Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 50 / 202% |
| Size | small |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:27 / 174Killed by skeleton archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 18:49 Killed by VinGG at level 11 on the 10th Mirth 122nd year of Ascendancy at 08:54 Killed by Ce'Nareth the Guardian at level 12 on the 9th Flare 122nd year of Ascendancy at 18:47 Killed by Ce'Nareth the Guardian at level 12 on the 9th Flare 122nd year of Ascendancy at 19:50 Killed by gwelgoroth at level 13 on the 10th Flare 122nd year of Ascendancy at 13:09 Killed by VinGG at level 15 on the 53rd Dusk 122nd year of Ascendancy at 05:13 Killed by Chronolith Twin at level 16 on the 68th Dusk 122nd year of Ascendancy at 06:05 Killed by Chronolith Clone at level 16 on the 68th Dusk 122nd year of Ascendancy at 06:35 Killed by shadow at level 17 on the 75th Dusk 122nd year of Ascendancy at 03:33 Killed by Adatha the vampire at level 18 on the 79th Dusk 122nd year of Ascendancy at 16:22 Killed by Celia at level 18 on the 79th Dusk 122nd year of Ascendancy at 18:24 Killed by Gloleth the master vampire at level 18 on the 79th Dusk 122nd year of Ascendancy at 20:01 Killed by Emelyldarin the skeleton warrior at level 18 on the 79th Dusk 122nd year of Ascendancy at 21:14 Killed by Bethuwyn the vampire at level 18 on the 79th Dusk 122nd year of Ascendancy at 21:42 Killed by Isossra the elder vampire at level 18 on the 79th Dusk 122nd year of Ascendancy at 22:16 Killed by Emiriawen the skeleton warrior at level 18 on the 79th Dusk 122nd year of Ascendancy at 23:39 Killed by Emiriawen the skeleton warrior at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:26 Killed by Emiriawen the skeleton warrior at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:28 Killed by Bethuwyn the vampire at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:10 Killed by lesser vampire at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:15 Killed by Bethuwyn the vampire at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:42 Killed by Isossra the elder vampire at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:57 Killed by Isossra the elder vampire at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:09 Killed by Isossra the elder vampire at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:53 Killed by Cyroyara the skeleton master archer at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:54 Killed by Cyroyara the skeleton master archer at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:30 Killed by ritch flamespitter at level 18 on the 34th Haze 122nd year of Ascendancy at 23:41 Killed by enthralled slave at level 19 on the 47th Haze 122nd year of Ascendancy at 19:25 Killed by lesser vampire at level 20 on the 66th Haze 122nd year of Ascendancy at 19:20 Killed by storm drake at level 21 on the 68th Haze 122nd year of Ascendancy at 18:18 Killed by storm wyrm at level 21 on the 68th Haze 122nd year of Ascendancy at 21:03 Killed by forge-giant at level 21 on the 70th Haze 122nd year of Ascendancy at 03:24 Killed by Emitira the elven mage at level 21 on the 74th Haze 122nd year of Ascendancy at 08:06 Killed by elven corruptor at level 21 on the 74th Haze 122nd year of Ascendancy at 09:10 Killed by giant spider at level 21 on the 74th Haze 122nd year of Ascendancy at 19:16 Killed by Lisyrinne the ghoul at level 21 on the 75th Haze 122nd year of Ascendancy at 04:03 Killed by venom drake at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 06:08 Killed by Arilemina the weaver patriarch at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 22:51 Killed by luminous horror at level 24 on the 74th Regrowth 123rd year of Ascendancy at 08:08 Killed by skeleton master archer at level 24 on the 75th Regrowth 123rd year of Ascendancy at 00:14 Killed by animated mummy wrappings at level 24 on the 75th Regrowth 123rd year of Ascendancy at 01:06 Killed by skeleton mage at level 24 on the 75th Regrowth 123rd year of Ascendancy at 13:21 Killed by Silasemina the bandit at level 24 on the 75th Regrowth 123rd year of Ascendancy at 13:44 Killed by Silasemina the bandit at level 24 on the 75th Regrowth 123rd year of Ascendancy at 15:14 Killed by orc necromancer at level 24 on the 75th Regrowth 123rd year of Ascendancy at 19:33 Killed by armoured skeleton warrior at level 24 on the 75th Regrowth 123rd year of Ascendancy at 20:38 Killed by skeleton archer at level 24 on the 75th Regrowth 123rd year of Ascendancy at 21:56 Killed by elven corruptor at level 24 on the 77th Regrowth 123rd year of Ascendancy at 03:06 Killed by mean looking elven guard at level 24 on the 77th Regrowth 123rd year of Ascendancy at 12:14 Killed by