Alele the level 7 Cornac Alchemist by setplux

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassAlchemist
Level / Exp7 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution19 (base 19)
Magic30 (base 30)
Willpower15 (base 11)
Cunning10 (base 10)

Resources

Life191/191
Mana137/137
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage34
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save19.55
Spell Save15.75
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.50
5/5
4/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
3/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On fingers
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

You gain 1.12 gold from the transmogrification of arcing iron waraxe of massacre (18-25.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 38; turns 5; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.

Ran for 11 turns (stop reason: didn't move).


Bought:
regeneration infusion of the wizard (heal 162 over 5 turns) for 32.69 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.


Shady cornac man says: 'Hey you. Come here.'


Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Accepted quest 'The agent of the arena'! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Alele deactivates Flame Infusion.