Hastul the level 7 Cornac Marauder by redscores

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp7 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 22)
Dexterity20 (base 20)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning20 (base 18)

Resources

Life176/217
Stamina138/138
Healing Factor1
Regeneration3.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage28
Accuracy23
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage16
Accuracy23
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower7
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense15
Ranged Defense15
Fatigue6
Physical Save11
Spell Save8
Mental Save11

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Confusion Resistance39%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.20
5/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Cunning / Tactical1.20
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
2/5
1/5

Effects

beneficial effect

Quests

done
done
active

Equipment

On hands
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log


Hastul picks up (n.):
zircon.
Hastul picks up (h.):
spinel.

Talent Rush is ready to use.
You pickup 0.80 gold pieces.


You pickup 0.85 gold pieces.

You pickup 0.90 gold pieces.


You pickup 0.70 gold pieces.


You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.


Hastul picks up (d.):
pair of rough leather boots (0 def, 1 armour).

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


Hastul wears (replacing
brass lantern): bright brass lantern of health.

You gain 1.44 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.55 gold from the transmogrification of
iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.79 gold from the transmogrification of
mossy mindstar of balance (3-3.3 power, 12 apr, mind damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.