Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 27 / 91% |
Size | medium |
Lifes / Deaths | Killed by Ilan the halfling at level 10 on the 40th Dusk 122nd year of Ascendancy at 07:12 / 138Killed by Henek the halfling at level 10 on the 41st Dusk 122nd year of Ascendancy at 19:09 Killed by Ixol the halfling at level 10 on the 52nd Dusk 122nd year of Ascendancy at 20:50 Killed by Emomina the white wolf at level 11 on the 54th Dusk 122nd year of Ascendancy at 06:30 Killed by snow giant thunderer at level 12 on the 54th Dusk 122nd year of Ascendancy at 22:46 Killed by Arayama the snow giant chieftain at level 12 on the 55th Dusk 122nd year of Ascendancy at 00:54 Killed by Arayama the snow giant chieftain at level 12 on the 55th Dusk 122nd year of Ascendancy at 01:57 Killed by Arayama the snow giant chieftain at level 12 on the 55th Dusk 122nd year of Ascendancy at 03:20 Killed by Burb the snow giant champion at level 12 on the 55th Dusk 122nd year of Ascendancy at 04:20 Killed by Isogamira the Guardian at level 14 on the 56th Dusk 122nd year of Ascendancy at 04:41 Killed by ritch flamespitter at level 15 on the 56th Dusk 122nd year of Ascendancy at 08:15 Killed by orc necromancer at level 15 on the 56th Dusk 122nd year of Ascendancy at 18:12 Killed by minotaur at level 15 on the 57th Dusk 122nd year of Ascendancy at 02:49 Killed by minotaur at level 15 on the 57th Dusk 122nd year of Ascendancy at 04:16 Killed by minotaur at level 15 on the 57th Dusk 122nd year of Ascendancy at 04:52 Killed by armoured skeleton warrior at level 15 on the 57th Dusk 122nd year of Ascendancy at 06:19 Killed by Silybregann the orc necromancer at level 15 on the 57th Dusk 122nd year of Ascendancy at 07:56 Killed by Cyrema the orc summoner at level 15 on the 57th Dusk 122nd year of Ascendancy at 09:23 Killed by Lord of Skulls (warrior) at level 15 on the 57th Dusk 122nd year of Ascendancy at 10:38 Killed by Lord of Skulls (warrior) at level 15 on the 57th Dusk 122nd year of Ascendancy at 11:50 Killed by naga myrmidon at level 15 on the 57th Dusk 122nd year of Ascendancy at 14:11 Killed by Ce'Nelaith the minotaur at level 15 on the 57th Dusk 122nd year of Ascendancy at 15:49 Killed by Glara the orc berserker at level 15 on the 57th Dusk 122nd year of Ascendancy at 17:02 Killed by Ce'Nelaith the minotaur at level 15 on the 57th Dusk 122nd year of Ascendancy at 17:52 Killed by Ce'Nelaith the minotaur at level 15 on the 57th Dusk 122nd year of Ascendancy at 19:51 Killed by Glara the orc berserker at level 15 on the 57th Dusk 122nd year of Ascendancy at 21:20 Killed by Glara the orc berserker at level 15 on the 57th Dusk 122nd year of Ascendancy at 22:39 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 01:35 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 02:50 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 04:08 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 06:42 Killed by war hound at level 15 on the 58th Dusk 122nd year of Ascendancy at 07:55 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 08:46 Killed by minotaur at level 15 on the 58th Dusk 122nd year of Ascendancy at 11:08 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 12:31 Killed by ritch flamespitter at level 15 on the 58th Dusk 122nd year of Ascendancy at 13:55 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 15:07 Killed by Betossra the copperhead snake at level 15 on the 58th Dusk 122nd year of Ascendancy at 15:55 Killed by minotaur at level 15 on the 58th Dusk 122nd year of Ascendancy at 17:10 Killed by giant acid ant at level 15 on the 58th Dusk 122nd year of Ascendancy at 23:51 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 00:46 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 01:43 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 03:03 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 04:40 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 06:31 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 08:02 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 08:13 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 09:29 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 10:56 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 12:35 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 13:58 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 15:26 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 16:41 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 17:45 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 19:12 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 20:21 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 21:10 Killed by Salama the master vampire at level 15 on the 59th Dusk 122nd year of Ascendancy at 22:42 Killed by Salama the master vampire at level 15 on the 60th Dusk 122nd year of Ascendancy at 00:09 Killed by Gunsnake at level 15 on the 67th Dusk 122nd year of Ascendancy at 13:43 Killed by Emuwen the elven mage at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:40 Killed by Adeleratha the elven mage at level 18 on the 1st Haze 122nd year of Ascendancy at 01:13 Killed by Emerin the awoken tentacle tree at level 18 on the 1st Haze 122nd year of Ascendancy at 03:57 Killed by elven cultist at level 18 on the 1st Haze 122nd year of Ascendancy at 09:46 Killed by Isirialaith the elven cultist at level 18 on