Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 50 / 476% |
| Size | big |
| Lifes / Deaths | Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:47 / 124Killed by Saleldanor the copperhead snake at level 6 on the 77th Pyre 122nd year of Ascendancy at 03:18 Killed by Norgos, the Guardian at level 6 on the 77th Pyre 122nd year of Ascendancy at 03:52 Killed by Horned Horror at level 12 on the 10th Mirth 122nd year of Ascendancy at 21:49 Killed by shadow at level 13 on the 1st Summertide 122nd year of Ascendancy at 01:22 Killed by Adutha the black mamba at level 13 on the 1st Summertide 122nd year of Ascendancy at 01:38 Killed by Cyryldann the Guardian at level 14 on the 13rd Dusk 122nd year of Ascendancy at 21:41 Killed by Bethima the Guardian at level 14 on the 14th Dusk 122nd year of Ascendancy at 14:28 Killed by skeleton warrior at level 15 on the 20th Dusk 122nd year of Ascendancy at 02:15 Killed by orc grand master assassin at level 15 on the 20th Dusk 122nd year of Ascendancy at 06:32 Killed by orc grand master assassin at level 15 on the 20th Dusk 122nd year of Ascendancy at 07:15 Killed by orc grand master assassin at level 15 on the 20th Dusk 122nd year of Ascendancy at 08:17 Killed by orc grand master assassin at level 15 on the 20th Dusk 122nd year of Ascendancy at 09:02 Killed by orc grand master assassin at level 15 on the 20th Dusk 122nd year of Ascendancy at 09:42 Killed by orc necromancer at level 15 on the 20th Dusk 122nd year of Ascendancy at 16:02 Killed by skeleton warrior at level 15 on the 20th Dusk 122nd year of Ascendancy at 20:40 Killed by Veur the dolleg at level 15 on the 20th Dusk 122nd year of Ascendancy at 21:46 Killed by Veur the dolleg at level 15 on the 20th Dusk 122nd year of Ascendancy at 22:30 Killed by Veur the dolleg at level 15 on the 20th Dusk 122nd year of Ascendancy at 23:21 Killed by Veur the dolleg at level 15 on the 21st Dusk 122nd year of Ascendancy at 00:14 Killed by Belyrithra the gelatinous cube at level 15 on the 21st Dusk 122nd year of Ascendancy at 00:58 Killed by Forgery of Haze (orc necromancer) at level 15 on the 21st Dusk 122nd year of Ascendancy at 02:40 Killed by Polalranne the lesser vampire at level 15 on the 21st Dusk 122nd year of Ascendancy at 06:45 Killed by Polalranne the lesser vampire at level 15 on the 21st Dusk 122nd year of Ascendancy at 07:28 Killed by uruivellas at level 16 on the 21st Dusk 122nd year of Ascendancy at 18:36 Killed by uruivellas at level 16 on the 21st Dusk 122nd year of Ascendancy at 19:31 Killed by skeleton warrior at level 16 on the 21st Dusk 122nd year of Ascendancy at 23:46 Killed by skeleton master archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 04:37 Killed by skeleton master archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 10:07 Killed by skeleton master archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 11:09 Killed by skeleton master archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 11:57 Killed by skeleton archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 13:19 Killed by skeleton archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 14:09 Killed by skeleton master archer at level 16 on the 23rd Dusk 122nd year of Ascendancy at 06:17 Killed by Greater Mummy Lord at level 17 on the 23rd Dusk 122nd year of Ascendancy at 11:43 Killed by Greater Mummy Lord at level 17 on the 23rd Dusk 122nd year of Ascendancy at 12:53 Killed by Greater Mummy Lord at level 17 on the 23rd Dusk 122nd year of Ascendancy at 13:57 Killed by Greater Mummy Lord at level 17 on the 23rd Dusk 122nd year of Ascendancy at 14:53 Killed by armoured skeleton warrior at level 18 on the 23rd Dusk 122nd year of Ascendancy at 19:04 Killed by armoured skeleton warrior at level 19 on the 24th Dusk 122nd year of Ascendancy at 04:25 Killed by Glarath the multi-hued drake at level 22 on the 9th Haze 122nd year of Ascendancy at 06:27 Killed by Emelurawen the multi-hued drake hatchling at level 22 on the 9th Haze 122nd year of Ascendancy at 10:41 Killed by Rikka the quasit squad leader at level 23 on the 10th Haze 122nd year of Ascendancy at 21:47 Killed by Rikka the quasit squad leader at level 23 on the 10th Haze 122nd year of Ascendancy at 22:34 Killed by Isurema the skeleton warrior at level 24 on the 21st Haze 122nd year of Ascendancy at 02:45 Killed by elder vampire at level 24 on the 21st Haze 122nd year of Ascendancy at 03:48 Killed by Bethodhera the skeleton warrior at level 25 on the 22nd Haze 122nd year of Ascendancy at 06:20 Killed by skeleton master archer at level 25 on the 22nd Haze 122nd year of Ascendancy at 21:04 Killed by armoured skeleton warrior at level 26 on the 23rd Haze 122nd year of Ascendancy at 03:41 Killed by armoured skeleton warrior at level 26 on the 23rd Haze 122nd year of Ascendancy at 08:52 Killed by elder vampire at level 26 on the 23rd Haze 122nd year of Ascendancy at 10:53 Killed by skeleton warrior at level 27 on the 23rd Haze 122nd year of Ascendancy at 12:28 Killed by grave wight at level 27 on the 23rd Haze 122nd year of Ascendancy at 17:34 Killed by Machmoud's Inner Demon at level 27 on the 23rd Haze 122nd year of Ascendancy at 23:24 Killed by nightmare horror at level 27 on the 23rd Haze 122nd year of Ascendancy at 23:57 Killed by bloated horror at level 27 on the 24th Haze 122nd year of Ascendancy at 00:59 Killed by Machmoud's Inner Demon at level 27 on the 24th Haze 122nd year of Ascendancy at 01:25 Killed by nightmare horror at level 27 on the 24th Haze 122nd year of Ascendancy at 01:51 Killed by mean looking elven guard at level 28 on the 31st Haze 122nd year of Ascendancy at 13:51 Killed by elven elite warrior at level 28 on the 31st Haze 122nd year of Ascendancy at 17:26 Killed by elven corruptor at level 28 on the 31st Haze 122nd year of Ascendancy at 20:28 Killed by Laron the thalore at level 29 on the 49th Haze 122nd year of Ascendancy at 08:34 Killed by Laron the thalore at level 29 on the 49th Haze 122nd year of Ascendancy at 09:19 Killed by orc soldier at level 30 on the 77th Haze 122nd year of Ascendancy at 18:50 Killed by