Yee't the level 8 Yeek Summoner by SantaClauss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 14)
Dexterity14 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower37 (base 29)
Cunning20 (base 13)

Resources

Life-11/130
Equilibrium0
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth30.359939435378
See Invisible30.359939435378

Offense: Mainhand

Damage12
Accuracy24
Crit Chance8%
APR8
Speed1.00

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense19
Ranged Defense19
Fatigue2
Physical Save6
Spell Save16
Mental Save22

Defense: Resistances

Lightning+ 15%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
5/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

Tool
On feet
Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You can manage a maximum of 2 summons at any time. You need 30 Cunning to increase your limit.
Your summoned ritch flamespitter disappears.
Talent Ritch Flamespitter is ready to use.

Resting starts...

Your summoned turtle disappears.
Talent Turtle is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 13 turns (stop reason: hostile spotted to the west (Subject Z)).


Yee't summons a 3-headed hydra!
Subject Z casts
Shadow Grasp.
Yee't is silenced!

Yee't is disarmed!


Subject Z hits Yee't for 117 darkness damage.
Yee't uses
Infusion: Healing.
Yee't receives 56 healing from Infusion: Healing.
Yee't uses
Infusion: Wild.
Yee't rearms.

Yee't is cured!

Yee't lessens the pain.

Yee't uses
Infusion: Regeneration.
Yee't starts regenerating health quickly.

Subject Z uses
Flurry.
Subject Z performs a melee critical strike against Yee't!
Subject Z performs a melee critical strike against Yee't!
Subject Z hits Yee't for 22 physical, 5 darkness, 4 nature, 17 darkness, 33 physical (80 total damage).
Yee't the level 8 yeek summoner was ground to death by Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.