greater multi-hued wyrm at level 26 on the 72nd Pyre 123rd year of Ascendancy at 04:00 Killed by greater multi-hued wyrm at level 26 on the 72nd Pyre 123rd year of Ascendancy at 04:18 Killed by multi-hued drake at level 26 on the 73rd Pyre 123rd year of Ascendancy at 19:33 Killed by greater multi-hued wyrm at level 26 on the 74th Pyre 123rd year of Ascendancy at 01:16 Killed by greater multi-hued wyrm at level 26 on the 74th Pyre 123rd year of Ascendancy at 02:02 Killed by fire drake at level 26 on the 75th Pyre 123rd year of Ascendancy at 17:03 Killed by fire wyrm at level 26 on the 75th Pyre 123rd year of Ascendancy at 17:53 Killed by fire wyrm at level 26 on the 75th Pyre 123rd year of Ascendancy at 18:58 Killed by radiant horror at level 26 on the 75th Pyre 123rd year of Ascendancy at 22:49 Killed by luminous horror at level 26 on the 75th Pyre 123rd year of Ascendancy at 23:48 Killed by Urkis, the High Tempest at level 26 on the 36th Haze 123rd year of Ascendancy at 06:02 Killed by The Master at level 27 on the 26th Regrowth 124th year of Ascendancy at 16:31 Killed by skeleton warrior at level 27 on the 26th Regrowth 124th year of Ascendancy at 17:11 Killed by armoured skeleton warrior at level 27 on the 26th Regrowth 124th year of Ascendancy at 18:17 Killed by Layirin the orc warrior at level 28 on the 39th Regrowth 124th year of Ascendancy at 16:39 Killed by Poloriwe the ninurlhing at level 31 on the 21st Pyre 124th year of Ascendancy at 18:59 Killed by orc pyromancer at level 32 on the 27th Pyre 124th year of Ascendancy at 07:14 Killed by will o' the wisp at level 32 on the 30th Pyre 124th year of Ascendancy at 18:11 Killed by Eilinumima the orc necromancer at level 32 on the 30th Pyre 124th year of Ascendancy at 18:39 Killed by orc blood mage at level 32 on the 30th Pyre 124th year of Ascendancy at 19:43 Killed by Eilinumima the orc necromancer at level 32 on the 30th Pyre 124th year of Ascendancy at 20:43 Killed by skeleton mage at level 32 on the 30th Pyre 124th year of Ascendancy at 21:38 Killed by orc blood mage at level 32 on the 50th Pyre 124th year of Ascendancy at 00:14 Killed by skeleton master archer at level 32 on the 50th Pyre 124th year of Ascendancy at 01:07 Killed by Yvidhena the orc necromancer at level 32 on the 50th Pyre 124th year of Ascendancy at 01:58 Killed by Emulratta the orc necromancer at level 32 on the 53rd Pyre 124th year of Ascendancy at 05:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 53rd Pyre 124th year of Ascendancy at 06:39 Killed by skeleton master archer at level 32 on the 53rd Pyre 124th year of Ascendancy at 08:16 Killed by Ivodheba the necrotic abomination at level 32 on the 53rd Pyre 124th year of Ascendancy at 09:07 Killed by Ivodheba the necrotic abomination at level 33 on the 53rd Pyre 124th year of Ascendancy at 10:18 Killed by skeleton master archer at level 33 on the 53rd Pyre 124th year of Ascendancy at 13:27 Killed by orc corruptor at level 33 on the 59th Pyre 124th year of Ascendancy at 22:49 Killed by orc master wyrmic at level 33 on the 63rd Pyre 124th year of Ascendancy at 07:09 Killed by Belavea the orc elite fighter at level 33 on the 63rd Pyre 124th year of Ascendancy at 07:50 Killed by skeleton mage at level 33 on the 66th Pyre 124th year of Ascendancy at 07:50 Killed by Emelybretta the ninurlhing at level 33 on the 66th Pyre 124th year of Ascendancy at 13:31 Killed by multi-hued drake at level 33 on the 68th Pyre 124th year of Ascendancy at 16:11 Killed by human sun-paladin at level 33 on the 69th Pyre 124th year of Ascendancy at 23:57 Killed by human sun-paladin at level 33 on the 70th Pyre 124th year of Ascendancy at 00:28 Killed by human sun-paladin at level 33 on the 70th Pyre 124th year of Ascendancy at 01:24 Killed by Fyrk, Faeros High Guard at level 34 on the 71st Pyre 124th year of Ascendancy at 19:02 Killed by Isleganne the orc fighter at level 35 on the 73rd Pyre 124th year of Ascendancy at 18:13 Killed by multi-hued drake at level 35 on the 7th Mirth 124th year of Ascendancy at 22:18 Killed by Polirawyn the ice wyrm at level 35 on the 8th Mirth 124th year of Ascendancy at 11:02 Killed by ritch flamespitter at level 35 on the 8th Mirth 124th year of Ascendancy at 21:46 Killed by multi-hued drake at level 35 on the 9th Mirth 124th year of Ascendancy at 01:23 Killed by venom drake at level 35 on the 10th Mirth 124th year of Ascendancy at 15:51 Killed by Beletira the orc summoner at level 35 on the 10th Mirth 124th year of Ascendancy at 18:31 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 1st Summertide 124th year of Ascendancy at 15:43 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 1st Summertide 124th year of Ascendancy at 16:55 