
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 30 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Zubimira the minotaur at level 9 on the 7th Mirth 122nd year of Ascendancy at 16:26 / 181Killed by Zubimira the minotaur at level 9 on the 7th Mirth 122nd year of Ascendancy at 16:40 Killed by will o' the wisp at level 11 on the 24th Dusk 122nd year of Ascendancy at 22:44 Killed by rogue at level 11 on the 25th Dusk 122nd year of Ascendancy at 10:43 Killed by slaver at level 12 on the 68th Dusk 122nd year of Ascendancy at 07:20 Killed by Velodatta the heavy bone giant at level 14 on the 2nd Haze 122nd year of Ascendancy at 16:48 Killed by Velodatta the heavy bone giant at level 14 on the 2nd Haze 122nd year of Ascendancy at 18:38 Killed by Velodatta the heavy bone giant at level 14 on the 2nd Haze 122nd year of Ascendancy at 20:52 Killed by gwelgoroth at level 14 on the 12nd Haze 122nd year of Ascendancy at 15:54 Killed by gwelgoroth at level 14 on the 12nd Haze 122nd year of Ascendancy at 16:16 Killed by Ce'Nadalle the Guardian at level 15 on the 20th Haze 122nd year of Ascendancy at 20:53 Killed by Liserenor the Guardian at level 15 on the 21st Haze 122nd year of Ascendancy at 12:34 Killed by ritch flamespitter at level 15 on the 22nd Haze 122nd year of Ascendancy at 02:21 Killed by Adolaith the Guardian at level 15 on the 22nd Haze 122nd year of Ascendancy at 09:07 Killed by snow giant chieftain at level 15 on the 22nd Haze 122nd year of Ascendancy at 12:44 Killed by war hound at level 15 on the 22nd Haze 122nd year of Ascendancy at 22:22 Killed by Islora the Guardian at level 15 on the 23rd Haze 122nd year of Ascendancy at 00:00 Killed by fire drake at level 16 on the 24th Haze 122nd year of Ascendancy at 02:55 Killed by will o' the wisp at level 16 on the 59th Haze 122nd year of Ascendancy at 10:38 Killed by Emelassra the skeleton warrior at level 16 on the 59th Haze 122nd year of Ascendancy at 11:16 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 12:11 Killed by Emelassra the skeleton warrior at level 16 on the 59th Haze 122nd year of Ascendancy at 13:25 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 13:33 Killed by Ce'Nadamina the master vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 14:11 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 14:19 Killed by Velibrenne the skeleton warrior at level 16 on the 59th Haze 122nd year of Ascendancy at 14:30 Killed by Mayoselaith the vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 15:02 Killed by Mayoselaith the vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 15:33 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 16:07 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 16:46 Killed by Ce'Nadamina the master vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 17:13 Killed by Porona the lesser vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 17:54 Killed by Mayoselaith the vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 18:32 Killed by Ce'Nadamina the master vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 19:01 Killed by Mayoselaith the vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 19:16 Killed by Elolranne the elder vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 19:38 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 20:10 Killed by Elolranne the elder vampire at level 16 on the 59th Haze 122nd year of Ascendancy at 21:03 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 21:33 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 22:11 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 22:29 Killed by Emelassra the skeleton warrior at level 16 on the 59th Haze 122nd year of Ascendancy at 23:07 Killed by Ivuba the bone giant at level 16 on the 59th Haze 122nd year of Ascendancy at 23:40 Killed by Emelassra the skeleton warrior at level 16 on the 60th Haze 122nd year of Ascendancy at 00:31 Killed by Emelassra the skeleton warrior at level 16 on the 60th Haze 122nd year of Ascendancy at 01:18 Killed by Yvedhetha the lesser vampire at level 16 on the 60th Haze 122nd year of Ascendancy at 03:04 