the 1st Haze 122nd year of Ascendancy at 17:32 Killed by Grand Corruptor at level 18 on the 1st Haze 122nd year of Ascendancy at 21:27 Killed by Grand Corruptor at level 18 on the 2nd Haze 122nd year of Ascendancy at 00:09 Killed by Grand Corruptor at level 18 on the 2nd Haze 122nd year of Ascendancy at 01:47 Killed by Betelaith the vampire at level 18 on the 3rd Haze 122nd year of Ascendancy at 14:36 Killed by Elilratha the vampire at level 19 on the 5th Haze 122nd year of Ascendancy at 21:57 Killed by Gloronor the armoured skeleton warrior at level 20 on the 6th Haze 122nd year of Ascendancy at 20:35 Killed by Gloronor the armoured skeleton warrior at level 20 on the 6th Haze 122nd year of Ascendancy at 20:42 Killed by skeleton magus at level 20 on the 7th Haze 122nd year of Ascendancy at 19:03 Killed by Layykira the elder vampire at level 20 on the 7th Haze 122nd year of Ascendancy at 21:23 Killed by elder vampire at level 20 on the 8th Haze 122nd year of Ascendancy at 10:13 Killed by The Master at level 20 on the 8th Haze 122nd year of Ascendancy at 11:56 Killed by dreaming horror at level 22 on the 15th Haze 122nd year of Ascendancy at 15:48 Killed by dreaming horror at level 22 on the 15th Haze 122nd year of Ascendancy at 21:27 Killed by Golbug the Destroyer at level 22 on the 16th Haze 122nd year of Ascendancy at 12:24 Killed by Golbug the Destroyer at level 22 on the 16th Haze 122nd year of Ascendancy at 14:01 Killed by Golbug the Destroyer at level 22 on the 16th Haze 122nd year of Ascendancy at 15:52 Killed by Aerawe the large brown snake at level 24 on the 17th Haze 122nd year of Ascendancy at 06:33 Killed by The Fragmented Essence of Harkor'Zun at level 24 on the 17th Haze 122nd year of Ascendancy at 08:43 Killed by Xanelema the skeleton magus at level 25 on the 17th Haze 122nd year of Ascendancy at 17:49 Killed by The Fragmented Essence of Harkor'Zun at level 25 on the 18th Haze 122nd year of Ascendancy at 01:49 Killed by Izsi the dolleg at level 25 on the 18th Haze 122nd year of Ascendancy at 06:07 Killed by Xaneyanne the poison ooze at level 25 on the 18th Haze 122nd year of Ascendancy at 13:22 Killed by orc mage-hunter at level 25 on the 42nd Haze 122nd year of Ascendancy at 09:33 Killed by Porybretira the orc blood mage at level 26 on the 51st Haze 122nd year of Ascendancy at 23:32 Killed by orc corruptor at level 26 on the 52nd Haze 122nd year of Ascendancy at 00:52 Killed by Elydathra the orc necromancer at level 26 on the 52nd Haze 122nd year of Ascendancy at 02:15 Killed by orc archer at level 26 on the 70th Haze 122nd year of Ascendancy at 02:59 Killed by Lisimilaith the orc warrior at level 26 on the 6th Allure 123rd year of Ascendancy at 00:47 Killed by Aeruminne the broken golem at level 26 on the 6th Regrowth 123rd year of Ascendancy at 02:20 Killed by Eilinakira the naga myrmidon at level 27 on the 17th Regrowth 123rd year of Ascendancy at 23:07 Killed by Eluvea the naga myrmidon at level 27 on the 18th Regrowth 123rd year of Ascendancy at 18:02 Killed by naga myrmidon at level 27 on the 19th Regrowth 123rd year of Ascendancy at 10:12 Killed by Slasul at level 27 on the 19th Regrowth 123rd year of Ascendancy at 19:37 Killed by Slasul at level 27 on the 19th Regrowth 123rd year of Ascendancy at 20:42 Killed by Slasul at level 27 on the 19th Regrowth 123rd year of Ascendancy at 22:23 Killed by Slasul at level 27 on the 19th Regrowth 123rd year of Ascendancy at 23:55 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 01:22 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 02:37 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 03:42 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 04:51 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 06:31 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 07:59 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 09:02 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 10:25 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 12:45 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 14:46 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 16:11 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 17:48 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 19:27 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 21:13 Killed by Slasul at level 27 on the 20th Regrowth 123rd year of Ascendancy at 23:43 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 01:05 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 02:28 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 04:14 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 05:51 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 07:20 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 08:33 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 10:06 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 11:41 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 13:04 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 14:38 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 15:52 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 17:16 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 18:43 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 20:14 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 21:58 Killed by Slasul at level 27 on the 21st Regrowth 123rd year of Ascendancy at 23:35 Killed by Slasul at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 02:16 Killed by Slasul at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 03:45 Killed by Slasul at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 05:05 Killed by Slasul at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 06:34 Killed by Slasul at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 07:50 Killed by Slasul at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 08:09 |