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 1st Summertide 124th year of Ascendancy at 17:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 1st Summertide 124th year of Ascendancy at 18:48 Killed by stone golem at level 36 on the 5th Dusk 124th year of Ascendancy at 00:08 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 7th Dusk 124th year of Ascendancy at 02:10 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 7th Dusk 124th year of Ascendancy at 03:41 Killed by Poragatira the orc cryomancer at level 37 on the 8th Dusk 124th year of Ascendancy at 13:46 Killed by orc pyromancer at level 37 on the 26th Dusk 124th year of Ascendancy at 05:25 Killed by Aderana the orc elite berserker at level 37 on the 28th Dusk 124th year of Ascendancy at 20:12 Killed by VinGG at level 37 on the 29th Dusk 124th year of Ascendancy at 12:21 Killed by Cyryth the orc fighter at level 37 on the 29th Dusk 124th year of Ascendancy at 21:36 Killed by naga myrmidon at level 37 on the 30th Dusk 124th year of Ascendancy at 13:21 Killed by daelach at level 37 on the 31st Dusk 124th year of Ascendancy at 04:01 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 31st Dusk 124th year of Ascendancy at 15:10 Killed by Culrukel the Crusher at level 38 on the 32nd Dusk 124th year of Ascendancy at 15:46 Killed by skeleton master archer at level 38 on the 32nd Dusk 124th year of Ascendancy at 19:15 Killed by Gilenne the Neverdead at level 38 on the 32nd Dusk 124th year of Ascendancy at 20:33 Killed by Ce'Nagalle the Silent Death at level 38 on the 34th Dusk 124th year of Ascendancy at 10:19 Killed by orc pyromancer at level 39 on the 1st Time of Equilibrium 124th year of Ascendancy at 17:40 Killed by overpowered greater multi-hued wyrm at level 39 on the 1st Haze 124th year of Ascendancy at 04:11 Killed by multi-hued drake at level 39 on the 1st Haze 124th year of Ascendancy at 04:59 Killed by overpowered greater multi-hued wyrm at level 39 on the 1st Haze 124th year of Ascendancy at 05:49 Killed by overpowered greater multi-hued wyrm at level 39 on the 1st Haze 124th year of Ascendancy at 06:39 Killed by overpowered greater multi-hued wyrm at level 39 on the 1st Haze 124th year of Ascendancy at 07:31 Killed by overpowered greater multi-hued wyrm at level 39 on the 1st Haze 124th year of Ascendancy at 08:28 Killed by overpowered greater multi-hued wyrm at level 39 on the 1st Haze 124th year of Ascendancy at 09:19 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 10:20 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 11:06 Killed by multi-hued drake at level 40 on the 1st Haze 124th year of Ascendancy at 12:13 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 12:48 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 13:16 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 14:01 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 14:36 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 15:42 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Haze 124th year of Ascendancy at 16:26 Killed by Betaremina the Fearsome at level 41 on the 21st Haze 124th year of Ascendancy at 22:12 Killed by Betaremina the Fearsome at level 41 on the 21st Haze 124th year of Ascendancy at 23:01 Killed by orc soldier at level 41 on the 38th Haze 124th year of Ascendancy at 08:30 Killed by Emekira the orc cryomancer at level 41 on the 41st Haze 124th year of Ascendancy at 00:27 Killed by orc cryomancer at level 41 on the 42nd Haze 124th year of Ascendancy at 15:21 Killed by Polusewen the bone giant at level 41 on the 42nd Haze 124th year of Ascendancy at 16:12 Killed by Polusewen the bone giant at level 41 on the 42nd Haze 124th year of Ascendancy at 16:59 Killed by skeleton master archer at level 41 on the 43rd Haze 124th year of Ascendancy at 04:10 Killed by multi-hued drake at level 41 on the 43rd Haze 124th year of Ascendancy at 12:11 Killed by Eilinoyatira the orc soldier at level 42 on the 43rd Haze 124th year of Ascendancy at 22:01 Killed by skeleton archer at level 42 on the 44th Haze 124th year of Ascendancy at 15:51 Killed by Xerana the orc assassin at level 42 on the 44th Haze 124th year of Ascendancy at 17:02 Killed by Elerevena the eternal bone giant at level 42 on the 44th Haze 124th year of Ascendancy at 21:53 Killed by Elerevena the eternal bone giant at level 42 on the 44th Haze 124th year of Ascendancy at 23:01 Killed by Poluldaminor the archlich at level 42 on the 46th Haze 124th year of Ascendancy at 17:32 Killed by Poluldaminor the archlich at level 42 on the 46th Haze 124th year of Ascendancy at 18:16 Killed by Poluldaminor the archlich at level 42 on the 46th Haze 124th year of Ascendancy at 19:10 Killed by Poluldaminor