Killed by orc cryomancer at level 17 on the 65th Haze 122nd year of Ascendancy at 05:43 Killed by skeleton warrior at level 17 on the 65th Haze 122nd year of Ascendancy at 16:04 Killed by ghoulking at level 17 on the 65th Haze 122nd year of Ascendancy at 18:21 Killed by skeleton master archer at level 18 on the 70th Haze 122nd year of Ascendancy at 23:31 Killed by dreadmaster at level 18 on the 71st Haze 122nd year of Ascendancy at 00:16 Killed by dreadmaster at level 18 on the 71st Haze 122nd year of Ascendancy at 06:26 Killed by dreadmaster at level 18 on the 71st Haze 122nd year of Ascendancy at 12:10 Killed by dread at level 18 on the 71st Haze 122nd year of Ascendancy at 21:42 Killed by orc corruptor at level 18 on the 72nd Haze 122nd year of Ascendancy at 03:52 Killed by skeleton magus at level 18 on the 75th Haze 122nd year of Ascendancy at 14:29 Killed by skeleton magus at level 18 on the 75th Haze 122nd year of Ascendancy at 15:56 Killed by armoured skeleton warrior at level 18 on the 76th Haze 122nd year of Ascendancy at 03:34 Killed by Arebrekira the skeleton mage at level 18 on the 76th Haze 122nd year of Ascendancy at 22:14 Killed by multi-hued drake at level 19 on the 77th Haze 122nd year of Ascendancy at 19:04 Killed by grave wight at level 19 on the 78th Haze 122nd year of Ascendancy at 09:23 Killed by dread at level 19 on the 78th Haze 122nd year of Ascendancy at 20:44 Killed by The Master at level 19 on the 1st Decay 122nd year of Ascendancy at 18:43 Killed by skeleton warrior at level 19 on the 1st Decay 122nd year of Ascendancy at 20:20 Killed by The Master at level 19 on the 1st Decay 122nd year of Ascendancy at 21:44 Killed by will o' the wisp at level 19 on the 1st Decay 122nd year of Ascendancy at 22:32 Killed by Xanerin the ghoulking at level 20 on the 2nd Decay 122nd year of Ascendancy at 05:06 Killed by Betegavena the lesser vampire at level 20 on the 2nd Decay 122nd year of Ascendancy at 09:46 Killed by Xitira the black mamba at level 20 on the 2nd Decay 122nd year of Ascendancy at 13:02 Killed by thought-forged warrior at level 20 on the 2nd Decay 122nd year of Ascendancy at 13:28 Killed by Ce'Nith the midge swarm at level 20 on the 2nd Decay 122nd year of Ascendancy at 14:31 Killed by skeleton warrior at level 20 on the 2nd Decay 122nd year of Ascendancy at 19:06 Killed by skeleton warrior at level 20 on the 2nd Decay 122nd year of Ascendancy at 20:18 Killed by mountain troll thunderer at level 21 on the 3rd Decay 122nd year of Ascendancy at 12:40 Killed by dreadmaster at level 21 on the 4th Decay 122nd year of Ascendancy at 08:07 Killed by Fanlde the halfling at level 21 on the 6th Decay 122nd year of Ascendancy at 15:26 Killed by Olellah the human at level 21 on the 6th Decay 122nd year of Ascendancy at 15:57 Killed by Gluma the orc soldier at level 21 on the 4th Allure 123rd year of Ascendancy at 23:12 Killed by Arusethra the stone troll at level 22 on the 7th Allure 123rd year of Ascendancy at 19:19 Killed by Bethedhelle the orc warrior at level 22 on the 9th Allure 123rd year of Ascendancy at 03:44 Killed by Yvovea the cave troll at level 22 on the 9th Allure 123rd year of Ascendancy at 15:24 Killed by Glewen the giant lightning ant at level 22 on the 10th Allure 123rd year of Ascendancy at 21:16 Killed by Glewen the giant lightning ant at level 22 on the 10th Allure 123rd year of Ascendancy at 21:44 Killed by fiery orc wyrmic at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 10:54 Killed by Golbug the Destroyer at level 23 on the 7th Regrowth 123rd year of Ascendancy at 16:11 Killed by Golbug the Destroyer at level 23 on the 7th Regrowth 123rd year of Ascendancy at 17:08 Killed by giant fire ant at level 25 on the 10th Regrowth 123rd year of Ascendancy at 10:20 Killed by orc blood mage at level 25 on the 39th Regrowth 123rd year of Ascendancy at 06:38 Killed by orc blood mage at level 25 on the 39th Regrowth 123rd year of Ascendancy at 07:16 Killed by orc grand master assassin at level 25 on the 40th Regrowth 123rd year of Ascendancy at 09:20 Killed by orc master assassin at level 25 on the 46th Regrowth 