Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 29 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Poronn the hornet swarm at level 5 on the 6th Mirth 122nd year of Ascendancy at 19:20 / 58Killed by Ben Cruthdar, the Cursed at level 8 on the 5th Dusk 122nd year of Ascendancy at 08:36 Killed by Arakira the assassin at level 12 on the 54th Dusk 122nd year of Ascendancy at 08:51 Killed by enthralled slave at level 12 on the 60th Dusk 122nd year of Ascendancy at 00:53 Killed by enthralled slave at level 12 on the 60th Dusk 122nd year of Ascendancy at 18:27 Killed by gwelgoroth at level 14 on the 20th Haze 122nd year of Ascendancy at 00:25 Killed by Layywyn the thief at level 14 on the 54th Haze 122nd year of Ascendancy at 05:25 Killed by Emekira the giant acid ant at level 16 on the 60th Haze 122nd year of Ascendancy at 19:12 Killed by snow giant boulder thrower at level 18 on the 3rd Decay 122nd year of Ascendancy at 22:33 Killed by Aerethra the snow giant chieftain at level 18 on the 4th Decay 122nd year of Ascendancy at 00:43 Killed by snow giant boulder thrower at level 18 on the 5th Decay 122nd year of Ascendancy at 18:42 Killed by snow giant boulder thrower at level 18 on the 5th Decay 122nd year of Ascendancy at 20:46 Killed by greater teluvorta at level 18 on the 6th Decay 122nd year of Ascendancy at 17:40 Killed by fire drake hatchling at level 19 on the 7th Decay 122nd year of Ascendancy at 01:04 Killed by ritch flamespitter at level 20 on the 9th Decay 122nd year of Ascendancy at 18:16 Killed by Bognr the halfling at level 20 on the 7th Allure 123rd year of Ascendancy at 17:59 Killed by Gloronne the gwelgoroth at level 20 on the 10th Allure 123rd year of Ascendancy at 09:11 Killed by Urkis, the High Tempest at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 18:03 Killed by Urkis, the High Tempest at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 22:31 Killed by Urkis, the High Tempest at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 02:55 Killed by thief at level 22 on the 40th Regrowth 123rd year of Ascendancy at 16:49 Killed by skeleton master archer at level 22 on the 41st Regrowth 123rd year of Ascendancy at 00:55 Killed by ungolmor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 05:34 Killed by storm wyrm at level 22 on the 41st Regrowth 123rd year of Ascendancy at 16:52 Killed by lesser vampire at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 12:48 Killed by skeleton magus at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 17:31 Killed by Belumikira the skeleton warrior at level 23 on the 46th Regrowth 123rd year of Ascendancy at 15:09 Killed by fire wyrm at level 23 on the 48th Regrowth 123rd year of Ascendancy at 02:34 Killed by fire wyrm at level 23 on the 48th Regrowth 123rd year of Ascendancy at 08:03 Killed by fire drake at level 23 on the 48th Regrowth 123rd year of Ascendancy at 12:13 Killed by fire wyrm at level 23 on the 48th Regrowth 123rd year of Ascendancy at 16:17 Killed by fire wyrm at level 23 on the 48th Regrowth 123rd year of Ascendancy at 20:22 Killed by lava floor at level 23 on the 49th Regrowth 123rd year of Ascendancy at 00:27 Killed by luminous horror at level 23 on the 49th Regrowth 123rd year of Ascendancy at 09:06 Killed by luminous horror at level 23 on the 49th Regrowth 123rd year of Ascendancy at 13:18 Killed by luminous horror at level 23 on the 49th Regrowth 123rd year of Ascendancy at 17:26 Killed by radiant horror at level 23 on the 50th Regrowth 123rd year of Ascendancy at 22:56 Killed by luminous horror at level 23 on the 51st Regrowth 123rd year of Ascendancy at 03:06 Killed by radiant horror at level 23 on the 51st Regrowth 123rd year of Ascendancy at 07:28 Killed by Isluda the fire wyrm at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 05:02 Killed by Isluda the fire wyrm at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 20:15 Killed by Arota the skeleton warrior at level 23 on the 54th Regrowth 123rd year of Ascendancy at 15:47 Killed by devourer at level 24 on the 57th Regrowth 123rd year of Ascendancy at 02:06 Killed by Silumina the skeleton magus at level 24 on the 57th Regrowth 123rd year of Ascendancy at 18:43 Killed by Zubanne the orc grand summoner at level 24 on the 57th Regrowth 123rd year of Ascendancy at 23:07 Killed by Zubanne the orc grand summoner at level 24 on the 58th Regrowth 