Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 21 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 1 on the 75th Pyre 122nd year of Ascendancy at 04:52 / 134Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:00 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:18 Killed by Bill the Stone Troll at level 5 on the 1st Mirth 122nd year of Ascendancy at 00:54 Killed by skeleton mage at level 7 on the 4th Mirth 122nd year of Ascendancy at 17:35 Killed by Glegakira the skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 19:29 Killed by skeleton mage at level 7 on the 5th Mirth 122nd year of Ascendancy at 06:00 Killed by The Shade at level 7 on the 7th Mirth 122nd year of Ascendancy at 14:16 Killed by The Shade at level 7 on the 7th Mirth 122nd year of Ascendancy at 15:38 Killed by Farhronaose the shalore at level 8 on the 10th Mirth 122nd year of Ascendancy at 13:47 Killed by Xeryta the giant brown ant at level 8 on the 2nd Summertide 122nd year of Ascendancy at 11:08 Killed by multi-hued crystal at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:31 Killed by multi-hued crystal at level 9 on the 2nd Summertide 122nd year of Ascendancy at 19:16 Killed by red crystal at level 9 on the 3rd Summertide 122nd year of Ascendancy at 19:06 Killed by rah at level 11 on the 3rd Flare 122nd year of Ascendancy at 14:20 Killed by devourer at level 11 on the 8th Flare 122nd year of Ascendancy at 09:44 Killed by devourer at level 11 on the 8th Flare 122nd year of Ascendancy at 10:55 Killed by Arshandi the thalore at level 11 on the 10th Flare 122nd year of Ascendancy at 10:46 Killed by Brenaiani the human at level 11 on the 15th Dusk 122nd year of Ascendancy at 06:24 Killed by Brenaiani the human at level 11 on the 15th Dusk 122nd year of Ascendancy at 08:22 Killed by Maron the thalore at level 11 on the 15th Dusk 122nd year of Ascendancy at 09:44 Killed by Tonnnal the human at level 11 on the 15th Dusk 122nd year of Ascendancy at 14:43 Killed by oozing horror at level 11 on the 21st Dusk 122nd year of Ascendancy at 18:16 Killed by oozing horror at level 11 on the 21st Dusk 122nd year of Ascendancy at 19:38 Killed by Minotaur of the Labyrinth at level 11 on the 24th Dusk 122nd year of Ascendancy at 13:09 Killed by Zubuda the minotaur at level 12 on the 24th Dusk 122nd year of Ascendancy at 14:20 Killed by Zubuda the minotaur at level 12 on the 24th Dusk 122nd year of Ascendancy at 15:28 Killed by Zubuda the minotaur at level 12 on the 25th Dusk 122nd year of Ascendancy at 00:47 Killed by Zubuda the minotaur at level 12 on the 25th Dusk 122nd year of Ascendancy at 01:59 Killed by Zubuda the minotaur at level 12 on the 25th Dusk 122nd year of Ascendancy at 03:15 Killed by Zubuda the minotaur at level 12 on the 25th Dusk 122nd year of Ascendancy at 04:32 Killed by Zubuda the minotaur at level 12 on the 25th Dusk 122nd year of Ascendancy at 06:17 Killed by rah at level 12 on the 33rd Dusk 122nd year of Ascendancy at 05:39 Killed by Salymildarin the sandworm at level 13 on the 33rd Dusk 122nd year of Ascendancy at 08:13 Killed by rah at level 13 on the 33rd Dusk 122nd year of Ascendancy at 19:55 Killed by rah at level 13 on the 33rd Dusk 122nd year of Ascendancy at 23:07 Killed by Xanuth the red ooze at level 13 on the 33rd Dusk 122nd year of Ascendancy at 23:41 Killed by Xanuth the red ooze at level 13 on the 34th Dusk 122nd year of Ascendancy at 00:24 Killed by war hound at level 13 on the 34th Dusk 122nd year of Ascendancy at 09:13 Killed by Sandworm Queen at level 13 on the 34th Dusk 122nd year of Ascendancy at 15:05 Killed by greater gwelgoroth at level 14 on the 39th Dusk 122nd year of Ascendancy at 07:20 Killed by snow giant boulder thrower at level 14 on the 42nd Dusk 122nd year of Ascendancy at 06:35 Killed by snow giant thunderer at level 14 on the 42nd Dusk 122nd year of Ascendancy at 09:43 Killed by Urkis, the High Tempest at level 14 on the 42nd Dusk 122nd year of Ascendancy at 17:53 Killed by Urkis, the High Tempest at level 14 on the 42nd Dusk 122nd year of Ascendancy at 19:47 Killed by Urkis, the High Tempest at level 14 on the 42nd Dusk 122nd year of Ascendancy at 21:31 Killed by gwelgoroth at level 15 on the 43rd Dusk 122nd year of Ascendancy at 07:39 Killed by thought-forged warrior at level 15 on the 43rd Dusk 122nd year of Ascendancy at 12:57 Killed by snow giant boulder thrower at level 15 on the 48th Haze 122nd year of Ascendancy at 11:59 Killed by skeleton master archer at level 15 on the 48th Haze 122nd year of Ascendancy