Hort the level 4 Shalore Corruptor by WhiskeyTango

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceShalore
ClassCorruptor
Level / Exp4 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity12 (base 10)
Constitution12 (base 12)
Magic28 (base 26)
Willpower16 (base 13)
Cunning12 (base 10)

Resources

Life-17/160
Vim105/112
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+9%
Temporal+10%

Offense: Damage Penetration

Blight+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue2
Physical Save7
Spell Save15
Mental Save9

Defense: Resistances

Cold+ 13%( 70%)
Fire+ 12%( 70%)
Temporal+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
4/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active
active

Equipment

Tool
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Soul Rot is ready to use.
Talent Blood Spray is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Hort picks up (e.):
elm magestaff of power (10-12 power, 2 apr, cold element).
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Hort picks up (f.):
grounding linen wizard hat of the mind (+6%) (1 def, 0 armour).
Ran for 5 turns (stop reason: taken damage).


Something hits
Hort for 74 arcane damage.
Hort casts Rune: Shielding.

A shield forms around Hort.


The shield around Hort crumbles.

Ran for 3 turns (stop reason: didn't move).


Resting starts...

Rested for 1 turns (stop reason: taken damage).

Hort is encased in ice!

Something hits
Hort for 71 cold damage.

Hort hits Iceblock for 9 physical damage.

Hort misses Hort.

Hort hits Iceblock for 10 physical damage.

Hort hits Iceblock for 10 physical damage.
Saving game...