Golbug the Destroyer at level 30 on the 77th Haze 122nd year of Ascendancy at 22:31 Killed by skeleton warrior at level 31 on the 78th Haze 122nd year of Ascendancy at 09:18 Killed by Belydheta the giant spider at level 31 on the 78th Haze 122nd year of Ascendancy at 10:21 Killed by multi-hued drake hatchling at level 31 on the 78th Haze 122nd year of Ascendancy at 12:10 Killed by fire drake hatchling at level 31 on the 78th Haze 122nd year of Ascendancy at 23:10 Killed by fire drake at level 32 on the 79th Haze 122nd year of Ascendancy at 11:25 Killed by devourer at level 32 on the 79th Haze 122nd year of Ascendancy at 11:51 Killed by fire drake at level 32 on the 80th Haze 122nd year of Ascendancy at 05:11 Killed by nightmare horror at level 32 on the 80th Haze 122nd year of Ascendancy at 19:12 Killed by luminous horror at level 32 on the 1st Decay 122nd year of Ascendancy at 15:02 Killed by Aeronor the bloated horror at level 33 on the 1st Decay 122nd year of Ascendancy at 17:41 Killed by Emulle the orc fighter at level 33 on the 8th Decay 122nd year of Ascendancy at 02:18 Killed by orc warrior at level 33 on the 8th Decay 122nd year of Ascendancy at 03:42 Killed by orc corruptor at level 33 on the 8th Decay 122nd year of Ascendancy at 03:57 Killed by orc soldier at level 33 on the 3rd Regrowth 123rd year of Ascendancy at 11:38 Killed by Xegavea the sandworm at level 34 on the 45th Regrowth 123rd year of Ascendancy at 18:26 Killed by orc blood mage at level 36 on the 67th Regrowth 123rd year of Ascendancy at 13:01 Killed by orc corruptor at level 36 on the 67th Regrowth 123rd year of Ascendancy at 18:06 Killed by Layeldatha the eternal bone giant at level 36 on the 67th Regrowth 123rd year of Ascendancy at 22:27 Killed by Layeldatha the eternal bone giant at level 36 on the 68th Regrowth 123rd year of Ascendancy at 01:01 Killed by Layeldatha the eternal bone giant at level 36 on the 68th Regrowth 123rd year of Ascendancy at 03:08 Killed by Layeldatha the eternal bone giant at level 36 on the 68th Regrowth 123rd year of Ascendancy at 05:05 Killed by naga tide huntress at level 37 on the 74th Regrowth 123rd year of Ascendancy at 06:04 Killed by naga myrmidon at level 37 on the 74th Regrowth 123rd year of Ascendancy at 13:38 Killed by skeleton mage at level 37 on the 76th Regrowth 123rd year of Ascendancy at 17:57 Killed by orc high pyromancer at level 38 on the 80th Regrowth 123rd year of Ascendancy at 08:26 Killed by Ce'Nida the orc mage-hunter at level 38 on the 4th Pyre 123rd year of Ascendancy at 14:00 Killed by Ce'Nida the orc mage-hunter at level 38 on the 4th Pyre 123rd year of Ascendancy at 15:16 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 5th Pyre 123rd year of Ascendancy at 18:13 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 5th Pyre 123rd year of Ascendancy at 20:25 Killed by rimebark at level 39 on the 5th Pyre 123rd year of Ascendancy at 22:20 Killed by orc blood mage at level 39 on the 10th Pyre 123rd year of Ascendancy at 14:35 Killed by minotaur at level 40 on the 21st Pyre 123rd year of Ascendancy at 12:43 Killed by Xerelle the orc berserker at level 41 on the 22nd Pyre 123rd year of Ascendancy at 06:39 Killed by Belena the Neverdead at level 41 on the 22nd Pyre 123rd year of Ascendancy at 23:24 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 24th Pyre 123rd year of Ascendancy at 08:20 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 24th Pyre 123rd year of Ascendancy at 10:16 Killed by Laru the Crusher at level 42 on the 25th Pyre 123rd year of Ascendancy at 05:39 Killed by Laru the Crusher at level 42 on the 25th Pyre 123rd year of Ascendancy at 07:33 Killed by Laru the Crusher at level 42 on the 25th Pyre 123rd year of Ascendancy at 07:56 Killed by Velolema the orc cryomancer at level 42 on the 46th Pyre 123rd year of Ascendancy at 01:51 Killed by multi-hued drake at level 42 on the 46th Pyre 123rd year of Ascendancy at 20:30 Killed by multi-hued drake at level 43 on the 59th Pyre 123rd year of Ascendancy at 10:09 Killed by Cyrymina the ghoul at level 43 on the 59th Pyre 123rd year of Ascendancy at 14:51 Killed by skeleton warrior at level 44 on the 60th Pyre 123rd year of Ascendancy at 12:39 Killed by skeleton warrior at level 44 on the 60th Pyre 123rd year of Ascendancy at 15:08 Killed by Ce'Nemida the orc assassin at level 44 on the 61st Pyre 123rd year of Ascendancy at 01:15 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 06:20 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 08:25 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 10:27 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 11:33 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 13:03 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 15:03 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 16:57 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 17:21 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 19:27 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 21:28 Killed by Zuburevea the runed bone giant at level 44 on the 62nd Pyre 123rd year of Ascendancy at 23:11 Killed by Fallen Sun Paladin Aeryn at level 45 on the 63rd Pyre 123rd year of Ascendancy at 16:23 Killed by Machmoud at level 50 on the 63rd Pyre 123rd year of Ascendancy at 23:27 |
Primary Stats
| Strength | 135 (base 60) |
| Dexterity | 27 (base 10) |
| Constitution | 76 (base 60) |
| Magic | 81 (base 60) |
| Willpower | 62 (base 28) |
| Cunning | 34 (base 11) |
Resources
| Life | 1282/1592 |
| Mana | 644/734 |
| Stamina | 332/442 |
| Vim | 46/224 |
| Healing Factor | 1 |
| Regeneration | 86.511701408398 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 17 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 269 |
| Accuracy | 46 |
| Crit Chance | 32% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62.25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51.333333333333 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | +6% |
Defense: Base
| Armour (hardiness) | 13.730392979916 (90.416666666667%) |
| Defense | 34.475 |
| Ranged Defense | 34.475 |
