is hit: 20 physical Changes resistances: +15% mind Healing mod.: +50% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
protective voratun amulet of healing protective voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +3 Defense: +6 Physical save: +19 Cut immunity: +60% Healing mod.: +28% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 236 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Crystalline Stralite battleaxe (55.625-83.4375 power, 3 apr) (Misfortune) Crystalline Stralite battleaxe (55.625-83.4375 power, 3 apr) (Misfortune)Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 55.6 - 83.4 Uses stat: 120% Str Damage type: Arcane Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +12 Curse of Misfortune Massive two-handed battleaxes. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
pair of voratun boots 'Balancelash' (14 def, 5 armour) pair of voratun boots 'Balancelash' (14 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +2 Physical power: +2 Armour: +5 Defense: +14 Fatigue: +4% Changes stats: +1 Str / +6 Mag / +4 Wil Damage when the wearer hits(melee): 8 nature Changes resistances: +3% nature Physical save: +3 Spell save: +8 Stamina each turn: +1.30 Maximum stamina: +32.00 Lowers spell cool-downs by: 10% Mindpower: +5 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them for 13 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
brawler's voratun gauntlets of the iron hand (0 def, 3 armour) brawler's voratun gauntlets of the iron hand (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Str / +3 Dex / +3 Wil / +4 Cun / +3 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Trap disarming bonus: +15 Physical save: +11 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun plate armour (9 def, 16 armour) voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% A suit of armour made of metal plates. |
805 alchemist agate 805 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 13.88 cold damage and 18.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
66 alchemist bloodstone 66 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Akdar the Thalore Cursed level 30
22nd Pyre 123rd year of Ascendancy at 15:05 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Akdar the Thalore Cursed level 40
67th Dusk 123rd year of Ascendancy at 09:17 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Akdar the Thalore Cursed level 44
47th Haze 123rd year of Ascendancy at 21:38 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Akdar the Thalore Cursed level 33
44th Pyre 123rd year of Ascendancy at 23:55 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Akdar the Thalore Cursed level 41
70th Dusk 123rd year of Ascendancy at 08:32 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Akdar the Thalore Cursed level 44
46th Haze 123rd year of Ascendancy at 23:37 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Akdar the Thalore Cursed level 32
41st Pyre 123rd year of Ascendancy at 22:58 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Akdar the Thalore Cursed level 17
31st Haze 122nd year of Ascendancy at 08:10 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Akdar the Thalore Cursed level 35
8th Flare 123rd year of Ascendancy at 06:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Akdar the Thalore Cursed level 12
22nd Dusk 122nd year of Ascendancy at 05:58 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Akdar the Thalore Cursed level 36
6th Dusk 123rd year of Ascendancy at 08:12 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Akdar the Thalore Cursed level 46
5th Decay 123rd year of Ascendancy at 18:30 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Akdar the Thalore Cursed level 31
38th Pyre 123rd year of Ascendancy at 15:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Akdar the Thalore Cursed level 36
6th Dusk 123rd year of Ascendancy at 16:15 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Akdar the Thalore Cursed level 44
50th Haze 123rd year of Ascendancy at 13:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Akdar the Thalore Cursed level 18
43rd Haze 122nd year of Ascendancy at 19:00 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Akdar the Thalore Cursed level 21
5th Decay 122nd year of Ascendancy at 05:02 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Akdar the Thalore Cursed level 17
31st Haze 122nd year of Ascendancy at 08:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Akdar the Thalore Cursed level 21
59th Haze 122nd year of Ascendancy at 21:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Akdar the Thalore Cursed level 42