the archlich at level 42 on the 46th Haze 124th year of Ascendancy at 20:37 Killed by Isulrana the eternal bone giant at level 42 on the 49th Haze 124th year of Ascendancy at 00:04 Killed by Isulrana the eternal bone giant at level 42 on the 49th Haze 124th year of Ascendancy at 00:59 Killed by thaurhereg at level 42 on the 49th Haze 124th year of Ascendancy at 02:15 Killed by Isulrana the eternal bone giant at level 42 on the 49th Haze 124th year of Ascendancy at 03:38 Killed by Rozaor the dĂșathedlen at level 43 on the 49th Haze 124th year of Ascendancy at 19:25 Killed by Daddi the shalore at level 43 on the 50th Haze 124th year of Ascendancy at 10:45 Killed by champion of Urh'Rok at level 43 on the 51st Haze 124th year of Ascendancy at 18:13 Killed by VinGG at level 43 on the 51st Haze 124th year of Ascendancy at 18:38 Killed by thaurhereg at level 43 on the 51st Haze 124th year of Ascendancy at 19:58 Killed by Elandar at level 44 on the 52nd Haze 124th year of Ascendancy at 09:03 Killed by champion of Urh'Rok at level 44 on the 52nd Haze 124th year of Ascendancy at 10:14 Killed by Argoniel at level 44 on the 52nd Haze 124th year of Ascendancy at 11:53 Killed by Argoniel at level 44 on the 52nd Haze 124th year of Ascendancy at 12:56 Killed by Argoniel at level 44 on the 52nd Haze 124th year of Ascendancy at 14:35 Killed by Elandar at level 48 on the 52nd Haze 124th year of Ascendancy at 15:37 Killed by Elandar at level 48 on the 52nd Haze 124th year of Ascendancy at 17:03 Killed by Elandar at level 48 on the 52nd Haze 124th year of Ascendancy at 18:27 Killed by Elandar at level 48 on the 52nd Haze 124th year of Ascendancy at 20:02 Killed by Elandar at level 48 on the 52nd Haze 124th year of Ascendancy at 21:24 Killed by uruivellas at level 48 on the 52nd Haze 124th year of Ascendancy at 22:53 Killed by thaurhereg at level 48 on the 53rd Haze 124th year of Ascendancy at 00:05 Killed by VinGG at level 50 on the 53rd Haze 124th year of Ascendancy at 01:35 |
| Antimagic | Follower |
Primary Stats
| Strength | 92.32 (base 56) |
| Dexterity | 105.32 (base 60) |
| Constitution | 45 (base 33) |
| Magic | 18 (base 10) |
| Willpower | 31 (base 20) |
| Cunning | 96.32 (base 37) |
Resources
| Life | 1379/1379 |
| Stamina | 220/220 |
| Equilibrium | 30 |
| Healing Factor | 1.3 |
| Regeneration | 166.10329333165 |
Speed
| Mental | -13.571428571429% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +103% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 94 |
| Crit Chance | 105% |
| APR | 113 |
| Speed | 0.93 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 33% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 40.076 |
| Crit Chance | 33% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (50%) |
| Defense | 65.897175 |
| Ranged Defense | 70.647175 |
| Fatigue | 0 |
| Physical Save | 79.1405 |
| Spell Save | 61.2875 |
| Mental Save | 57.687333333333 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 70% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 253 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -652 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 600 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 67) for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Race / Halfling | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Antimagic Shield |
| talent | Intuitive Shots |
| talent | Slow Motion |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Increases your three highest stats by 17 and keeps you from dying even if your life drops to -580. Heroism |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 37 defense. Evasion |
| beneficial effect | A flow of life spins around the target, regenerating 120.10 life per turn. Regeneration |
| beneficial effect | You gain 26% resistance against arcane. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the lone alchemist from death by Velonor the skeleton warrior. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by VinGG. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by VinGG. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by VinGG. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed snow giant kidney. * You've found the needed vial of fire wyrm saliva. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of squid ink. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed minotaur nose. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of evasion (13 def, 3 armour) wanderer's pair of hardened leather boots of evasion (13 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +13 (+3 eff.) Fatigue: +3% Changes stats: +2 Cun / +1 Con Physical save: +13 (+3 eff.) Mental save: +10 (+3 eff.) It can be used to activate talent Evasion, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 47 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Quiver | deadly quiver of dragonbone arrows of the leech (1/19, 62-86.8 power, 18 apr) deadly quiver of dragonbone arrows of the leech (1/19, 62-86.8 power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * Slows global speed by 13% * leeches stamina from the target Arrows are used with bows to pierce your foes to death. |
