










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 37 / 49% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 26 (base 15) |
| Constitution | 51 (base 51) |
| Magic | 16 (base 10) |
| Willpower | 60 (base 48) |
| Cunning | 52 (base 41) |
Resources
| Life | 768/768 |
| Equilibrium | 0 |
| Healing Factor | 1.6121407789218 |
| Regeneration | 4.4333871420349 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 34.182604915697 |
| See Invisible | 34.182604915697 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 49 |
| Crit Chance | 16% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +4% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 15 (44.670658682635%) |
| Defense | 38 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 44 |
| Mental Save | 50 |
Defense: Resistances
| Darkness | + 17%( 70%) |
| Acid | + 34%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 18%( 70%) |
| Cold | + 41%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 39%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 12% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Meditation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% fire / +5% cold A cap made of leather. |
| Tool | quick iron torque of kinetic psionic shield [power 23] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist's voratun ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +25% acid / +24% fire / +22% lightning / +28% cold Mindpower: +9 (+3 eff.) Rings can have magical properties. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +23% Life regen: +0.80 Rings can have magical properties. |
| Around waist | blurring hardened leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Stealth bonus: +7 Life regen: +1.70 Healing mod.: +16% A belt that goes around your waist. |
| In main hand | void walker's ash magestaff (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% darkness / +6% temporal Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +9% New effects duration reduction after a teleport: +14% Reduces paradox anomalies(equivalent to willpower): +12 Staves designed for wielders of magic, by the greats of the art. |
| On hands | radiant rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Damage (Melee): 5 light Changes stats: +2 Dex Changes resistances: +6% light Changes damage: +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spellwoven silk robe (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Spell save: +23 (+7 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | murderer's elven-silk cloak of the guardian (13 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +7 Defense: +13 (+5 eff.) Changes stats: +4 Cun / +6 Dex Physical save: +18 (+9 eff.) Spell save: +23 (+7 eff.) Mental save: +25 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amulet of magic (+3)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag / +3 Wil Mental save: +7 (+3 eff.) Confusion immunity: +12% Mindpower: +9 (+3 eff.) Amulets can have magical properties. |
Inventory
heat beam rune (20 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 20.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +23% Life regen: +0.80 Rings can have magical properties. |
Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 25.59 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
394 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Unfortunate the Shalore Summoner level 18
76th Pyre 122nd year of Ascendancy at 01:48 see stats
Arena Battler 50
Got to wave 50 in the arena.By Unfortunate the Shalore Summoner level 32
79th Pyre 122nd year of Ascendancy at 01:33 see stats
Level 10
Got a character to level 10.By Unfortunate the Shalore Summoner level 10
75th Pyre 122nd year of Ascendancy at 00:43 see stats
Level 20
Got a character to level 20.By Unfortunate the Shalore Summoner level 20
76th Pyre 122nd year of Ascendancy at 08:48 see stats
Level 30
Got a character to level 30.By Unfortunate the Shalore Summoner level 30
78th Pyre 122nd year of Ascendancy at 00:50 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Unfortunate the Shalore Summoner level 36
1st Mirth 122nd year of Ascendancy at 14:59 see stats
Log
Poison from 3-headed hydra hits Rej Arkatis for 14 nature damage.
Unfortunate summons a Minotaur!
3-headed hydra breathes lightning!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Welcome to level 37 [Unfortunate].
Unfortunate has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 category point(s), 1 prodigies point(s) to spend. Press p to use them.
3-headed hydra hits Rej Arkatis for 73 lightning damage.
3-headed hydra killed Rej Arkatis!
Your summoned ritch flamespitter disappears.
There is an item here: flaming stralite waraxe of amnesia (28.5-39.9 power, 5 apr)
Your summoned 3-headed hydra disappears.
Talent Stone Golem is ready to use.
Your summoned minotaur disappears.
You pickup 2.65 gold pieces.
Talent Hydra is ready to use.
You pickup 0.85 gold pieces.
You pickup 0.80 gold pieces.
Talent Minotaur is ready to use.
Saving game...
Saving done.
Unfortunate meditates on nature.























































