




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 5 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 142/162 |
| Mana | 103/116 |
| Stamina | 108/112 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14.44934837382 (68.030927835052%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 20 |
| Physical Save | 12 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Fire | + 17%(100%) |
| Physical | + 2%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | spiked iron plate armour of fire resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical Changes resistances: +15% fire A suit of armour made of metal plates. |
| In main hand | iron battleaxe (11.5-17.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.5 - 17.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Achievements
Log
Elven guard starts to bleed.
Aelwyn hits Mean looking elven guard for (41 blocked), 39 physical (39 total damage).
Aelwyn hits Elven guard for 80 physical damage.
Golem (servant of Aelwyn) casts Eye Beam.
Golem (servant of Aelwyn) hits Something for 62 lightning damage.
Deep Wound from Mean looking elven guard hits Aelwyn for (12 absorbed), 0 physical (0 total damage).
The shield around golem (servant of Aelwyn) crumbles.
Aelwyn moves reluctantly!
Mean looking elven guard hits Aelwyn for (78 absorbed), 0 physical, (5 absorbed), 0 mind (0 total damage).
Something hits Golem (servant of Aelwyn) for (12 absorbed), 0 physical, (4 absorbed), 0 fire (0 total damage).
Something hits Golem (servant of Aelwyn) for (21 absorbed), 0 physical, (0 absorbed), 4 fire (4 total damage).
Golem (servant of Aelwyn) hits Something for 11 physical damage.
Golem (servant of Aelwyn) hits Something for 11 physical damage.
Bleeding from Aelwyn hits Mean looking elven guard for (8 blocked), 0 physical (0 total damage).
Bleeding from Aelwyn hits Elven guard for 8 physical damage.
Bleeding from Aelwyn killed Elven guard!
Golem (servant of Aelwyn) hits Something for 16 physical damage.
Your shield crumbles under the damage!
The shield around Aelwyn crumbles.
Talent Throw Bomb is ready to use.
Deep Wound from Mean looking elven guard hits Aelwyn for (5 absorbed), 7 physical (7 total damage).
Mean looking elven guard performs a melee critical strike against Aelwyn!
Character control switched to golem (servant of Aelwyn).
Something hits golem (servant of Aelwyn) for 13 physical, 4 fire (17 total damage).
golem (servant of Aelwyn) hits Something for 11 physical damage.
Mean looking elven guard hits Aelwyn for 49 physical damage.
Bleeding from Aelwyn hits Mean looking elven guard for 8 physical damage.
Mean looking elven guard killed Aelwyn!