| Light source | nightwalker's dwarven lantern of the zealot nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Changes stats: +5 Wil Changes resistances: +3% all Critical mult.: +12.00% Spell save: +11 (+3 eff.) Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Dayspitter' (0 def, 5 armour) drakeskin leather cap 'Dayspitter' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 arcane Changes resistances: +14% fire / +6% light / +15% cold Changes resistances penetration: +15% arcane Changes damage: +12% arcane Light radius: +2 A cap made of leather. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 13 power out of 35/35) : Effective talent level: 2.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Hettoneg HettonegInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +1 Str / +2 Mag / +3 Con Changes resistances: +74% fire Changes damage: +37% fire Reduces incoming crit damage: 10.00% Disarm immunity: +5% Confusion immunity: +5% Life regen: +1.70 Maximum life: +100.00 Healing mod.: +30% Rings can have magical properties. |
| Around waist | Duvyblek the Woevengeance Duvyblek the WoevengeanceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Str / +7 Dex / +6 Wil / +5 Cun Changes resistances: +6% temporal / +3% darkness / +3% fire Physical save: +18 (+4 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+6 eff.) Confusion immunity: +15% Pinning immunity: +15% Only die when reaching: -40.00 life A belt that goes around your waist. |
| In main hand | blazebringer's elven-wood longbow of true flight blazebringer's elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +9 fire When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +5.0% Changes resistances penetration: +9% fire Global speed: +3% Longbows are used to shoot arrows at your foes. |
| On hands | brawler's hardened leather gloves of archery (0 def, 2 armour) brawler's hardened leather gloves of archery (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Armour: +2 Changes stats: +3 Str / +7 Dex / +8 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 3.9 Power cost: 15 out of 20/20. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Beleramira (25 def, 8 armour) Beleramira (25 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Armour: +8 Defense: +25 (+6 eff.) Ranged Defense: +19 (+5 eff.) Fatigue: +6% Damage (Melee): 8 acid / 10 lightning Damage (Ranged): 9 acid / 9 lightning Changes stats: +5 Str / +2 Con Changes resistances: +30% acid / +30% cold / +29% nature / +22% lightning Life regen: +0.60 Maximum stamina: +10.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 22 power out of 60/60) : Effective talent level: 2.0 Power cost: 22 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | voratun amulet 'Glorilralle' voratun amulet 'Glorilralle'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +2 (+0 eff.) Changes resistances penetration: +10% acid Maximum encumbrance: +20 Physical save: +52 (+11 eff.) Spell save: +23 (+6 eff.) Mental save: +25 (+7 eff.) Only die when reaching: -80.00 life Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 12 turns, die at -598)heroism infusion (+7 for 12 turns, die at -598) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. While Heroism is active, you will only die when reaching -598 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+21 for 7 turns, die at -666) heroism infusion of the duelist (+21 for 7 turns, die at -666)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 7 turns. While Heroism is active, you will only die when reaching -666 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 364 over 5 turns) regeneration infusion of the titan (heal 364 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 8; power 22; turns 5; dispells darkness) sun infusion (rad 8; power 22; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 7; power 67; turns 3; dispells darkness) sun infusion of the duelist (rad 7; power 67; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 67) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 7; power 46; turns 4; dispells darkness) sun infusion of the titan (rad 7; power 46; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 23). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 46) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 30%; cure magical) wild infusion of the psychic (resist 30%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 20%; cure mental) wild infusion of the titan (resist 20%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 29 power out of 40/40) : Effective talent level: 2.0 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 226 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Flashbrand the stralite amulet Flashbrand the stralite amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% blight / +15% nature / +6% light Changes resistances penetration: +25% mind Changes damage: +6% light Poison immunity: +32% Disease immunity: +35% Light radius: +1 Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 44 power out of 60/60) : Effective talent level: 2.0 Power cost: 44 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
mindweaver's stralite amulet of vision mindweaver's stralite amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil Mental save: +9 (+3 eff.) Blindness immunity: +26% Confusion immunity: +16% Mindpower: +12 (+4 eff.) Infravision radius: +8 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Ce'Nythra the voratun ring Ce'Nythra the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +20 Fatigue: -8% Changes stats: +10 Str / +2 Con Changes resistances: +36% nature / +2% physical Changes damage: +18% nature Physical save: +15 (+3 eff.) Life regen: +2.00 Stamina each turn: +0.60 Maximum life: +100.00 Healing mod.: +30% Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Pugilism +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.90 cold and 12.85 physical damage (based on Willpower) each turn and knocking opponents back, costing 44 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
savage's gold ring of misery savage's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +1 Cun / +2 Con Spell save: +11 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +19.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
sneakthief's steel ring of darkness (+20%) sneakthief's steel ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Cun / +4 Dex Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
treant's gold ring of frost (+8%) treant's gold ring of frost (+8%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% blight / +26% cold / +7% nature Changes damage: +13% cold Poison immunity: +15% Disease immunity: +12% Rings can have magical properties. |
treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +5% nature / +8% blight Poison immunity: +14% Disease immunity: +22% Life regen: +1.00 Maximum life: +63.00 Healing mod.: +17% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial drakeskin leather sling of true flightglacial drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +16 cold When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +11.0% Armour: +12 Changes resistances penetration: +10% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone starstaff of illumination (30-36 power, 6 apr, light element)lifebinding dragonbone starstaff of illumination (30-36 power, 6 apr, light element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+2 eff.) Effects on melee hit: * 18% chance to blind Changes stats: +6 Con Changes damage: +30% light Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +22 (+4 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +22% It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 36.77 light damage. Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt 'Blindblight' drakeskin leather belt 'Blindblight'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 12 acid Changes stats: +5 Str / +6 Con Changes resistances: +21% acid / +10% fire / +9% lightning / +7% cold Changes resistances penetration: +10% darkness Changes damage: +9% darkness Physical save: +26 (+5 eff.) Mindpower: +3 (+1 eff.) Size category: +1 A belt that goes around your waist. |
reinforced hardened leather belt of burglary reinforced hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Changes stats: +3 Dex / +4 Cun / +7 Lck Trap disarming bonus: +11 Stealth bonus: +7 Physical save: +13 (+3 eff.) Infravision radius: +4 A belt that goes around your waist. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 21 power out of 28/28) : Effective talent level: 2.0 Power cost: 21 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 33.32 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