123rd year of Ascendancy at 01:17 Killed by orc assassin at level 26 on the 51st Regrowth 123rd year of Ascendancy at 12:32 Killed by skeleton mage at level 26 on the 51st Regrowth 123rd year of Ascendancy at 13:18 Killed by orc pyromancer at level 26 on the 61st Regrowth 123rd year of Ascendancy at 10:58 Killed by orc pyromancer at level 26 on the 61st Regrowth 123rd year of Ascendancy at 11:23 Killed by orc necromancer at level 26 on the 3rd Pyre 123rd year of Ascendancy at 11:55 Killed by Xanuldassra the orc berserker at level 26 on the 3rd Pyre 123rd year of Ascendancy at 12:34 Killed by orc necromancer at level 26 on the 8th Pyre 123rd year of Ascendancy at 17:56 Killed by Emelurin the weaver young at level 26 on the 17th Pyre 123rd year of Ascendancy at 05:27 Killed by Saloganor the bloated horror at level 27 on the 18th Pyre 123rd year of Ascendancy at 17:48 Killed by orc fighter at level 28 on the 38th Pyre 123rd year of Ascendancy at 20:08 Killed by orc berserker at level 28 on the 38th Pyre 123rd year of Ascendancy at 20:18 Killed by orc fighter at level 28 on the 38th Pyre 123rd year of Ascendancy at 20:59 Killed by orc elite fighter at level 28 on the 38th Pyre 123rd year of Ascendancy at 21:41 Killed by Betakira the orc elite fighter at level 28 on the 38th Pyre 123rd year of Ascendancy at 23:04 Killed by orc berserker at level 28 on the 38th Pyre 123rd year of Ascendancy at 23:40 Killed by Xydanor the orc elite berserker at level 28 on the 39th Pyre 123rd year of Ascendancy at 10:08 Killed by Xydanor the orc elite berserker at level 28 on the 39th Pyre 123rd year of Ascendancy at 10:33 Killed by orc blood mage at level 28 on the 39th Pyre 123rd year of Ascendancy at 13:40 Killed by orc fighter at level 28 on the 39th Pyre 123rd year of Ascendancy at 13:52 Killed by orc corruptor at level 28 on the 57th Pyre 123rd year of Ascendancy at 18:47 Killed by skeleton archer at level 28 on the 57th Pyre 123rd year of Ascendancy at 19:31 Killed by skeleton warrior at level 28 on the 57th Pyre 123rd year of Ascendancy at 20:13 Killed by orc necromancer at level 28 on the 57th Pyre 123rd year of Ascendancy at 20:31 Killed by orc cryomancer at level 28 on the 57th Pyre 123rd year of Ascendancy at 21:55 Killed by orc blood mage at level 28 on the 61st Pyre 123rd year of Ascendancy at 03:57 Killed by orc blood mage at level 28 on the 61st Pyre 123rd year of Ascendancy at 04:19 Killed by orc blood mage at level 28 on the 61st Pyre 123rd year of Ascendancy at 04:32 Killed by giant spider at level 28 on the 61st Pyre 123rd year of Ascendancy at 04:53 Killed by orc berserker at level 28 on the 62nd Pyre 123rd year of Ascendancy at 10:32 Killed by Dodo at level 28 on the 5th Flare 123rd year of Ascendancy at 02:17 Killed by Ukllmswwik the Wise at level 28 on the 5th Flare 123rd year of Ascendancy at 02:56 Killed by Ukllmswwik the Wise at level 28 on the 5th Flare 123rd year of Ascendancy at 03:11 Killed by Ukllmswwik the Wise at level 28 on the 5th Flare 123rd year of Ascendancy at 03:41 Killed by Ukllmswwik the Wise at level 28 on the 5th Flare 123rd year of Ascendancy at 04:10 Killed by Dodo at level 29 on the 5th Flare 123rd year of Ascendancy at 06:03 Killed by orc blood mage at level 29 on the 5th Flare 123rd year of Ascendancy at 11:03 Killed by orc corruptor at level 29 on the 5th Flare 123rd year of Ascendancy at 11:30 Killed by orc pyromancer at level 29 on the 7th Flare 123rd year of Ascendancy at 18:26 Killed by Kra'Tor the Gluttonous at level 29 on the 7th Flare 123rd year of Ascendancy at 18:41 Killed by Kra'Tor the Gluttonous at level 29 on the 7th Flare 123rd year of Ascendancy at 18:56 Killed by orc cryomancer at level 29 on the 7th Flare 123rd year of Ascendancy at 19:35 Killed by Kra'Tor the Gluttonous at level 29 on the 7th Flare 123rd year of Ascendancy at 20:09 Killed by orc cryomancer at level 29 on the 7th Flare 123rd year of Ascendancy at 21:41 Killed by orc pyromancer at level 29 on the 7th Flare 123rd year of Ascendancy at 21:57 Killed by Lisyba the orc pyromancer at level 29 on the 8th Flare 123rd year of Ascendancy at 16:42 