123rd year of Ascendancy at 03:15 Killed by Zubanne the orc grand summoner at level 24 on the 58th Regrowth 123rd year of Ascendancy at 07:20 Killed by Islebeth the vampire at level 24 on the 59th Regrowth 123rd year of Ascendancy at 14:46 Killed by Yvasena the king cobra at level 24 on the 60th Regrowth 123rd year of Ascendancy at 11:27 Killed by Yvasena the king cobra at level 24 on the 60th Regrowth 123rd year of Ascendancy at 15:52 Killed by skeleton mage at level 24 on the 60th Regrowth 123rd year of Ascendancy at 21:09 Killed by Salilrasena the elven elite warrior at level 26 on the 68th Regrowth 123rd year of Ascendancy at 13:37 Killed by Gythra the elven tempest at level 26 on the 70th Regrowth 123rd year of Ascendancy at 01:06 Killed by Jimbo at level 26 on the 74th Regrowth 123rd year of Ascendancy at 22:00 Killed by Dinil the thalore at level 27 on the 4th Pyre 123rd year of Ascendancy at 06:02 Killed by Porotha the swarm hive at level 27 on the 9th Pyre 123rd year of Ascendancy at 03:16 Killed by Ssavecor the human at level 28 on the 15th Pyre 123rd year of Ascendancy at 19:27 Killed by Ssavecor the human at level 28 on the 15th Pyre 123rd year of Ascendancy at 23:47 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 48 (base 42) |
| Constitution | 46 (base 30) |
| Magic | 72 (base 50) |
| Willpower | 26 (base 15) |
| Cunning | 11 (base 10) |
Resources
| Life | 724/724 |
| Paradox | 300 |
| Healing Factor | 1 |
| Regeneration | 4.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 30.435789609577 |
| See Invisible | 30.435789609577 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 31 |
| Crit Chance | 23% |
| APR | 18 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (60%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 3 |
| Physical Save | 36 |
| Spell Save | 43 |
| Mental Save | 26 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 52% |
| Confusion Resistance | 45% |
| Silence Resistance | 37% |
| Stun Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.42 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Weapon Folding |
| talent | Secrets of the Eternals |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by blade horror. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 34. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of evasion (14 def, 3 armour) undeterred pair of hardened leather boots of evasion (14 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +14 (+4 eff.) Fatigue: +3% Silence immunity: +37% Confusion immunity: +20% Stun/Freeze immunity: +27% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 11 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Quiver | Emasera the quiver of dragonbone arrows (22/22, 65-91 power, 18 apr) Emasera the quiver of dragonbone arrows (22/22, 65-91 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 65.0 - 91.0 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +6.0% Capacity: 22 On weapon hit: * 20 arcane resource burn Travel speed: +200% Damage (Ranged): +8 physical / +24 temporal / +28 nature Burst (radius 1) on hit: +8 physical Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal alchemist's lamp of the sun ethereal alchemist's lamp of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% darkness Changes damage: +8% light Damage affinity(heal): +5% light Spellpower: +8 (+3 eff.) Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 40.09 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Mag / +3 Con Changes damage: +10% arcane Life regen: +1.90 Damage Shield Power: +8% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | steel ring 'Flashvengeance' steel ring 'Flashvengeance'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +9% mind / +3% light Changes damage: +9% mind Physical save: +8 (+4 eff.) Spell save: +21 (+7 eff.) Mental save: +16 (+8 eff.) Confusion immunity: +25% Maximum stamina: +17.00 Rings can have magical properties. |
| On fingers | Glintlord GlintlordCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes damage: +6% light Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +22.00 Infravision radius: +1 Rings can have magical properties. |
| Around waist | spiritwalker's rough leather belt of recklessness spiritwalker's rough leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Changes stats: +1 Mag Critical mult.: +5.00% Mana each turn: +0.13 Maximum mana: +26.00 A belt that goes around your waist. |