Primary Stats
Strength | 60 (base 46) |
Dexterity | 24 (base 10) |
Constitution | 34 (base 26) |
Magic | 55 (base 50) |
Willpower | 15 (base 10) |
Cunning | 37 (base 11) |
Resources
Life | 856/856 |
Mana | 281/281 |
Stamina | 202/202 |
Vim | 229/229 |
Healing Factor | 1.2853365646231 |
Regeneration | 7.2847053605955 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 41.271521086458 |
See Invisible | 47.271521086458 |
Offense: Mainhand
Damage | 185 |
Accuracy | 43 |
Crit Chance | 42% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Nature | +12% |
Blight | +11% |
Cold | +27% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 37.08934837382 (81.151787968034%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 34 |
Physical Save | 47 |
Spell Save | 42 |
Mental Save | 22 |
Defense: Resistances
Acid | + 7%( 70%) |
Blight | + 31%( 70%) |
Physical | + 21%( 70%) |
Cold | + 26%( 70%) |
All | + 7%( 70%) |
Lightning | + 13%( 70%) |
Light | + 41%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 12%( 70%) |
Darkness | + 21%( 70%) |
Fire | + 24%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 30% |
Poison Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 darkness, 5 light, 4 cold, 4 nature, 5 fire |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Heart of Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Ce'Numikira. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Ce'Numikira. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
On feet | Oozehunger the Frost Treads (1 def, 4 armour) Oozehunger the Frost Treads (1 def, 4 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to slow global speed by 43% Changes stats: +8 Str / +7 Dex / +7 Wil / +9 Cun / +8 Lck Changes resistances: +20% cold / +10% nature / +3% temporal Changes damage: +15% cold Stealth bonus: +8 Stamina each turn: +0.50 Maximum stamina: +11.00 Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | rogue's gold ring of nature (+24%) rogue's gold ring of nature (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +24% nature Changes damage: +12% nature Rings make your fingers look great! |
On fingers | titan's steel ring of blight (+11%) titan's steel ring of blight (+11%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% blight Changes damage: +11% blight Physical save: +6 (+2 eff.) Rings make your fingers look great! |
Around waist | Gloryna the Shinewalker Gloryna the ShinewalkerInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Changes stats: +3 Wil Changes resistances: +6% lightning / +6% temporal Light radius: +2 Infravision radius: +1 See invisible: +6 A belt that goes around your waist. |
In main hand | stralite greatsword 'Tundraminister' (66-106 power, 3 apr) stralite greatsword 'Tundraminister' (66-106 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 66.0 - 105.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +6 Physical crit. chance: +7.0% Physical power: +15 (+4 eff.) Changes damage: +12% cold Massive two-handed swords. |
On hands | Shinespawner the dwarven-steel gauntlets (0 def, 2 armour) Shinespawner the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 mind Changes resistances: +18% fire / +5% mind / +6% light Changes resistances penetration: +20% darkness Changes damage: +6% mind Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-5 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Zanogorn (31-46 power, 2 apr) Zanogorn (31-46 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Deals 41 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +7 Str / +9 Dex / +9 Mag / +7 Wil / +7 Cun / +9 Con Changes resistances: +3% lightning / +5% arcane Silence immunity: +10% Disarm immunity: +20% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (43-64 power, 3 apr)stralite battleaxe (43-64 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
Fogbender (26-42 power, 2 apr) Fogbender (26-42 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 darkness / +4 cold When wielded/worn: Changes stats: +9 Con / +10 Wil Changes resistances: +3% lightning / +3% nature Changes resistances penetration: +5% cold Changes damage: +3% darkness Maximum life: +20.00 Massive two-handed swords. |