at 15:35 Killed by cold drake hatchling at level 15 on the 49th Haze 122nd year of Ascendancy at 16:04 Killed by temporal stalker at level 16 on the 52nd Haze 122nd year of Ascendancy at 05:29 Killed by dredgling at level 16 on the 52nd Haze 122nd year of Ascendancy at 09:51 Killed by Nerynor the dredge captain at level 16 on the 52nd Haze 122nd year of Ascendancy at 14:46 Killed by Rantha the Abomination at level 16 on the 52nd Haze 122nd year of Ascendancy at 16:05 Killed by Nerynor the dredge captain at level 16 on the 52nd Haze 122nd year of Ascendancy at 17:38 Killed by Rantha the Abomination at level 16 on the 52nd Haze 122nd year of Ascendancy at 19:05 Killed by Islussra the dredge at level 16 on the 52nd Haze 122nd year of Ascendancy at 20:22 Killed by Nerynor the dredge captain at level 16 on the 52nd Haze 122nd year of Ascendancy at 22:31 Killed by Chronolith Twin at level 16 on the 53rd Haze 122nd year of Ascendancy at 06:56 Killed by Chronolith Twin at level 16 on the 53rd Haze 122nd year of Ascendancy at 09:08 Killed by Chronolith Twin at level 16 on the 53rd Haze 122nd year of Ascendancy at 10:40 Killed by Chronolith Clone at level 16 on the 53rd Haze 122nd year of Ascendancy at 11:59 Killed by snow giant boulder thrower at level 17 on the 54th Haze 122nd year of Ascendancy at 06:11 Killed by snow giant thunderer at level 17 on the 54th Haze 122nd year of Ascendancy at 16:45 Killed by multi-hued drake hatchling at level 18 on the 78th Haze 122nd year of Ascendancy at 07:45 Killed by enthralled slave at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 01:21 Killed by emperor wight at level 19 on the 15th Regrowth 123rd year of Ascendancy at 06:37 Killed by skeleton magus at level 19 on the 15th Regrowth 123rd year of Ascendancy at 07:56 Killed by slimy ooze at level 19 on the 15th Regrowth 123rd year of Ascendancy at 09:18 Killed by luminous horror at level 19 on the 17th Regrowth 123rd year of Ascendancy at 11:30 Killed by luminous horror at level 19 on the 17th Regrowth 123rd year of Ascendancy at 13:02 Killed by armoured skeleton warrior at level 19 on the 17th Regrowth 123rd year of Ascendancy at 22:06 Killed by Zubida the skeleton warrior at level 19 on the 19th Regrowth 123rd year of Ascendancy at 03:06 Killed by skeleton warrior at level 19 on the 20th Regrowth 123rd year of Ascendancy at 01:37 Killed by luminous horror at level 20 on the 21st Regrowth 123rd year of Ascendancy at 16:46 Killed by luminous horror at level 20 on the 21st Regrowth 123rd year of Ascendancy at 18:36 Killed by luminous horror at level 20 on the 21st Regrowth 123rd year of Ascendancy at 19:55 Killed by luminous horror at level 20 on the 21st Regrowth 123rd year of Ascendancy at 21:19 Killed by skeleton warrior at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 05:13 Killed by skeleton archer at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 07:36 Killed by brittle clear ooze at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 09:32 Killed by elder vampire at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 15:52 Killed by skeleton magus at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 19:23 Killed by skeleton warrior at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 20:33 Killed by skeleton magus at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 22:17 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 00:03 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 01:13 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 05:17 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 07:39 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 08:57 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 11:22 Killed by dream seed at level 20 on the 24th Regrowth 123rd year of Ascendancy at 12:56 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 15:00 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 16:33 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 18:45 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 21:11 Killed by dreaming horror at level 20 on the 24th Regrowth 123rd year of Ascendancy at 22:33 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 00:34 Killed by dream seed at level 20 on the 25th Regrowth 123rd year of Ascendancy at 02:09 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 06:17 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 08:15 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 10:14 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 12:52 