70th Dusk 123rd year of Ascendancy at 19:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Akdar the Thalore Cursed level 10
1st Flare 122nd year of Ascendancy at 15:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Akdar the Thalore Cursed level 20
47th Haze 122nd year of Ascendancy at 03:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Akdar the Thalore Cursed level 30
19th Pyre 123rd year of Ascendancy at 02:52 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Akdar the Thalore Cursed level 40
65th Dusk 123rd year of Ascendancy at 03:09 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Akdar the Thalore Cursed level 40
67th Dusk 123rd year of Ascendancy at 01:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Akdar the Thalore Cursed level 25
30th Regrowth 123rd year of Ascendancy at 02:24 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Akdar the Thalore Cursed level 25
1st Regrowth 123rd year of Ascendancy at 06:52 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Akdar the Thalore Cursed level 29
18th Pyre 123rd year of Ascendancy at 19:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Akdar the Thalore Cursed level 20
48th Haze 122nd year of Ascendancy at 01:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Akdar the Thalore Cursed level 32
38th Pyre 123rd year of Ascendancy at 17:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Akdar the Thalore Cursed level 23
2nd Allure 123rd year of Ascendancy at 01:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Akdar the Thalore Cursed level 8
5th Mirth 122nd year of Ascendancy at 00:35 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Akdar the Thalore Cursed level 34
79th Pyre 123rd year of Ascendancy at 20:19 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Akdar the Thalore Cursed level 18
44th Haze 122nd year of Ascendancy at 21:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Akdar the Thalore Cursed level 10
7th Flare 122nd year of Ascendancy at 23:06 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Akdar the Thalore Cursed level 43
18th Haze 123rd year of Ascendancy at 00:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Akdar the Thalore Cursed level 25
46th Regrowth 123rd year of Ascendancy at 02:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Akdar the Thalore Cursed level 17
41st Dusk 122nd year of Ascendancy at 09:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Akdar the Thalore Cursed level 29
18th Pyre 123rd year of Ascendancy at 13:08 see stats
Log
You pickup 0.75 gold pieces.
Resting starts...
Akdar is no longer rampaging.
Rested for 79 turns (stop reason: all resources and life at maximum).
You pickup 0.55 gold pieces.
Akdar picks up (n.): voratun waraxe of crippling (41-57.4 power, 6 apr) (Madness).
There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).
Lore found: Vox
You can read all your collected lore in the game menu, by pressing Escape.
You gain 9.38 gold from the transmogrification of troll-hide drakeskin leather armour of Toknor (5 def, 8 armour).
You gain 13.83 gold from the transmogrification of radiant voratun mail armour of thunder (5 def, 10 armour).
You gain 12.55 gold from the transmogrification of Barychak (3 def, 16 armour).
You gain 4.71 gold from the transmogrification of mindcaging drakeskin leather cap of precognition (4 def, 5 armour).
You gain 6.68 gold from the transmogrification of sunsealed elven-silk robe (5 def, 0 armour).
You gain 3.34 gold from the transmogrification of spellwoven linen robe of retribution (0 def, 0 armour).
You gain 7.31 gold from the transmogrification of focusing elven-silk robe of retribution (5 def, 0 armour).
You gain 2.72 gold from the transmogrification of voratun waraxe of crippling (41-57.4 power, 6 apr) (Madness).
You gain 11.50 gold from the transmogrification of greater dragonbone starstaff of invocation (30-36 power, 6 apr, darkness damage) (Nightmares).
You gain 1.75 gold from the transmogrification of dragonbone starstaff (30-36 power, 6 apr, physical damage) (Shrouds).
You gain 25.00 gold from the transmogrification of Loruhor (17-18.7 power, 40 apr, mind damage) (Madness).
You gain 6.25 gold from the transmogrification of psychic's dragonbone longbow of fire (Misfortune).
You gain 10.35 gold from the transmogrification of warbringer's voratun dagger of shearing (38.5-50.05 power, 9 apr) (Corpses).
You gain 2.77 gold from the transmogrification of flaming voratun dagger of massacre (45-58.5 power, 9 apr) (Madness).
You gain 25.00 gold from the transmogrification of Vox.
You gain 2.14 gold from the transmogrification of shielding rune (absorb 380 for 7 turns).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