Spectral Blade (26-42 power, 25 apr) Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 60% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. Phoenixtouch the elven-wood longbowPhoenixtouch the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to reduce all saves and defense by 17 Damage (Ranged): +12 mind Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +16 mind When wielded/worn: Changes stats: +17 Str / +15 Dex / +17 Mag / +14 Wil / +18 Cun / +15 Con Changes damage: +18% mind Psi when hit: +0.08 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. acidic orite trident of phasing (41-66 power, 26 apr)acidic orite trident of phasing (41-66 power, 26 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +26 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 Damage Shield penetration (this weapon only): +20% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. acidic orite trident of the mystic (40-63 power, 13 apr)acidic orite trident of the mystic (40-63 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 When wielded/worn: Changes stats: +7 Mag / +9 Wil Spellpower: +14 (+5 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing orite trident (44-70 power, 13 apr)arcing orite trident (44-70 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 43.5 - 69.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing orite trident of shearing (38-62 power, 13 apr)arcing orite trident of shearing (38-62 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.5 - 61.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +14 Changes resistances penetration: +13% all A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing orite trident of torment (42-66 power, 13 apr)arcing orite trident of torment (42-66 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.5 - 66.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 78 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. chilling orite trident of crippling (39-62 power, 13 apr)chilling orite trident of crippling (39-62 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +23 cold When wielded/worn: Physical crit. chance: +19.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental orite trident of corruption (40-63 power, 13 apr)elemental orite trident of corruption (40-63 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). On weapon hit: * Create an explosion dealing 78 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +24% cold Changes damage: +14% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental orite trident of daylight (38-60 power, 13 apr)elemental orite trident of daylight (38-60 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 37.5 - 60.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 78 acid damage (1/turn) Damage (Melee): +14 light Damage against: +16% Undead When wielded/worn: Changes resistances penetration: +19% acid Changes damage: +20% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elemental orite trident of the mystic (38-61 power, 13 apr)elemental orite trident of the mystic (38-61 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 78 cold damage (1/turn) When wielded/worn: Changes stats: +9 Mag / +7 Wil Changes resistances penetration: +28% cold Changes damage: +20% cold Spellpower: +13 (+5 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. enhanced orite trident (38-62 power, 13 apr)enhanced orite trident (38-62 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.5 - 61.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +12 Str / +10 Dex / +13 Mag / +10 Wil / +10 Cun / +9 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. enhanced orite trident of shearing (36-58 power, 13 apr)enhanced orite trident of shearing (36-58 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 36.5 - 58.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +14 Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +9 Con Changes resistances penetration: +13% all A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming orite trident of erosion (38-62 power, 13 apr)flaming orite trident of erosion (38-62 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.5 - 61.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 nature Damage (radius 1) on hit: +10 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming orite trident of ruin (40-64 power, 13 apr)flaming orite trident of ruin (40-64 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +12 fire When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +30.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming orite trident of vileness (38-61 power, 13 apr)flaming orite trident of vileness (38-61 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +20 blight Damage (radius 1) on hit: +13 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orite trident (40-64 power, 13 apr)orite trident (40-64 power, 13 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orite trident of evisceration (40-64 power, 13 apr)orite trident of evisceration (40-64 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+4 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orite trident of projection (39-62 power, 13 apr)orite trident of projection (39-62 power, 13 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orite trident (42-67 power, 13 apr)plaguebringer's orite trident (42-67 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +16 blight When wielded/worn: Disease immunity: +27% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orite trident of daylight (42-66 power, 13 apr)plaguebringer's orite trident of daylight (42-66 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.5 - 66.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +16 blight / +24 light Damage against: +7% Undead When wielded/worn: Disease immunity: +14% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orite trident of evisceration (38-60 power, 13 apr)plaguebringer's orite trident of evisceration (38-60 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 37.5 - 60.