shadow elven-silk cloak of implacability (3 def, 0 armour) shadow elven-silk cloak of implacability (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +18% darkness Changes resistances penetration: +14% darkness Changes damage: +20% darkness Stealth bonus: +25 Physical save: +15 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Camugen' (0 def, 13 armour) pair of drakeskin leather boots 'Camugen' (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes resistances: +9% cold Mental save: +16 (+5 eff.) Cut immunity: +15% Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 18 power out of 24/24) : Effective talent level: 2.0 Power cost: 18 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 327.47 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of fortune (0 def, 5 armour)bladed voratun helm of fortune (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +4 Str / +14 Lck Spell crit. chance: +5% Mental crit. chance: +8% It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 446.8 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren hardened leather cap of precognition (7 def, 3 armour) thaloren hardened leather cap of precognition (7 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +3 Defense: +7 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 12% chance to gain 10% of a turn Changes stats: +4 Cun / +3 Wil Changes resistances: +7% blight Mental save: +7 (+2 eff.) A cap made of leather. |
cleansing drakeskin leather armour of the wind (15 def, 8 armour) cleansing drakeskin leather armour of the wind (15 def, 8 armour)Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Armour: +8 Defense: +15 (+4 eff.) Fatigue: +8% Changes resistances: +15% nature / +16% blight Stamina each turn: +1.00 Chance to avoid any damage: +4% It can be used to activate talent Second Wind, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
tempestuous reinforced leather armour of acid resistance (20 def, 7 armour) tempestuous reinforced leather armour of acid resistance (20 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +20 (+5 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +15% lightning / +15% cold / +21% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. living voratun shield of crushing (12 def, 3 armour, 216 block)living voratun shield of crushing (12 def, 3 armour, 216 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 17 nature Changes resistances: +17% nature / +16% blight Talent granted: +5 Block Maximum life: +102.00 Handheld deflection devices. |
Dagadethad the Cinderstalker (21/21, 43.5-60.9 power, 14 apr) Dagadethad the Cinderstalker (21/21, 43.5-60.9 power, 14 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * wounds the target Damage (Ranged): +17 temporal / +12 physical / +16 darkness / +12 bleed Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +16 fire Damage against: +14% Living Arrows are used with bows to pierce your foes to death. |
Isuwe the Flamestinger (22/22, 41-57.4 power, 14 apr) Isuwe the Flamestinger (22/22, 41-57.4 power, 14 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 On weapon hit: * 10% chance to crush the target * 25% chance to put talents on cooldown Damage (Ranged): +13 gravity / +16 arcane / +12 blight Burst (radius 1) on hit: +4 fire Arrows are used with bows to pierce your foes to death. |
hateful quiver of elven-wood arrows of amnesia (19/19, 44-61.6 power, 14 apr) hateful quiver of elven-wood arrows of amnesia (19/19, 44-61.6 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +9 darkness Damage against: +9% Living Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of persecution (20/20, 45.5-63.7 power, 14 apr) quiver of elven-wood arrows of persecution (20/20, 45.5-63.7 power, 14 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * disrupts spell-casting Damage against: +5% Unnatural Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of warping (22/22, 44-61.6 power, 14 apr) quiver of elven-wood arrows of warping (22/22, 44-61.6 power, 14 apr)Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +7 temporal / +7 physical Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of amnesia (16/16, 31-43.4 power, 10 apr) quiver of yew arrows of amnesia (16/16, 31-43.4 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.0 - 43.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 16 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows of daylight (47/47, 45.5-63.7 power, 20 apr) sentry's quiver of elven-wood arrows of daylight (47/47, 45.5-63.7 power, 20 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +2.5% Capacity: 47 Turns elapse between self-loadings: 4 Damage (Ranged): +9 light Damage against: +9% Undead Arrows are used with bows to pierce your foes to death. |
slimey-burst quiver of elven-wood arrows of erosion (20/20, 45-63 power, 14 apr) slimey-burst quiver of elven-wood arrows of erosion (20/20, 45-63 power, 14 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 Damage (Ranged): +6 nature / +9 temporal Burst (radius 1) on hit: +9 nature slow Burst (radius 2) on crit: +17 nature slow Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