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 14:31 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 16:00 Killed by unknown at level 20 on the 25th Regrowth 123rd year of Ascendancy at 17:50 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 19:24 Killed by dreaming horror at level 20 on the 25th Regrowth 123rd year of Ascendancy at 21:23 Killed by skeleton magus at level 20 on the 26th Regrowth 123rd year of Ascendancy at 13:40 Killed by skeleton magus at level 20 on the 26th Regrowth 123rd year of Ascendancy at 15:46 Killed by ghoul at level 20 on the 27th Regrowth 123rd year of Ascendancy at 02:56 Killed by The Master at level 20 on the 27th Regrowth 123rd year of Ascendancy at 08:08 Killed by skeleton archer at level 20 on the 27th Regrowth 123rd year of Ascendancy at 09:26 Killed by skeleton warrior at level 20 on the 27th Regrowth 123rd year of Ascendancy at 10:47 Killed by skeleton mage at level 20 on the 27th Regrowth 123rd year of Ascendancy at 11:56 Killed by skeleton mage at level 20 on the 27th Regrowth 123rd year of Ascendancy at 13:08 Killed by skeleton warrior at level 20 on the 27th Regrowth 123rd year of Ascendancy at 14:26 Killed by skeleton mage at level 20 on the 27th Regrowth 123rd year of Ascendancy at 15:38 Killed by The Master at level 20 on the 27th Regrowth 123rd year of Ascendancy at 16:54 Killed by skeleton warrior at level 20 on the 27th Regrowth 123rd year of Ascendancy at 17:05 Killed by The Master at level 20 on the 27th Regrowth 123rd year of Ascendancy at 18:09 Killed by skeleton mage at level 20 on the 27th Regrowth 123rd year of Ascendancy at 18:19 Killed by armoured skeleton warrior at level 20 on the 27th Regrowth 123rd year of Ascendancy at 22:41 Killed by The Master at level 20 on the 27th Regrowth 123rd year of Ascendancy at 23:55 Killed by armoured skeleton warrior at level 20 on the 28th Regrowth 123rd year of Ascendancy at 01:09 Killed by skeleton warrior at level 20 on the 28th Regrowth 123rd year of Ascendancy at 02:52 Killed by The Master at level 20 on the 28th Regrowth 123rd year of Ascendancy at 04:56 Killed by The Master at level 20 on the 28th Regrowth 123rd year of Ascendancy at 07:12 Killed by skeleton archer at level 20 on the 28th Regrowth 123rd year of Ascendancy at 09:02 Killed by The Master at level 20 on the 28th Regrowth 123rd year of Ascendancy at 10:36 Killed by skeleton mage at level 20 on the 28th Regrowth 123rd year of Ascendancy at 11:52 Killed by skeleton mage at level 21 on the 28th Regrowth 123rd year of Ascendancy at 13:19 Killed by skeleton archer at level 21 on the 28th Regrowth 123rd year of Ascendancy at 23:10 |
Primary Stats
| Strength | 35 (base 21) |
| Dexterity | 26 (base 13) |
| Constitution | 34 (base 26) |
| Magic | 37 (base 26) |
| Willpower | 32 (base 27) |
| Cunning | 40 (base 22) |
Resources
| Life | 557/557 |
| Mana | 362/362 |
| Stamina | 215/215 |
| Healing Factor | 1 |
| Regeneration | 1.05 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 40 |
| Crit Chance | 13% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 10 |
| Physical Save | 26 |
| Spell Save | 25 |
| Mental Save | 25 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 28% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 109 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 278.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Air | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by giant grey rat. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by giant spider. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | scholar's pair of hardened leather boots of rushing (0 def, 3 armour) scholar's pair of hardened leather boots of rushing (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Spellpower: +4 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aretira the Thunderwither (2 def, 0 armour) Aretira the Thunderwither (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 40% chance to daze Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +12% arcane / +3% mind Maximum mana: +32.00 A pointy cloth hat, very wizardly... |
| Tool | elm totem of cure ailments [power 1] (10 cooldown) elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Belakalthosus BelakalthosusPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 13% chance to blind Effects on ranged hit: * 16% chance to blind Damage when hit (Melee): 12 blight Changes stats: +3 Mag Critical mult.: +5.00% Spell save: +6 (+3 eff.) Stun/Freeze immunity: +28% Life regen: +0.80 Spell crit. chance: +2% Rings can have magical properties. |