Killed by Lisyba the orc pyromancer at level 29 on the 8th Flare 123rd year of Ascendancy at 16:59 Killed by orc soldier at level 29 on the 9th Flare 123rd year of Ascendancy at 09:29 Killed by orc pyromancer at level 29 on the 9th Flare 123rd year of Ascendancy at 14:33 Killed by orc pyromancer at level 29 on the 9th Flare 123rd year of Ascendancy at 17:02 Killed by orc high cryomancer at level 29 on the 9th Flare 123rd year of Ascendancy at 17:33 Killed by orc pyromancer at level 29 on the 9th Flare 123rd year of Ascendancy at 18:17 Killed by orc pyromancer at level 29 on the 9th Flare 123rd year of Ascendancy at 18:30 Killed by luminous horror at level 29 on the 1st Dusk 123rd year of Ascendancy at 08:37 Killed by orc soldier at level 29 on the 1st Dusk 123rd year of Ascendancy at 09:25 Killed by orc soldier at level 29 on the 1st Dusk 123rd year of Ascendancy at 09:40 Killed by orc pyromancer at level 29 on the 1st Dusk 123rd year of Ascendancy at 18:56 Killed by orc high pyromancer at level 29 on the 1st Dusk 123rd year of Ascendancy at 19:07 Killed by orc soldier at level 29 on the 1st Dusk 123rd year of Ascendancy at 19:19 Killed by orc high cryomancer at level 29 on the 1st Dusk 123rd year of Ascendancy at 19:41 Killed by orc cryomancer at level 29 on the 1st Dusk 123rd year of Ascendancy at 20:08 Killed by orc cryomancer at level 29 on the 2nd Dusk 123rd year of Ascendancy at 15:35 Killed by orc cryomancer at level 29 on the 2nd Dusk 123rd year of Ascendancy at 16:29 Killed by orc cryomancer at level 29 on the 2nd Dusk 123rd year of Ascendancy at 19:25 Killed by orc high cryomancer at level 29 on the 3rd Dusk 123rd year of Ascendancy at 02:01 Killed by orc assassin at level 29 on the 3rd Dusk 123rd year of Ascendancy at 22:03 Killed by orc assassin at level 29 on the 3rd Dusk 123rd year of Ascendancy at 22:15 Killed by orc high cryomancer at level 30 on the 4th Dusk 123rd year of Ascendancy at 07:32 Killed by orc high cryomancer at level 30 on the 4th Dusk 123rd year of Ascendancy at 07:57 Killed by orc high cryomancer at level 30 on the 4th Dusk 123rd year of Ascendancy at 20:55 Killed by orc high cryomancer at level 30 on the 4th Dusk 123rd year of Ascendancy at 21:15 Killed by orc high cryomancer at level 30 on the 4th Dusk 123rd year of Ascendancy at 22:36 Killed by orc high cryomancer at level 30 on the 4th Dusk 123rd year of Ascendancy at 23:00 Killed by orc high cryomancer at level 30 on the 4th Dusk 123rd year of Ascendancy at 23:29 Killed by orc high cryomancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 01:56 Killed by orc high cryomancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 04:23 Killed by Gloranne the orc cryomancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 19:01 Killed by armoured skeleton warrior at level 30 on the 5th Dusk 123rd year of Ascendancy at 19:17 Killed by Gloranne the orc cryomancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 19:52 Killed by Xanuta the orc pyromancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 20:05 Killed by skeleton warrior at level 30 on the 5th Dusk 123rd year of Ascendancy at 21:29 Killed by skeleton master archer at level 30 on the 5th Dusk 123rd year of Ascendancy at 21:53 Killed by Gloranne the orc cryomancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 22:05 Killed by skeleton warrior at level 30 on the 5th Dusk 123rd year of Ascendancy at 22:13 Killed by skeleton warrior at level 30 on the 5th Dusk 123rd year of Ascendancy at 22:30 Killed by Gloranne the orc cryomancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 23:11 Killed by Gloranne the orc cryomancer at level 30 on the 5th Dusk 123rd year of Ascendancy at 23:26 Killed by armoured skeleton warrior at level 30 on the 5th Dusk 123rd year of Ascendancy at 23:35 Killed by skeleton mage at level 30 on the 6th Dusk 123rd year of Ascendancy at 00:20 Killed by Gloranne the orc cryomancer at level 30 on the 6th Dusk 123rd year of Ascendancy at 01:04 Killed by Gloranne the orc cryomancer at level 30 on the 6th Dusk 123rd year of Ascendancy at 06:00 |
Primary Stats
| Strength | 69 (base 58) |