| Fatigue | 0 |
| Physical Save | 66.65 |
| Spell Save | 71.45 |
| Mental Save | 47.783333333333 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 33% |
| Disarm Resistance | 34% |
| Confusion Resistance | 23% |
| Knockback Resistance | 82% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 88% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Share the Pain |
| talent | Eternal Suffering |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 15% feedback damage from all damage done. Empathic Hex |
| beneficial effect | The target is surrounded by a magical shield, absorbing 230/263 damage before it crumbles and dealing 263 damage in a radius of 5 when it does. Fiery Aegis |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+7 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 76.48 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 38.14 acid damage per turn, reducing armour by 36 and attack by 31. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 334. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * You've found the needed storm wyrm claw. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blazeschism (0 def, 3 armour) Blazeschism (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 acid Changes stats: +4 Con / +4 Wil Changes resistances penetration: +15% acid / +8% physical Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Mayikira the dwarven lantern Mayikira the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 18 fire Changes stats: +3 Wil Changes resistances: +3% temporal / +7% fire Changes resistances penetration: +10% blight / +10% temporal Changes damage: +10% mind / +3% blight Blindness immunity: +38% Confusion immunity: +23% Light radius: +8 See stealth: +17 See invisible: +18 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Urayamabers' (8 def, 14 armour) voratun helm 'Urayamabers' (8 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+4 eff.) Fatigue: +5% Changes stats: +6 Str / +3 Wil / +1 Cun / +6 Con Changes resistances: +12% acid / +14% lightning / +14% fire / +15% cold / +7% all Grants telepathy: Dragon Physical save: +28 (+7 eff.) Mental save: +15 (+5 eff.) Maximum psi: +10.00 Mental crit. chance: +1% It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | wizard's stralite ring of pilfering wizard's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +9 Defense: +11 (+5 eff.) Changes stats: +6 Mag Spell save: +12 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | painweaver's stralite ring of warding painweaver's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances: +18% acid / +18% fire / +22% lightning / +22% cold Changes damage: +6% all Spellpower: +13 (+3 eff.) Mindpower: +13 (+4 eff.) Rings can have magical properties. |
| Around waist | Branynarithad the drakeskin leather belt Branynarithad the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +7 Str / +4 Dex / +1 Mag / +6 Wil / +6 Cun / +2 Con Critical mult.: +6.00% Physical save: +17 (+4 eff.) Spell save: +30 (+7 eff.) Mental save: +16 (+5 eff.) Maximum life: +94.00 Maximum mana: +80.00 Maximum stamina: +65.00 Maximum hate: +18.00 Maximum psi: +34.00 Maximum vim: +33.00 Maximum pos.energy: +32.00 Maximum neg.energy: +33.00 Light radius: +2 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. |
| In main hand | Khulmanar's Wrath (182% power, 8 apr) Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 31 power out of 16/35) : Effective talent level: 3.0 Power cost: 31 out of 16/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 264.55 fire damage, and flames will be left dealing a further 61.82 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | polar voratun gauntlets of the juggernaut (0 def, 3 armour) polar voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 11 cold Changes stats: +4 Con Changes resistances: +9% cold Changes damage: +4% cold Physical save: +16 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +34% It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.3 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 55 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Adera the stralite amulet Adera the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +7 Dex / +7 Wil Changes resistances: +18% temporal / +21% cold / +24% fire Changes damage: +6% mind Pinning immunity: +33% Knockback immunity: +32% Psi when hit: +0.08 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 28%; cure physical)wild infusion (resist 28%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (88 cold damage; 22 apply power)biting gale rune (88 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (169 cold damage; 57 apply power) biting gale rune of the titan (169 cold damage; 57 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 169.62 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 57. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Isyleth the gold amulet Isyleth the gold amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +3.0% Changes stats: +3 Str / +2 Con Changes damage: +9% blight / +11% fire Critical mult.: +13.00% Spellpower: +10 (+2 eff.) Amulets can have magical properties. |
Ulfidunador the voratun amulet Ulfidunador the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Mag / +5 Wil Changes resistances: +30% mind Changes damage: +9% blight / +6% temporal Talent masteries: +0.30 Corruption / Hexes +0.30 Corruption / Fearfire Mental save: +13 (+4 eff.) Confusion immunity: +55% Mana each turn: +0.20 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +14 (+4 eff.) Amulets can have magical properties. |
archmage's stralite amulet of murder archmage's stralite amulet of murderPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +3 Mag Changes damage: +6% acid / +6% fire / +5% cold / +5% lightning Critical mult.: +11.00% Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
clarifying voratun amulet of perfection (0.40 Technique / Combat veteran,0.40 Technique / Combat training) clarifying voratun amulet of perfection (0.40 Technique / Combat veteran,0.40 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +13% mind Talent masteries: +0.40 Technique / Combat veteran +0.40 Technique / Combat training Confusion immunity: +39% Amulets can have magical properties. |
