yeekman the level 11 Yeek Archmage by yabluchko

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.46
AddonsItems Vault 0.9.46
Stone Wardens DLC Class 0.9.46
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 16%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution20 (base 25)
Magic30 (base 30)
Willpower22 (base 13)
Cunning15 (base 11)

Resources

Life-31/168
Mana165/263
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+69.038904979944%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy6
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower28
Crit Chance6%
Speed1

Offense: Mind

Mindpower20.7
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+4%
Arcane+12%
Fire+15%
Light+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save11.375
Spell Save19.075
Mental Save17.825

Defense: Resistances

Light+ 16%( 70%)
Blight+ 20%( 70%)
All 0%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Silence Resistance12%
Confusion Resistance47%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
4/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
2/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

done
done

Equipment

Tool
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By yeekman the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 20:45
see stats

Log

Yeekman speeds up.
Yeekman stops regenerating health quickly.

Talent Phase Door is ready to use.
Talent Infusion: Wild is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Flameshock is ready to use.
Talent Displacement Shield is ready to use.
Rested for 40 turns (stop reason: hostile spotted to the northwest (skeleton master archer)).


Yeekman casts Flame.

Yeekman casts Displacement Shield.

The very fabric of space alters around yeekman.

Skeleton master archer uses Pinning Shot.

The displacement shield teleports the damage to skeleton master archer!

Yeekman is pinned to the ground.

Yeekman starts to bleed.

Skeleton master archer hits yeekman for 0 physical, 2 physical damage (total 1.17).

Yeekman casts Flame.

Yeekman casts Flame.

Skeleton master archer is on fire!

Yeekman hits skeleton master archer for 97 fire damage.
Skeleton master archer uses Crippling Shot.

Yeekman hits skeleton master archer for 33 fire damage.
The fabric of space around yeekman stabilizes to normal.

Yeekman slows down.

Skeleton master archer hits yeekman for 113 physical, 2 physical, 3 physical damage (total 115.87).
Skeleton master archer shoots!

Saving game...