| Dexterity | 11 (base 11) |
| Constitution | 67 (base 60) |
| Magic | 13 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 914/914 |
| Stamina | 202/202 |
| Healing Factor | 1.17 |
| Regeneration | 3.4515 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 46 |
| Crit Chance | 20% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.2 (93.924050632911%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 33 |
| Physical Save | 43 |
| Spell Save | 42 |
| Mental Save | 37 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Knockback Resistance | 64% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 165 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You abandoned injured seer to death. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned repented thief to death. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by great wolf. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by stone troll. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of luminous horror dust. * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Saladarin' (0 def, 4 armour) pair of dwarven-steel boots 'Saladarin' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +1 Str Changes resistances: +3% acid / +8% fire / +7% cold Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +7 (+3 eff.) Life regen: +2.70 Healing mod.: +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On fingers | Shadowwasp ShadowwaspInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +2 Cun Changes resistances: +6% darkness Changes resistances penetration: +5% acid Changes damage: +6% darkness Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | gold ring 'Jetvagrant' gold ring 'Jetvagrant'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +5 Str Changes resistances: +6% mind Changes resistances penetration: +10% mind Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Physical power: +6 (+2 eff.) Armour: +2 Effects when hit in melee: * 17% chance to reduce powers by 20% * 15 arcane resource burn Changes resistances: +7% blight Spell save: +22 (+7 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Woeblast (11 def, 13 armour) Woeblast (11 def, 13 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +11 (+9 eff.) Fatigue: +22% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +1 Cun Changes resistances: +18% cold / +6% arcane / +6% darkness Changes damage: +3% darkness Spell save: +13 (+4 eff.) Mental save: +10 (+4 eff.) A suit of armour made of metal plates. |
| Cloak | thick linen cloak of sorcery (1 def, 6 armour) thick linen cloak of sorcery (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +3 Mag / +2 Wil Changes resistances: +11% cold Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Turudig TurudigInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +24% See invisible: +3 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Torchwitch TorchwitchCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% fire Changes damage: +3% darkness Talent mastery: +0.20 Technique / Field control Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Artholakath the dwarven-steel battleaxe (29-43.5 power, 2 apr) Artholakath the dwarven-steel battleaxe (29-43.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +10 (+9 eff.) Changes stats: +1 Cun Changes damage: +3% temporal Reduces incoming crit damage: 10.00% Disarm immunity: +31% Massive two-handed battleaxes. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Islimina the Blackrip (32-48 power, 11 apr) Islimina the Blackrip (32-48 power, 11 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +23% Damage (Melee): +10 lightning When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +5% darkness Massive two-handed battleaxes. |
steel battleaxe 'Zubosewyn' (23.5-35.25 power, 3 apr) steel battleaxe 'Zubosewyn' (23.5-35.25 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 16% chance to daze Damage (Melee): +28 insidious poison Damage against: +16% Unnatural When wielded/worn: Accuracy: +4 (+1 eff.) Damage when hit (Melee): 16 physical Changes stats: +3 Str / +3 Dex / +2 Mag / +6 Wil / +2 Cun / +3 Con Changes resistances penetration: +10% lightning Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+9 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 48.96 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+10 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