restful steel amulet of mastery (0.19 Corruption / Demonic strength) restful steel amulet of mastery (0.19 Corruption / Demonic strength)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Talent mastery: +0.19 Corruption / Demonic strength Life regen: +1.60 Amulets can have magical properties. |
Adonne the stralite ring Adonne the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +3% blight / +6% lightning Reduces incoming crit damage: 5.00% Mental save: +10 (+3 eff.) Disease immunity: +10% Cut immunity: +15% Confusion immunity: +35% Mana each turn: +0.04 Rings can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Bregidir BregidirCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Grants telepathy: Humanoid/Orc Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +25% Maximum life: +20.00 Light radius: +2 Rings can have magical properties. |
Malolach MalolachInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Con Changes resistances: +12% lightning / +3% fire / +34% nature / +5% arcane Changes damage: +17% nature Spell save: +3 (+0 eff.) Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 31 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ragigas RagigasCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +2 Cun / +1 Wil Changes resistances penetration: +5% acid Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Stun/Freeze immunity: +39% Life regen: +3.40 Psi when hit: +0.08 Rings can have magical properties. |
conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +7 (+1 eff.) Rings can have magical properties. |
gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Str / +7 Con Life regen: +1.00 Maximum life: +64.00 Healing mod.: +18% Rings can have magical properties. |
mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +36 Life regen: +1.00 Maximum life: +58.00 Healing mod.: +23% Rings can have magical properties. |
savior's steel ring of tenacity savior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +26% Maximum life: +20.00 Rings can have magical properties. |
sneakthief's stralite ring of blinding strikes sneakthief's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Effects on melee hit: * 22% chance to blind Effects on ranged hit: * 18% chance to blind Changes stats: +7 Cun / +6 Dex Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +6 Cun / +8 Dex Life regen: +1.60 Maximum life: +71.00 Healing mod.: +24% Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.10 Maximum life: +55.00 Healing mod.: +26% Rings can have magical properties. |
titan's stralite ring of speed titan's stralite ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +11 (+5 eff.) Changes stats: +4 Con Physical save: +8 (+2 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 24% for 5 turns. Rings can have magical properties. |
Baremarach (172% power, 3 apr) Baremarach (172% power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 172% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 1) on hit: +8 blight When wielded/worn: Physical crit. chance: +1.0% Physical power: +10 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +3 Con Changes resistances: +2% physical / +7% all Changes resistances penetration: +9% nature / +16% physical Changes damage: +6% physical Disarm immunity: +26% Stamina each turn: +0.20 Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr) Crude Iron Battle Axe of Kroll (180% power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Icy Kill (143% power, 10 apr) Icy Kill (143% power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 143% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Star (129% power, 20 apr) Star (129% power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Power: 129% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Kilnblood the stralite greatmaul (168% power, 3 apr) Kilnblood the stralite greatmaul (168% power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 fire Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +19 (+6 eff.) Changes stats: +7 Str Changes resistances: +12% darkness / +6% blight Changes damage: +16% physical Stamina when hit: +3.00 Massive two-handed mauls. |
Lisinne (151% power, 2 apr) Lisinne (151% power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 151% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +20% Damage (Melee): +10 acid When wielded/worn: Changes resistances penetration: +5% physical Maximum stamina: +5.00 Massive two-handed mauls. This item has been sent to the Item's Vault. |
Morbusripper (179% power, 4 apr) Morbusripper (179% power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 60 arcane resource burn * 17% chance to corrode armour On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +9% lightning / +9% fire / +6% darkness Changes resistances penetration: +16% acid Changes damage: +6% nature Life regen: +3.00 Massive two-handed mauls. |
stralite greatmaul 'Galidig' (167% power, 3 apr) stralite greatmaul 'Galidig' (167% power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +23 fire When wielded/worn: Armour: +2 Changes resistances: +3% nature / +6% lightning Disease immunity: +20% Confusion immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +5% Massive two-handed mauls. |
Galufang the Ashwrither (175% power, 4 apr) Galufang the Ashwrither (175% power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 arcane / +8 fire When wielded/worn: Damage when hit (Melee): 8 arcane / 12 fire Changes resistances: +5% arcane / +13% all Changes resistances penetration: +20% nature Massive two-handed swords. |
