Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 13 (base 13) |
| Constitution | 13 (base 13) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 206/206 |
| Mana | 128/128 |
| Stamina | 121/121 |
| Healing Factor | 1.4 |
| Regeneration | 0.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 48 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 21.56 (94.030927835052%) |
| Defense | 4.05 |
| Ranged Defense | 4.05 |
| Fatigue | 20 |
| Physical Save | 14.665053277072 |
| Spell Save | 8.9024080673341 |
| Mental Save | 7.977670943357 |
Defense: Resistances
| All | + 13%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron plate armour of temporal resistance (3 def, 7 armour) iron plate armour of temporal resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +15% temporal A suit of armour made of metal plates. |
| In main hand | iron battleaxe (14.5-21.75 power, 1 apr) iron battleaxe (14.5-21.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Achievements
Log
Alele's Channel Staff hits Arcane blade for 54 lightning damage.
Arcane blade's Flame hits Golem (servant of Alele) for 19 fire damage.
Golem (servant of Alele) casts Eye Beam.
Golem (servant of Alele) hits Arcane blade for 62 lightning damage.
Golem (servant of Alele) killed Arcane blade!
Alele stops regenerating health quickly.
Quest 'The agent of the arena' is done! (Press 'j' to see the quest log)
Quest 'The agent of the arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: The Arena (Nightmare (Roguelike) difficulty)!
Resting starts...
Burning from Arcane blade hits Golem (servant of Alele) for 6 fire damage.
Burning from Arcane blade hits Golem (servant of Alele) for 6 fire damage.
Burning from Arcane blade hits Golem (servant of Alele) for 6 fire damage.
Golem (servant of Alele) stops burning.
Talent Infusion: Regeneration is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).
You pickup 0.70 gold pieces.
Alele picks up (c.): flaming iron waraxe (13-18.2 power, 2 apr).
You pickup 0.65 gold pieces.
You pickup 0.50 gold pieces.
Alele picks up (b.): copper amulet.
You pickup 0.70 gold pieces.
There is an exit to Derth here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
Character control switched to golem (servant of Alele).
Alele deactivates Flame Infusion.