| On fingers | Heatstreak HeatstreakPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +15% acid / +14% fire / +12% lightning / +15% cold Changes resistances penetration: +15% fire Changes damage: +6% blight / +6% fire Rings can have magical properties. |
| Around waist | hardened leather belt 'Unlightmark' hardened leather belt 'Unlightmark'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Damage when hit (Melee): 8 darkness Changes damage: +15% darkness Stealth bonus: +8 A belt that goes around your waist. |
| In main hand | arcing dwarven-steel greatsword (36.5-58.4 power, 2 apr) arcing dwarven-steel greatsword (36.5-58.4 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning Massive two-handed swords. |
| On hands | Moldbright (0 def, 2 armour) Moldbright (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +2 Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Str / +7 Dex / +3 Mag / +8 Cun Changes resistances penetration: +10% nature Changes damage: +5% arcane / +6% nature Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+4 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | miasmic cured leather armour of the hero (2 def, 4 armour) miasmic cured leather armour of the hero (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +7 Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 5 acid Damage (Ranged): 5 acid Changes stats: +4 Str / +3 Dex / +3 Mag / +4 Wil / +4 Cun Changes resistances: +13% acid / +10% nature A suit of armour made of leather. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 10 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 116) healing infusion of the warrior (heal 116)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 116 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 105 over 5 turns) regeneration infusion (heal 105 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 105 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 120 over 5 turns) regeneration infusion (heal 120 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 176 over 5 turns) regeneration infusion of the titan (heal 176 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 20; turns 4; dispells darkness) sun infusion (rad 5; power 20; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 5; power 40; turns 5; dispells darkness) sun infusion of the warrior (rad 5; power 40; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 40) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 14%; cure magical) wild infusion of the warrior (resist 14%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 20; dur 3) phase door rune of the duelist (range 8; power 20; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the duelist (range 52)teleportation rune of the duelist (range 52) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 12; dur 14; see undead) vision rune of the warrior (radius 12; dur 14; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 15) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any undead around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
insulating steel amulet of manastreaming insulating steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% fire / +13% cold Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets can have magical properties. |
stabilizing copper amulet of strength (+3) stabilizing copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% temporal Pinning immunity: +22% Knockback immunity: +23% Amulets can have magical properties. |
starlit gold amulet of willpower (+3) starlit gold amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +15% light / +10% darkness Blindness immunity: +25% Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Ce'Nossra the gold ring Ce'Nossra the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Damage when hit (Melee): 4 physical Changes stats: +1 Str Stun/Freeze immunity: +25% Life regen: +2.40 Stamina each turn: +0.40 Rings can have magical properties. |
Sparkobsidian SparkobsidianCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning / 16 nature Changes resistances penetration: +5% lightning Physical save: +7 (+3 eff.) Spell save: +9 (+4 eff.) Mental save: +6 (+3 eff.) Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +22.00 Rings can have magical properties. |
psionicist's copper ring of sensing psionicist's copper ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Blindness immunity: +24% Infravision radius: +4 See stealth: +5 See invisible: +6 Rings can have magical properties. |