Murkveil the stralite greatsword (158% power, 3 apr) Murkveil the stralite greatsword (158% power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 158% Range: 1.6x Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +19 (+3 eff.) Damage when hit (Melee): 8 darkness Changes resistances: +3% darkness / +5% arcane Changes resistances penetration: +20% arcane Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of purging (173% power, 4 apr)quick voratun greatsword of purging (173% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +26 nature When wielded/worn: Accuracy: +20 (+6 eff.) Changes stats: +7 Dex Massive two-handed swords. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Obsidianoath ObsidianoathRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Damage (Ranged): +17 lightning Burst (radius 2) on crit: +2 darkness When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Changes damage: +16% lightning / +16% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Critical mult.: +20.00% Life regen: +0.80 Longbows are used to shoot arrows at your foes. |
Pitchpower PitchpowerRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +5 lightning When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +10% lightning / +7% physical / +10% darkness Changes damage: +13% lightning / +3% darkness Talent mastery: +0.20 Wild-gift / Fungus Damage Shield penetration: +20% It can be used to regenerate 88 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Layenor' dragonbone longbow 'Layenor'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 temporal When wielded/worn: Accuracy: +28 (+9 eff.) Physical crit. chance: +14.0% Changes resistances: +5% arcane Changes resistances penetration: +15% blight / +24% physical Talent cooldown: Steady Shot (-1 turn) Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +49% Resist all after a teleport: +4% New effects duration reduction after a teleport: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of true flightdragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +12.0% Longbows are used to shoot arrows at your foes. |
mage-hunter's elven-wood longbow of true flight mage-hunter's elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Effects on ranged hit: * 13 arcane resource burn Changes stats: +2 Cun / +4 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Anmalice (158% power, 20 apr) Anmalice (158% power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-11 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
stralite longsword 'Haredodar' (142% power, 5 apr) stralite longsword 'Haredodar' (142% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Str Changes resistances: +5% arcane Changes damage: +3% arcane / +10% physical Stamina when hit: +1.80 Sharp, long, and deadly. |
warbringer's stralite longsword of evisceration (144% power, 5 apr) warbringer's stralite longsword of evisceration (144% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +18% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun mace of massacre (170% power, 6 apr)hateful voratun mace of massacre (170% power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 170% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +13% Living Blunt and deadly. |
Core of the Forge (127% power, 40 apr, dreamforge damage) Core of the Forge (127% power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 22 power out of 30/30) : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 31.56 mind damage, 32.60 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.64 mind and 2.73 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (136% power, 4 apr, physical element) Rod of Sarrilon (136% power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Sceptre of the Archlich (150% power, 12 apr, physical element) Sceptre of the Archlich (150% power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+7 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Urthahell (136% power, 6 apr, light element) Urthahell (136% power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 blight / +4 mind When wielded/worn: Damage when hit (Melee): 12 mind / 12 blight Changes resistances: +6% blight Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.35 Maximum mana: +74.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone vilestaff of greater warding (136% power, 6 apr, darkness element)ethereal dragonbone vilestaff of greater warding (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +37 (+14 eff.) Damage (Melee): 8 % chance of confusion Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +3 Ward +1 Command Staff Spellpower: +22 (+5 eff.) Spell crit. chance: +5% Damage Shield penetration: +42% Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (191% power, 20 apr) Trident of the Tides (191% power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Power: 191% Range: 1.4x Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+4 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 53 power out of 150/150) : Effective talent level: 3.0 Power cost: 53 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 209.28. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
inquisitor's voratun waraxe of evisceration (150% power, 6 apr) inquisitor's voratun waraxe of evisceration (150% power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn On weapon crit: * wounds the target reducing their healing * burns latent spell energy When wielded/worn: Physical crit. chance: +10.0% Physical power: +8 (+1 eff.) One-handed war axes. |
Skeletal Claw (167% power, 8 apr) Skeletal Claw (167% power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+5 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 18 power out of 20/20) : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 141.74 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Whip of Urh'Rok (167% power, 0 apr) Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of dampeningdrakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +10% acid / +7% fire / +9% lightning / +7% cold A belt that goes around your waist. |
hardened leather belt 'Ce'Netha' hardened leather belt 'Ce'Netha'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +1.0% Physical power: +4 (+0 eff.) Armour: +10 Defense: +10 (+5 eff.) Critical mult.: +3.00% Physical save: +16 (+4 eff.) A belt that goes around your waist. |
