











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Store Restocker 1.5.5Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 23 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Ertalso the dwarf at level 23 on the 49th Dusk 122nd year of Ascendancy at 22:27 / 1 |
Primary Stats
| Strength | 57 (base 53) |
| Dexterity | 15 (base 12) |
| Constitution | 46 (base 43) |
| Magic | 11 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -48/921 |
| Stamina | 43/176 |
| Healing Factor | 1.3667804250994 |
| Regeneration | 9.9091580819704 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +35% |
| Physical | +18% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Cold | +22% |
| Physical | +33% |
| Fire | +15% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 62.723073231957 (100%) |
| Defense | 48 |
| Ranged Defense | 52 |
| Fatigue | 51 |
| Physical Save | 42 |
| Spell Save | 21 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 39%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 33%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 32%( 70%) |
| Mind | + 19%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 21% |
| Disarm Resistance | 45% |
| Knockback Resistance | 43% |
| Stun Resistance | 52% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 518 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -446 life. The duration and life will increase by 1% for every 1% life you have lost (currently 916 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * You've found the needed chunk of ghoul flesh. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Runigar' (20 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% physical ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +26 Max.stam +10.00 A pair of boots made of leather. |
| Light source | Aromivena2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +3% physical Acc +10 (+4 eff.) Melee Ret 11 fire ----- def ----- Defense +10 (+4 eff.) Resists +6% fire Die.at -20.00 life ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Velonor' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +3% mind +6% cold Max.HP +80.00 HP.reg +4.00 Teleport- +10% A cap made of leather. |
| On hands | Flashrazor (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +1 Mag dps ---------- Crit.mult +20.00% Melee+ 5 mind Dmg.mod +6% mind Res.pen +10% physical Melee Ret 4 light ----- def ----- Armour +2 Defense +10 (+4 eff.) Fatigue +3% Resists +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Singenaught the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +10% mind +15% fire Melee Ret 6 light 2 fire ----- def ----- Resists +6% fire +6% darkness +3% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Chillprophet0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Resists +6% light +3% lightning Spell.save +3 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| On fingers | Zerehor the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +25 (+7 eff.) Dmg.mod +6% physical Res.pen +15% physical ----- def ----- Defense +10 (+4 eff.) HP.reg +2.00 Stun/Frz- +24% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| Around neck | Xanelenne the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +9% lightning +1% physical +10% light +10% darkness Max.HP +20.00 Blind- +22% Amulets make your neck look great! |
| In main hand | Salirata the Hazespiker (33-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 cold On Hit: * Create an explosion dealing 15 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +2 Cun +2 Str dps ---------- Dmg.mod +17% cold Res.pen +22% cold +8% physical Acc +15 (+5 eff.) Apr +5 One-handed war axes. |
| Around waist | Zobers the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +2 Con +6 Lck dps ---------- Mind.crit +3% ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +6% light Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Snowweeper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +9% cold ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Mind.save +3 (+3 eff.) Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arureblek (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% ----- def ----- Armour +13 Fatigue +22% Resists +18% acid +8% physical +26% cold +8% lightning +7% fire Max.HP +40.00 HP.reg +1.00 Heal.mod +11% Disarm- +25% Stun/Frz- +28% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the warrior (speed 640%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 640% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 303; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 271; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Cyrubeth'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +2% Crit.mult +5.00% Dmg.mod +12% blight +9% mind Phasing +30% ----- def ----- Fatigue -5% Spell.save +6 (+3 eff.) HP.reg +2.00 ---------- misc Vim/s.crit +1.00 Amulets make your neck look great! |
savior's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ----- def ----- Phys.save +13 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+8 eff.) ---------- misc Mana/turn +0.13 Max.mana +24.00 Amulets make your neck look great! |
Aerugama the Blastvortex0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Dex +5 Wil +5 Cun dps ---------- Phys.crit +2.0% Mind.pwr +7 (+6 eff.) Dmg.mod +3% lightning ----- def ----- Armour +8 Phys.save +3 (+1 eff.) Rings make your fingers look great! |
Beryhor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +10 (+4 eff.) Resists +12% temporal +9% blight +22% cold +6% mind +6% fire Blind- +10% Cut- +20% Rings make your fingers look great! |
Bogothel the Toxinwire0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire +6% nature +9% mind Res.pen +10% nature Melee Ret 2 mind ----- def ----- Resists +7% blight +9% nature +3% mind Poison- +13% Disease- +11% Rings make your fingers look great! |
Silidanor the Naturebiter0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +12% fire ----- def ----- Armour +2 Resists +9% acid +24% fire Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gold ring 'Vorasera'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Con dps ---------- Dmg.mod +6% arcane +13% fire ----- def ----- Resists +5% arcane +26% fire Phys.save +19 (+6 eff.) Spell.save +9 (+5 eff.) Mind.save +9 (+7 eff.) ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
marksman's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +6 (+5 eff.) Acc +4 (+2 eff.) Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+6 eff.) Rings make your fingers look great! |
steel ring 'Gimina'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +4% Crit.mult +15.00% ----- def ----- Defense +8 (+3 eff.) Resists +9% darkness Die.at -20.00 life Heal.mod +10% Rings make your fingers look great! |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Daimegokor the steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +9% Unnatural On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Wil dps ---------- Acc +7 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +7 (+3 eff.) Disarm- +23% Sharp, long, and deadly. |
dwarven-steel longsword 'Sleetzephyr' (31-43 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living On Hit.r1 +4 cold On Crit.r2 +13 lightning +15 cold While equipped: dps ---------- Mov.spd +20% Dmg.mod +21% temporal Res.pen +5% lightning +6% cold ----- def ----- Resists +6% cold Sharp, long, and deadly. |