psionicist's steel ring of aether (+10%) psionicist's steel ring of aether (+10%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% arcane Changes damage: +10% arcane Mental save: +4 (+2 eff.) Rings can have magical properties. |
psionicist's steel ring of fire (+22%) psionicist's steel ring of fire (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% fire Changes damage: +11% fire Mental save: +6 (+3 eff.) Rings can have magical properties. |
psionicist's steel ring of lightning (+22%) psionicist's steel ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +4 (+2 eff.) Rings can have magical properties. |
steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +26% Life regen: +1.00 Rings can have magical properties. |
warrior's copper ring of blight (+10%) warrior's copper ring of blight (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +10% blight Changes damage: +10% blight Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
This item will automatically be transmogrified when you leave the level. Silent Blade (25-32.5 power, 10 apr)Silent Blade (25-32.5 power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel greatsword of projection (38-60.8 power, 2 apr)blazebringer's dwarven-steel greatsword of projection (38-60.8 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 mind Burst (radius 2) on crit: +9 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +1% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Aruregobar (24-28.8 power, 3 apr, cold element) Aruregobar (24-28.8 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +12 physical When wielded/worn: Changes damage: +24% cold Talent granted: +1 Command Staff Maximum life: +20.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+7 eff.) Spellpower: +20 (+8 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level. yew starstaff of might (20-24 power, 4 apr, physical element)yew starstaff of might (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of the giantsblurring hardened leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +11 (+6 eff.) Stealth bonus: +6 Spell save: +11 (+5 eff.) Size category: +1 A belt that goes around your waist. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 A belt that goes around your waist. |
spellcowled linen cloak of protection (1 def, 0 armour) spellcowled linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil Spell save: +12 (+6 eff.) Mental save: +6 (+3 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restful rough leather gloves of strength (+3) (0 def, 1 armour) restful rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +3 Str Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
prismatic hardened leather cap of trickery (0 def, 3 armour) prismatic hardened leather cap of trickery (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +15% light / +13% darkness A cap made of leather. |
shielding linen wizard hat of the sentry (1 def, 0 armour) shielding linen wizard hat of the sentry (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag Spell save: +6 (+3 eff.) Infravision radius: +3 See stealth: +6 See invisible: +6 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 33%, and attempts to push all creatures other then yourself out of its radius, inflicting 6.55 light damage and 7.54 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
enlightening steel mail armour of the deep (2 def, 9 armour) enlightening steel mail armour of the deep (2 def, 9 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +4 Cun / +4 Wil Changes resistances: +5% acid / +6% cold Allows you to breathe in: water Mental save: +10 (+5 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour of command (10 def, 11 armour) radiant dwarven-steel mail armour of command (10 def, 11 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +3 Cun / +3 Wil Changes resistances: +15% blight / +16% darkness Mental save: +13 (+6 eff.) Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical A suit of armour made of mail. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Brodygorn the Tempestgore (dig speed 29 turns) Brodygorn the Tempestgore (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 4 mind Changes stats: +3 Str Changes resistances: +6% lightning Changes resistances penetration: +10% mind Changes damage: +3% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Amimas' (dig speed 16 turns) dwarven-steel pickaxe 'Amimas' (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Changes stats: +2 Str Changes resistances: +7% physical / +3% mind / +5% arcane Changes resistances penetration: +5% mind When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. tundral pouch of dwarven-steel shots of persecution (21/21, 32-38.4 power, 3 apr)tundral pouch of dwarven-steel shots of persecution (21/21, 32-38.4 power, 3 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 On weapon hit: * disrupts spell-casting Damage (Ranged): +13 cold Burst (radius 2) on crit: +7 cold Damage against: +9% Unnatural Shots are used with slings to pummel your foes to death. |