Branurolar (3 def, 0 armour) Branurolar (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 mind Changes stats: +3 Str / +4 Con Changes resistances: +9% mind Changes damage: +3% acid / +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kagorak the cashmere cloak (12 def, 0 armour) Kagorak the cashmere cloak (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 4 mind Changes damage: +9% mind Grants telepathy: Dragon Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unruvon the linen cloak (1 def, 0 armour) Unruvon the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Mental save: +9 (+3 eff.) Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of Eldoral (2 def, 0 armour) restorative cashmere cloak of Eldoral (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Cun / +3 Dex Changes resistances: +12% nature / +12% blight Life regen: +1.50 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of backstabbing (3 def, 0 armour) spellcowled elven-silk cloak of backstabbing (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +9 Defense: +3 (+1 eff.) Changes stats: +3 Mag / +6 Wil Critical mult.: +20.00% Stealth bonus: +7 Spell save: +9 (+2 eff.) Maximum mana: +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's silk robe (3 def, 0 armour) dispeller's silk robe (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% lightning / +9% darkness / +6% blight / +9% fire / +11% cold / +8% light Physical save: +15 (+3 eff.) Spell save: +29 (+7 eff.) Mental save: +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of life (5 def, 0 armour)verdant elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Con Changes resistances: +16% blight Changes damage: +18% nature Poison immunity: +50% Disease immunity: +42% Life regen: +6.00 Maximum life: +53.00 Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (3 def, 0 armour) verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Con Changes resistances: +13% blight Changes damage: +10% nature Poison immunity: +38% Disease immunity: +33% Life regen: +4.10 Maximum life: +88.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betuma (2 def, 3 armour) Betuma (2 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Changes resistances: +9% temporal Disease immunity: +10% Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of voratun boots of spellbinding (0 def, 5 armour)blightbringer's pair of voratun boots of spellbinding (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +11 Mag Changes damage: +8% acid / +8% blight Spell save: +5 (+1 eff.) Disease immunity: +35% Spellpower: +7 (+1 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. eldritch pair of voratun boots of invasion (0 def, 5 armour)eldritch pair of voratun boots of invasion (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Changes stats: +5 Mag / +4 Wil Changes resistances penetration: +15% physical Mana each turn: +0.60 Maximum mana: +42.00 Spell crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of voratun boots (0 def, 5 armour)undeterred pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +50% Confusion immunity: +36% Stun/Freeze immunity: +46% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cuthigas (0 def, 2 armour) Cuthigas (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Changes stats: +6 Dex / +3 Wil / +2 Cun Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of archery (0 def, 2 armour) spellstreaming dwarven-steel gauntlets of archery (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Armour: +2 Changes stats: +3 Cun / +2 Dex Mana each turn: +0.10 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudenvy (2 def, 0 armour) Cloudenvy (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +5 Mag / +5 Con Changes resistances: +13% mind / +3% temporal Changes resistances penetration: +10% temporal Changes damage: +6% lightning / +15% temporal / +11% mind / +8% arcane Physical save: +10 (+2 eff.) Mental save: +8 (+2 eff.) Psi each turn: +0.16 Maximum psi: +28.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +7% It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 40 power out of 45/45) : Effective talent level: 2.0 Power cost: 40 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 31 power out of 35/35) : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. Falileg the Dayoblivion (0 def, 5 armour)Falileg the Dayoblivion (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +3 Str / +12 Dex / +1 Wil / +5 Cun / +3 Con Changes resistances: -17% light Changes resistances penetration: +5% light Life regen: +7.00 Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 27 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather cap of trickery (0 def, 5 armour)insulating drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +4 Dex Changes resistances: +13% fire / +13% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of absorption (0 def, 5 armour)thaloren voratun helm of absorption (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Wil Changes resistances: +15% blight Mental save: +15 (+5 eff.) Stamina when hit: +2.40 Equilibrium when hit: +2.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of sanctity (0 def, 5 armour) warlord's drakeskin leather cap of sanctity (0 def, 5 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +4 Wil Changes resistances: +12% blight / +12% physical / +11% darkness Physical save: +10 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+3 eff.) It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 53 power out of 60/60) : Effective talent level: 2.0 Power cost: 53 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening stralite mail armour of the deep (4 def, 11 armour) enlightening stralite mail armour of the deep (4 def, 11 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +5 Cun / +4 Wil Changes resistances: +10% acid / +9% cold Allows you to breathe in: water Mental save: +11 (+3 eff.) A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+6 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
troll-hide hardened leather armour of Eyal (3 def, 6 armour) troll-hide hardened leather armour of Eyal (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +5.40 Maximum life: +56.00 Healing mod.: +28% A suit of armour made of leather. |