wrathful pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage) wrathful pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +5% fire Changes resistances penetration: +6% fire Changes damage: +8% fire Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +2.00 Mindpower: +8 (+6 eff.) Mental crit. chance: +6% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+9 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Garina (15-18 power, 3 apr, acid element) Garina (15-18 power, 3 apr, acid element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +2 Physical power: +4 (+1 eff.) Changes damage: +15% acid Talent granted: +1 Command Staff Mana each turn: +0.17 Spellpower: +19 (+6 eff.) Spell crit. chance: +6% It can be used to project a bolt elemental energy from the staff (to range 7) dealing 25.08 to 30.10 acid damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+4 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 44.84. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Cinderwreck CinderwreckInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +3% acid / +18% fire Physical save: +5 (+1 eff.) Mindpower: +4 (+4 eff.) A belt that goes around your waist. |
nightruned rough leather belt nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness A belt that goes around your waist. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
ancient linen robe of power (0 def, 0 armour) ancient linen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +5% temporal / +6% physical Changes damage: +6% temporal / +5% physical / +6% all Spellpower: +11 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient woollen robe of alchemy (0 def, 0 armour) ancient woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +11% acid / +11% physical / +11% fire / +10% cold Changes resistances penetration: +6% temporal / +6% physical Changes damage: +7% acid / +7% temporal / +6% fire / +6% cold / +12% physical Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of power (0 def, 0 armour) dreamer's woollen robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% mind / +14% darkness Changes damage: +8% all Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +21 (+8 eff.) Spellpower: +12 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Velirin' (0 def, 0 armour) woollen robe 'Velirin' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +6% cold / +18% nature / +40% acid Changes damage: +8% lightning / +8% physical / +6% arcane / +8% cold / +12% nature / +13% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Gilebar' (5 def, 3 armour) pair of hardened leather boots 'Gilebar' (5 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+5 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +3% Effects on melee hit: * Slows global speed by 15% Changes resistances: +12% lightning / +7% fire / +3% nature / +8% cold Physical save: +7 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+3 eff.) A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+4 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
brawler's iron gauntlets (0 def, 1 armour) brawler's iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing iron helm of constitution (+3) (0 def, 3 armour) stabilizing iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening steel mail armour of thunder (2 def, 6 armour) enlightening steel mail armour of thunder (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+3 eff.) Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes stats: +4 Str / +3 Mag / +8 Wil / +5 Cun Changes resistances: +10% lightning Mental save: +10 (+4 eff.) Spellpower: +10 (+4 eff.) Spell crit. chance: +5% Mindpower: +10 (+7 eff.) Mental crit. chance: +5% A suit of armour made of mail. |