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 23 On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +16 blight When wielded/worn: Physical crit. chance: +7.0% Physical power: +13 (+4 eff.) Disease immunity: +41% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orite trident (40-65 power, 13 apr)quick orite trident (40-65 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.5 - 64.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +7 Dex Combat speed: +10% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. thought-forged orite trident of phasing (40-64 power, 32 apr)thought-forged orite trident of phasing (40-64 power, 32 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +32 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 28% chance to reduce all saves and defense by 17 Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 mind When wielded/worn: Changes stats: +6 Cun / +5 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. truestriking orite trident of evisceration (40-65 power, 13 apr)truestriking orite trident of evisceration (40-65 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.5 - 64.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +7 Physical crit. chance: +17.0% Physical power: +7 (+2 eff.) Changes resistances penetration: +12% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. truestriking orite trident of paradox (41-66 power, 13 apr)truestriking orite trident of paradox (41-66 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +24 temporal When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +10 Changes resistances: +19% temporal Changes resistances penetration: +10% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. truestriking orite trident of rage (41-66 power, 13 apr)truestriking orite trident of rage (41-66 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +44 (+14 eff.) Armour penetration: +13 Changes stats: +12 Str Changes resistances penetration: +10% physical Changes damage: +13% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +3 Wil Changes resistances: +10% darkness / +12% physical Changes damage: +7% darkness / +11% physical Maximum hate: +8.00 Mindpower: +11 (+5 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
116 alchemist agate 116 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 470.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ce'Numikira the Skeleton Doombringer level 21
11st Haze 122nd year of Ascendancy at 08:55 see stats
By Ce'Numikira the Skeleton Doombringer level 25
31st Haze 122nd year of Ascendancy at 10:13 see stats
By Ce'Numikira the Skeleton Doombringer level 25
30th Haze 122nd year of Ascendancy at 17:14 see stats
By Ce'Numikira the Skeleton Doombringer level 22
16th Haze 122nd year of Ascendancy at 16:59 see stats
By Ce'Numikira the Skeleton Doombringer level 25
18th Haze 122nd year of Ascendancy at 03:33 see stats
By Ce'Numikira the Skeleton Doombringer level 20
7th Haze 122nd year of Ascendancy at 03:42 see stats
By Ce'Numikira the Skeleton Doombringer level 18
78th Dusk 122nd year of Ascendancy at 22:56 see stats
By Ce'Numikira the Skeleton Doombringer level 10
28th Dusk 122nd year of Ascendancy at 05:14 see stats
By Ce'Numikira the Skeleton Doombringer level 20
6th Haze 122nd year of Ascendancy at 12:24 see stats
By Ce'Numikira the Skeleton Doombringer level 25
31st Haze 122nd year of Ascendancy at 08:23 see stats
By Ce'Numikira the Skeleton Doombringer level 23
16th Haze 122nd year of Ascendancy at 18:20 see stats
By Ce'Numikira the Skeleton Doombringer level 10
52nd Dusk 122nd year of Ascendancy at 20:50 see stats
By Ce'Numikira the Skeleton Doombringer level 25
18th Haze 122nd year of Ascendancy at 19:26 see stats
By Ce'Numikira the Skeleton Doombringer level 15
67th Dusk 122nd year of Ascendancy at 11:12 see stats
By Ce'Numikira the Skeleton Doombringer level 20
8th Haze 122nd year of Ascendancy at 13:08 see stats
By Ce'Numikira the Skeleton Doombringer level 26
5th Regrowth 123rd year of Ascendancy at 09:16 see stats
Log
A wave of icy water erupts from the ground!
Ce'Numikira misses Slasul.
Slasul uses Spit Poison.
Ce'Numikira resists the wave!
Slasul's cold repulsion area effect hits Ce'Numikira for 33 cold, 24 physical (57 total damage).
Slasul's ice storm area effect hits Ce'Numikira for 74 cold damage.
Slasul hits Ce'Numikira for 50 nature damage.
Slasul returns to normal.
Slasul is not disabled anymore.
Slasul casts Water Bolt.
Slasul hits Ce'Numikira for 117 cold damage.
Ce'Numikira hits Slasul for 204 physical, 2 mind, 13 light, 11 fire (230 total damage).
Ce'Numikira is knocked back!
Slasul's cold repulsion area effect hits Ce'Numikira for 33 cold, 24 physical (57 total damage).
Slasul's ice storm area effect hits Ce'Numikira for 97 cold damage.
Melee retaliation hits Slasul for 0 blight, 0 fire (0 total damage).
Slasul hits Ce'Numikira for 195 physical, 9 blight (204 total damage).
Slasul shrugs off the effect 'Exposed'!
Ce'Numikira hits Slasul for 163 physical, 2 mind, 13 light, 11 fire (189 total damage).
Melee retaliation hits Slasul for 0 blight, 0 fire (0 total damage).
Slasul hits Ce'Numikira for 164 physical damage.
Ce'Numikira the level 27 skeleton doombringer was maimed to death by Slasul and perverted into a monstrous aberration as a warning to the surface on level 3 of Temple of Creation.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Slasul killed Ce'Numikira!
Saving game...
Saving done.