troll-hide reinforced leather armour of alacrity (4 def, 7 armour) troll-hide reinforced leather armour of alacrity (4 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Life regen: +3.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +23% A suit of armour made of leather. |
Duvirach (7 def, 13 armour) Duvirach (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 physical Changes stats: +4 Str / +6 Wil / +4 Cun / +4 Con Changes resistances: +9% acid / +10% physical / +6% darkness / +9% lightning / +9% cold / +3% mind / +9% fire Talent cooldown: Rush (-5 turns) Mental save: +34 (+11 eff.) Disease immunity: +25% Disarm immunity: +28% Stun/Freeze immunity: +24% Knockback immunity: +32% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of natural resilience (9 def, 16 armour)fortifying voratun plate armour of natural resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +5 Str / +6 Con Changes resistances: +10% nature / +17% blight Reduced damage from: +15% Unnatural Maximum life: +64.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of the dragon (9 def, 25 armour)impenetrable voratun plate armour of the dragon (9 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +3 Str / +6 Con Changes resistances: +12% acid / +12% physical / +13% cold / +12% lightning / +11% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +40% Stun/Freeze immunity: +35% Knockback immunity: +24% A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+7 eff.) Ranged Defense: +15 (+6 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Gloraseda (10 def, 10 armour, 233 block) Gloraseda (10 def, 10 armour, 233 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 23% chance to blind Damage when hit (Melee): 16 mind / 19 fire Changes stats: +3 Str / +1 Dex / +4 Mag / +12 Con Changes resistances: +17% light / +14% fire Changes damage: +6% mind Grants telepathy: Humanoid/Orc Talent granted: +4 Block Physical save: +9 (+2 eff.) Mental save: +6 (+2 eff.) Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 325 block) Temporal Rift (8 def, 4 armour, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+5 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of crushing (12 def, 10 armour, 246 block)reinforced voratun shield of crushing (12 def, 10 armour, 246 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +10 Defense: +12 (+5 eff.) Ranged Defense: +12 (+5 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
Void Quiver (0/0, 156% power, 30 apr) Void Quiver (0/0, 156% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
thought-forged quiver of elven-wood arrows of gravity (19/23, 156% power, 14 apr) thought-forged quiver of elven-wood arrows of gravity (19/23, 156% power, 14 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 156% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 Turns elapse between self-loadings: 6 On weapon hit: * 15% chance to cause random gloom * 10% chance to crush the target Damage (Ranged): +12 gravity / +16 mind Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
386 alchemist agate 386 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal 18 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire 15 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz 16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belebrelemina the dwarven-steel pickaxe (dig speed 23 turns) Belebrelemina the dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +2 Str / +3 Con Changes resistances: +3% mind Critical mult.: +3.00% Maximum life: +10.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Dourwinter' (dig speed 16 turns) dwarven-steel pickaxe 'Dourwinter' (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +14 (+2 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Str / +6 Dex Changes resistances: +6% blight Changes damage: +12% blight / +3% darkness Infravision radius: +3 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of wreckage (dig speed 19 turns)voratun pickaxe of wreckage (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Changes stats: +7 Str When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 4.4 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (118 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
preserving alchemist's lamp of health preserving alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight Life regen: +2.20 Maximum life: +44.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's dwarven lantern of clarity watchleader's dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +7 (+2 eff.) Blindness immunity: +24% Confusion immunity: +20% Light radius: +10 See stealth: +23 See invisible: +33 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the moons watchleader's dwarven lantern of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% light Changes damage: +10% darkness Damage affinity(heal): +5% darkness Blindness immunity: +31% Confusion immunity: +25% Light radius: +9 Infravision radius: +4 See stealth: +15 See invisible: +13 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 179.80 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 139% power, 15 apr) Frozen Shards (25/25, 139% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Scaldvein (20/20, 154% power, 5 apr) Scaldvein (20/20, 154% power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 154% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 On weapon hit: * 40% chance to gain 10% of a turn * 12% chance to disease Damage (Ranged): +9 blight / +4 fire / +4 temporal Burst (radius 2) on crit: +8 fire Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Nightimmortal' (18/18, 165% power, 6 apr) pouch of voratun shots 'Nightimmortal' (18/18, 165% power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Power: 165% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 18 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +33 lightning / +20 physical / +4 darkness / +20 temporal Burst (radius 1) on hit: +8 darkness / +12 fire Burst (radius 2) on crit: +15 lightning / +4 fire / +4 darkness / +8 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. storming pouch of voratun shots of accuracy (20/20, 165% power, 6 apr)storming pouch of voratun shots of accuracy (20/20, 165% power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 165% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +20 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 Damage (Ranged): +31 lightning Burst (radius 2) on crit: +15 lightning Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 74 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Brightroar [power 10] (4 cooldown) Brightroar [power 10] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances penetration: +5% light Changes damage: +3% light / +6% blight Light radius: +2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. dragonbone wand of trap destruction 'Glimmerraptor' [power 123] (14 cooldown)dragonbone wand of trap destruction 'Glimmerraptor' [power 123] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 12 light Changes resistances: +9% fire Changes resistances penetration: +10% fire Changes damage: +9% fire Talent cooldown: Void Blast (+6 turn) Talent granted: +5 Void Blast Light radius: +3 It can be used to disarm traps (123 disarm power, Magic) along a range 3 line, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Machmoud the Cornac Doombringer level 28
27th Haze 122nd year of Ascendancy at 22:07 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Machmoud the Cornac Doombringer level 27
24th Haze 122nd year of Ascendancy at 10:36 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Machmoud the Cornac Doombringer level 36
62nd Regrowth 123rd year of Ascendancy at 07:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Machmoud the Cornac Doombringer level 34
20th Regrowth 123rd year of Ascendancy at 04:40 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Machmoud the Cornac Doombringer level 34
44th Regrowth 123rd year of Ascendancy at 22:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Machmoud the Cornac Doombringer level 30
77th Haze 122nd year of Ascendancy at 23:04 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Machmoud the Cornac Doombringer level 20
48th Dusk 122nd year of Ascendancy at 20:50 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Machmoud the Cornac Doombringer level 32
80th Haze 122nd year of Ascendancy at 22:17 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Machmoud the Cornac Doombringer level 42
25th Pyre 123rd year of Ascendancy at 09:08 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Machmoud the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 09:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Machmoud the Cornac Doombringer level 21
51st Dusk 122nd year of Ascendancy at 10:27 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Machmoud the Cornac Doombringer level 37
74th Regrowth 123rd year of Ascendancy at 18:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Machmoud the Cornac Doombringer level 10
3rd Mirth 122nd year of Ascendancy at 11:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Machmoud the Cornac Doombringer level 20
41st Dusk 122nd year of Ascendancy at 16:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Machmoud the Cornac Doombringer level 30
74th Haze 122nd year of Ascendancy at 18:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Machmoud the Cornac Doombringer level 40
19th Pyre 123rd year of Ascendancy at 08:06 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Machmoud the Cornac Doombringer level 50
63rd Pyre 123rd year of Ascendancy at 21:54 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Machmoud the Cornac Doombringer level 24
11st Haze 122nd year of Ascendancy at 06:48 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Machmoud the Cornac Doombringer level 42
46th Pyre 123rd year of Ascendancy at 20:36 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Machmoud the Cornac Doombringer level 14
12nd Dusk 122nd year of Ascendancy at 13:51 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Machmoud the Cornac Doombringer level 50
63rd Pyre 123rd year of Ascendancy at 23:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Machmoud the Cornac Doombringer level 32
79th Haze 122nd year of Ascendancy at 12:43 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Machmoud the Cornac Doombringer level 31
78th Haze 122nd year of Ascendancy at 05:11 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Machmoud the Cornac Doombringer level 50
63rd Pyre 123rd year of Ascendancy at 23:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Machmoud the Cornac Doombringer level 13
2nd Summertide 122nd year of Ascendancy at 06:57 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Machmoud the Cornac Doombringer level 22
8th Haze 122nd year of Ascendancy at 10:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Machmoud the Cornac Doombringer level 32
80th Haze 122nd year of Ascendancy at 14:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Machmoud the Cornac Doombringer level 21
50th Dusk 122nd year of Ascendancy at 10:11 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Machmoud the Cornac Doombringer level 26
23rd Haze 122nd year of Ascendancy at 12:21 see stats
Log
Acid Splash from Argoniel hits Machmoud for 15 acid damage.
Machmoud casts Fiery Aegis.
A shield forms around Machmoud.
Argoniel is less impervious to physical effects.
Machmoud performs a melee critical strike against Argoniel!
Machmoud shrugs off the critical damage!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Machmoud damages himself through Martyrdom!
Argoniel hits Machmoud for (2 absorbed), 0 fire, (18 absorbed), 0 physical (0 total damage).
Machmoud hits Argoniel for 65 fire, 190 physical (256 total damage).
Machmoud killed Argoniel!
Acid Splash from Argoniel hits Machmoud for (12 absorbed), 0 acid (0 total damage).
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Machmoud deactivates Eternal Suffering.
The shield around Machmoud crumbles.
Machmoud is free from the acid.
Machmoud deactivates Share the Pain.
Machmoud deactivates Flame of Urh'Rok.
Machmoud is free from the hex.
Machmoud stops regenerating health quickly.