steel torque of psychoportation 'Barolen' [power 18] (17 cooldown) steel torque of psychoportation 'Barolen' [power 18] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Cun Maximum wards: +1 physical / +2 mind / +3 darkness Changes damage: +6% mind Grants telepathy: Humanoid/Orc Talent granted: +1 Ward Hate when firing a critical mind attack: +1.00 Heals friendly targets nearby when you use a nature summon: +20 It can be used to teleport randomly (rad 18), putting all charms on cooldown for 17 turns. Torques are made by powerful psionics to store psionic powers. |
Duskbliss [power 40] (28 cooldown) Duskbliss [power 40] (28 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances penetration: +5% lightning Changes damage: +12% darkness Talent granted: +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 40%, putting all charms on cooldown for 28 turns. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
Elarissra the dragonbone totem of thorny skin [power 131] (33 cooldown) Elarissra the dragonbone totem of thorny skin [power 131] (33 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +3 Mag Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Mana each turn: +0.08 Spell crit. chance: +1% It can be used to harden the skin for 7 turns increasing armour by 131 and armour hardiness by 70%, putting all charms on cooldown for 33 turns. When used: 100% chance to regenerate 21 stamina. Natural totems are made by powerful wilders to store nature power. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By rah the Higher Arcane Blade level 17
56th Haze 122nd year of Ascendancy at 00:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By rah the Higher Arcane Blade level 14
42nd Dusk 122nd year of Ascendancy at 21:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By rah the Higher Arcane Blade level 10
1st Flare 122nd year of Ascendancy at 20:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By rah the Higher Arcane Blade level 20
21st Regrowth 123rd year of Ascendancy at 12:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By rah the Higher Arcane Blade level 18
78th Haze 122nd year of Ascendancy at 07:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By rah the Higher Arcane Blade level 6
2nd Mirth 122nd year of Ascendancy at 19:33 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By rah the Higher Arcane Blade level 11
1st Dusk 122nd year of Ascendancy at 15:53 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By rah the Higher Arcane Blade level 17
54th Haze 122nd year of Ascendancy at 07:54 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By rah the Higher Arcane Blade level 18
1st Allure 123rd year of Ascendancy at 13:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By rah the Higher Arcane Blade level 20
22nd Regrowth 123rd year of Ascendancy at 13:59 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By rah the Higher Arcane Blade level 20
28th Regrowth 123rd year of Ascendancy at 13:03 see stats
Log
Forest wight drains experience from rah!
Ghast diseases rah.
Rah is afflicted by a decrepitude disease!
Skeleton archer shoots!
Ghast hits rah for 17 physical damage.
rah hits Ghast for 4 darkness, 4 blight, 5 fire (13 total damage).
rah hits Forest wight for 4 darkness, 5 blight, 4 fire (13 total damage).
Forest wight hits rah for 4 blight damage.
Skeleton archer's Shoot hits rah for 84 physical damage.
rah the level 21 higher arcane blade was ground to death by a skeleton archer on level 9 of Dreadfell.
Rah deactivates Shielding.
Rah deactivates Precise Strikes.
Rah is free from the decrepitude disease.
Rah is not stunned anymore.
Rah deactivates Arcane Shield.
Rah deactivates Arcane Feed.
Rah deactivates Shock Hands.
The protective shield of Rah disappears.
Rah deactivates Stone Skin.
Rah deactivates Premonition.
Rah deactivates Fiery Hands.
Rah seems more focused.
Rah deactivates Arcane Combat.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton archer's Shoot killed rah!
Saving done.
Saving game...
Saving done.