steel longsword 'Morningtide' (18-25 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 nature On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) ----- def ----- Resists +9% lightning ---------- misc Light +3 Sharp, long, and deadly. |
Lightoozer the steel mace (16-22 power, 8 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +1.0% Atk.spd 100% Phasing +10% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 6 While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% blight +3% light Die.at -40.00 life Disease- +12% Disarm- +20% Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Ginn the Firewild1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% fire Melee Ret 2 fire ----- def ----- Resists +21% lightning +6% fire Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Infernoslice the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% blight +10% fire Melee Ret 2 fire ----- def ----- Resists +3% blight Max.HP +34.00 A belt that goes around your waist. |
rough leather belt 'Lightningzeal'1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% darkness +6% physical Res.pen +10% lightning ----- def ----- Defense +10 (+4 eff.) Resists +6% acid +6% blight Die.at -20.00 life A belt that goes around your waist. |
Balancetyphoon the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+3 eff.) Dmg.mod +27% acid +12% nature ----- def ----- Resists +40% acid +1% physical +9% all Mind.save +16 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unrurath the Undeathlord (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Dmg.mod +3% nature +12% fire Res.pen +5% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +2% Resists +6% darkness Phys.save +11 (+4 eff.) Spell.save +3 (+2 eff.) Mind.save +11 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Ragezor' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Gyndur' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 Die.at -20.00 life ---------- misc Stam/turn +1.40 Max.stam +40.00 A pair of boots made of leather. |
Goremas the iron gauntlets (15 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue +1% Resists +6% acid +3% fire +6% light Phys.save +6 (+2 eff.) Mind.save +6 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Unlightspawn the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +4% light On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +5% light +6% darkness ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Isabrenne (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +6% cold +3% light ---------- misc Light +2 Breathe water A cap made of leather. |
Nuromihor (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness +5% arcane Die.at -20.00 life ---------- misc Max.hate +8.00 Max.psi +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+9 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
iron mail armour 'Frostcrack' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 9 acid 9 fire Dmg.mod +9% mind +18% blight Res.pen +5% blight Melee Ret 8 acid 8 fire 4 cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +13% acid +11% fire A suit of armour made of mail. |
Betura (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% acid ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +9% acid +5% physical Phys.save +12 (+4 eff.) Max.HP +59.00 HP.reg +5.20 Heal.mod +24% A suit of armour made of leather. |
Glacierlord (0 def, 10 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Armour +10 Fatigue +22% Resists +6% acid +10% cold +18% temporal +19% lightning ---------- misc Breathe water A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Wrathroot's Barkwood (9 def, 10 armour, 25-35 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 25.0 - 35.0 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Belyvena2.0 T1 lite [Rare] Master While equipped: ----- def ----- Armour +6 Resists +5% arcane Die.at -80.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Xytha2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +1 Wil dps ---------- Crit.mult +5.00% Phys.pwr +15 (+4 eff.) Acc +5 (+2 eff.) Apr +2 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Zeredegar2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Resists +9% acid +1% physical +9% light Die.at -20.00 life Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Lisevena'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Resists +3% lightning +3% cold +6% temporal +3% fire Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ulyhell'2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex +2 Wil +1 Cun +1 Con ---------- misc Light +6 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 263/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of summon tentacle 'Bleakoath' [power 165] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Acc +20 (+7 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 9% ----- def ----- Defense +15 (+5 eff.) Spell.save +12 (+6 eff.) Die.at -80.00 life Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 435 Base Damage: 185 Armor: 2 All Resist: 11 Puts all charms on 25 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kelthnee the Cornac Bulwark level 18
28th Dusk 122nd year of Ascendancy at 06:25 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kelthnee the Cornac Bulwark level 10
4th Mirth 122nd year of Ascendancy at 05:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kelthnee the Cornac Bulwark level 20
40th Dusk 122nd year of Ascendancy at 04:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kelthnee the Cornac Bulwark level 17
12nd Dusk 122nd year of Ascendancy at 16:12 see stats
Log
Melee retaliation hits Ertalso the dwarf for 8 fire, 9 light, 8 fire, 9 light (35 total damage).
Ertalso the dwarf's skin returns to normal.
--------------------------------
Kelthnee uses Greater Weapon Focus.
Kelthnee uses Shield Slam.
Kelthnee performs a melee critical strike against Ertalso the dwarf!
Kelthnee hits Ertalso the dwarf for 71 physical, 4 mind, 127 physical, 4 mind, 63 physical, 4 mind (274 total damage).
Ertalso the dwarf's creeping dark strikes Kelthnee in the darkness (+55% damage).
Ertalso the dwarf's creeping dark hits Kelthnee for (190 blocked), 0 darkness (0 total damage).
Ertalso the dwarf's creeping dark hits Kelthnee for (78 blocked), 0 darkness (0 total damage).
Ertalso the dwarf uses Dark Torrent.
Ertalso the dwarf's mind surges with critical power!
Kelthnee loses sight!
Ertalso the dwarf hits Kelthnee for (377 blocked), 223 darkness (223 total damage).
Kelthnee stops regenerating health quickly.
--------------------------------
Kelthnee uses Infusion: Wild.
Kelthnee is no longer pinned.
Kelthnee is cured!
Kelthnee lessens the pain.
Kelthnee uses Assault.
Kelthnee misses Something.
Something strikes Kelthnee in the darkness (+55% damage).
Something hits Kelthnee for 103 darkness damage.
Something hits Kelthnee for 55 darkness damage.
Something strikes Kelthnee in the darkness (+55% damage).
Something hits Kelthnee for 552 mind damage.
Kelthnee the level 23 cornac bulwark was psyched to death by Ertalso the dwarf on level 1 of Ambush!.
























































