radiant dwarven-steel mail armour of implacability (3 def, 13 armour) radiant dwarven-steel mail armour of implacability (3 def, 13 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 (+3 eff.) Fatigue: +10% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +22% blight / +19% darkness Physical save: +8 (+2 eff.) Light radius: +1 A suit of armour made of mail. |
Mayibreth the cured leather armour (2 def, 4 armour) Mayibreth the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes stats: +2 Wil Changes resistances: +15% acid Changes resistances penetration: +10% blight / +5% mind Life regen: +1.40 Maximum life: +64.00 Healing mod.: +12% A suit of armour made of leather. |
quiver of elven-wood arrows 'Singebreaker' (19/19, 50-70 power, 16 apr) quiver of elven-wood arrows 'Singebreaker' (19/19, 50-70 power, 16 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 50.0 - 70.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +8.5% Capacity: 19 On weapon hit: * 20% chance to curse the target * 25% chance for lightning to arc to a second target Travel speed: +200% Damage (Ranged): +14 blight / +4 fire / +17 darkness / +13 lightning Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +16 fire Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
290 alchemist agate 290 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+9 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+9 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dodo the Cornac Berserker level 21
8th Decay 122nd year of Ascendancy at 10:24 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dodo the Cornac Berserker level 28
18th Pyre 123rd year of Ascendancy at 23:28 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dodo the Cornac Berserker level 26
14th Pyre 123rd year of Ascendancy at 16:18 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dodo the Cornac Berserker level 12
62nd Dusk 122nd year of Ascendancy at 23:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dodo the Cornac Berserker level 23
7th Regrowth 123rd year of Ascendancy at 18:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dodo the Cornac Berserker level 20
2nd Decay 122nd year of Ascendancy at 04:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dodo the Cornac Berserker level 10
2nd Summertide 122nd year of Ascendancy at 15:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dodo the Cornac Berserker level 20
1st Decay 122nd year of Ascendancy at 23:12 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dodo the Cornac Berserker level 30
3rd Dusk 123rd year of Ascendancy at 22:44 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dodo the Cornac Berserker level 11
25th Dusk 122nd year of Ascendancy at 21:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dodo the Cornac Berserker level 14
3rd Haze 122nd year of Ascendancy at 16:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dodo the Cornac Berserker level 24
8th Regrowth 123rd year of Ascendancy at 14:56 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dodo the Cornac Berserker level 28
57th Pyre 123rd year of Ascendancy at 20:12 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dodo the Cornac Berserker level 12
69th Dusk 122nd year of Ascendancy at 16:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Dodo the Cornac Berserker level 12
68th Dusk 122nd year of Ascendancy at 07:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dodo the Cornac Berserker level 18
71st Haze 122nd year of Ascendancy at 19:20 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dodo the Cornac Berserker level 19
1st Decay 122nd year of Ascendancy at 23:12 see stats
Log
Gloranne the orc cryomancer casts Phase Door.
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
You are unable to move!
Dodo receives 53 healing.
Dodo is encased in ice!
Something leeches life from Dodo!
Something receives 21 healing from Dodo.
Something hits Dodo for 99 cold damage.
Dodo is free from the ice.
Dodo has recovered!
Something hits Dodo for 99 cold damage.
Dodo the level 30 cornac berserker was cooled to death by Gloranne the orc cryomancer on level 1 of Vor Pride.
Dodo is freed from the rigor mortis.
Dodo warms up.
Dodo speeds up.
Dodo has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
