Drak'thul the level 14 Orc Gunslinger by Decoy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
Dark Priest 1.4.2
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp14 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 15)
Dexterity34 (base 31)
Constitution22 (base 17)
Magic13 (base 10)
Willpower19 (base 11)
Cunning36 (base 27)

Resources

Life324/324
Healing Factor1
Regeneration0.85

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision6
See Stealth10
See Invisible10

Offense: Mainhand

Damage31
Accuracy33
Crit Chance16%
APR2
Speed1.00

Offense: Offhand

Damage31
Accuracy33
Crit Chance16%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance9%
Speed1

Offense: Mind

Mindpower23.85
Crit Chance9%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)35.46 (63.098591549296%)
Defense20.7
Ranged Defense21.7
Fatigue0
Physical Save26.05
Spell Save11.2
Mental Save25.625

Defense: Immunities

Stun Resistance30%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
1/5
1/5
0/5
Steamtech / Automation1.30
2/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
3/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
1/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
2/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Drak'thul the Orc Gunslinger level 13
42nd Retaking 124th year of Ascendancy at 11:37
see stats
Ay ay captain! (Nightmare (Roguelike) difficulty) Turn into a pirate!
By Drak'thul the Orc Gunslinger level 10
27th Retaking 124th year of Ascendancy at 10:31
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Drak'thul the Orc Gunslinger level 10
26th Retaking 124th year of Ascendancy at 14:57
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 0.50 gold from the melting of
steel waraxe (15-21 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
flaming steel waraxe (14.5-20.3 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (15-22.5 power, 8 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.72 gold from the melting of
insidious steel steamsaw (14.5-21.75 power, 8 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.12 gold from the melting of
hateful steel steamsaw (13-19.5 power, 8 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 2.96 gold from the melting of
flaming dwarven-steel steamsaw of erosion (20.5-30.75 power, 14 apr).
You gain 1.87 gold from the melting of
potent ash magestaff (18-21.6 power, 3 apr, lightning element).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel mace of massacre (21.5-30.1 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.22 gold from the melting of
balanced steel greatsword (23-36.8 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.28 gold from the melting of
flaming steel greatmaul (29.5-44.25 power, 2 apr).
You gain 0.10 gold from the melting of
steel ring.
You gain 1.22 gold from the melting of
shielding rune (absorb 74 for 4 turns).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the psychic (resist 14%; cure mental).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 5.03 gold from the melting of
heroism infusion of the psychic (+8 for 8 turns, die at -258).
You gain 2.20 gold from the melting of
steam generator implant of the wizard (steam 6).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Drak'thul deactivates Yarrrr!!.

Drak'thul tessellates his cloak!