| In main hand | Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
| On hands | hardened leather gloves of the juggernaut (0 def, 2 armour) hardened leather gloves of the juggernaut (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Physical save: +10 (+4 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +28% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | enveloping linen cloak of the voidstalker (7 def, 0 armour) enveloping linen cloak of the voidstalker (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +11% darkness / +10% temporal Physical save: +5 (+2 eff.) Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of perfection (0.12 Chronomancy / Stasis,0.12 Chronomancy / Spacetime Folding) copper amulet of perfection (0.12 Chronomancy / Stasis,0.12 Chronomancy / Spacetime Folding)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent masteries: +0.12 Chronomancy / Stasis +0.12 Chronomancy / Spacetime Folding Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
thaloren hardened leather cap of the depths (0 def, 3 armour) thaloren hardened leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil Changes resistances: +7% blight / +13% cold Allows you to breathe in: water Mental save: +6 (+3 eff.) A cap made of leather. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Jimbo the Shalore Temporal Warden level 25
64th Regrowth 123rd year of Ascendancy at 07:10 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jimbo the Shalore Temporal Warden level 9
5th Dusk 122nd year of Ascendancy at 09:32 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Jimbo the Shalore Temporal Warden level 29
27th Pyre 123rd year of Ascendancy at 22:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jimbo the Shalore Temporal Warden level 15
58th Haze 122nd year of Ascendancy at 08:11 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jimbo the Shalore Temporal Warden level 20
3rd Regrowth 123rd year of Ascendancy at 07:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jimbo the Shalore Temporal Warden level 28
10th Pyre 123rd year of Ascendancy at 16:13 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Jimbo the Shalore Temporal Warden level 19
6th Decay 122nd year of Ascendancy at 21:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jimbo the Shalore Temporal Warden level 10
30th Dusk 122nd year of Ascendancy at 22:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jimbo the Shalore Temporal Warden level 20
8th Decay 122nd year of Ascendancy at 21:52 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Jimbo the Shalore Temporal Warden level 26
73rd Regrowth 123rd year of Ascendancy at 08:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Jimbo the Shalore Temporal Warden level 24
60th Regrowth 123rd year of Ascendancy at 21:09 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Jimbo the Shalore Temporal Warden level 8
2nd Summertide 122nd year of Ascendancy at 12:00 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Jimbo the Shalore Temporal Warden level 12
61st Dusk 122nd year of Ascendancy at 11:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jimbo the Shalore Temporal Warden level 8
10th Mirth 122nd year of Ascendancy at 10:27 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jimbo the Shalore Temporal Warden level 26
69th Regrowth 123rd year of Ascendancy at 15:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jimbo the Shalore Temporal Warden level 17
75th Haze 122nd year of Ascendancy at 06:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Jimbo the Shalore Temporal Warden level 24
61st Regrowth 123rd year of Ascendancy at 01:17 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Jimbo the Shalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 10:51 see stats
Log
Lore found: eighth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: ninth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Jimbo switches his weapons to: Epoch's Curve
Emasera the quiver of dragonbone arrows.
Jimbo deactivates Secrets of the Eternals.
Jimbo activates Secrets of the Eternals.
Jimbo deactivates Weapon Folding.
Jimbo activates Weapon Folding.
Resting starts...
Talent Thread Walk is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
You cannot do that on the world map.
Jimbo deactivates Weapon Folding.
Jimbo deactivates Secrets of the Eternals.
