Alice the level 6 Cornac Solipsist by awasaminer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassSolipsist
Level / Exp6 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution19 (base 16)
Magic12 (base 10)
Willpower27 (base 27)
Cunning14 (base 14)

Resources

Life139/139
Psi144/144
Psi_feedback0/100
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth6
See Invisible5

Offense: Mainhand

Damage7
Accuracy20
Crit Chance3%
APR17
Speed1.00

Offense: Offhand

Damage7
Accuracy20
Crit Chance3%
APR17
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower25
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save11
Spell Save13.25
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
2/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.50
1/5
1/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
5/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
1/5
0/5
Psionic / Feedback1.30
3/5
0/5
0/5
0/5
Psionic / Mentalism1.30
2/5
1/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On hands
Tool
On fingers
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Alice picks up (l.): spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You don't see how to get there...

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Defender
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Space around you starts to dissolve...


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.95 gold from the transmogrification of
rough leather armour of resilience (1 def, 2 armour).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 2.74 gold from the transmogrification of
surging elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 3.59 gold from the transmogrification of
elm starstaff 'Falurin' (10-12 power, 2 apr, light element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.06 gold from the transmogrification of
gifted mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (648% regen over 10 turns; 32 instant mana).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Alice deactivates Thought-Form: Defender.