436 alchemist agate 436 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Chalohir the Scorchrip (dig speed 16 turns) Chalohir the Scorchrip (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 fire Changes stats: +2 Str Changes resistances penetration: +15% acid Changes damage: +6% fire Maximum life: +30.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Malilar' (dig speed 23 turns) dwarven-steel pickaxe 'Malilar' (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8 physical Changes stats: +2 Str / +2 Mag / +1 Con Maximum encumbrance: +30 Infravision radius: +2 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Duathelpall' (dig speed 3 turns) voratun pickaxe 'Duathelpall' (dig speed 3 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +8 (+2 eff.) Effects on melee hit: * 44% chance to inflict damage reduction Changes stats: +3 Str Changes resistances: +25% darkness / +8% fire Changes damage: +3% blight / +21% fire / +15% mind Critical mult.: +20.00% Mental save: +14 (+4 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of clarity alchemist's lamp of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +8 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of the zealot alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+2 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright dwarven lantern of the zealot bright dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +9 (+2 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+2 eff.) Maximum life: +42.00 Light radius: +3 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4) Rod of Spydric Poison (4/4)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 272.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 18 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
warded dwarven-steel torque of charged psionic shield [power 81] (15 cooldown) warded dwarven-steel torque of charged psionic shield [power 81] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +2 physical / +2 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing 'Phlegmzeal' [power 195] (15 cooldown) elven-wood totem of healing 'Phlegmzeal' [power 195] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +3% nature Changes resistances penetration: +5% mind Changes damage: +6% mind / +3% nature Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Mental save: +20 (+6 eff.) It can be used to heal a target within range 7 (Willpower) for 195, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
natural yew totem of thorny skin [power 40] (15 cooldown) natural yew totem of thorny skin [power 40] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50%, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By VinGG the Halfling Archer level 28
29th Regrowth 124th year of Ascendancy at 04:26 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By VinGG the Halfling Archer level 37
7th Dusk 124th year of Ascendancy at 04:49 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By VinGG the Halfling Archer level 19
52nd Haze 122nd year of Ascendancy at 22:50 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By VinGG the Halfling Archer level 32
23rd Pyre 124th year of Ascendancy at 21:01 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By VinGG the Halfling Archer level 39
1st Haze 124th year of Ascendancy at 04:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By VinGG the Halfling Archer level 31
19th Pyre 124th year of Ascendancy at 02:28 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By VinGG the Halfling Archer level 38
59th Dusk 124th year of Ascendancy at 11:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By VinGG the Halfling Archer level 18
76th Dusk 122nd year of Ascendancy at 20:47 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By VinGG the Halfling Archer level 29
47th Regrowth 124th year of Ascendancy at 10:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By VinGG the Halfling Archer level 41
43rd Haze 124th year of Ascendancy at 09:48 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By VinGG the Halfling Archer level 15
66th Dusk 122nd year of Ascendancy at 06:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By VinGG the Halfling Archer level 16
67th Dusk 122nd year of Ascendancy at 13:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By VinGG the Halfling Archer level 26
36th Haze 123rd year of Ascendancy at 06:19 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By VinGG the Halfling Archer level 42
47th Haze 124th year of Ascendancy at 23:28 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By VinGG the Halfling Archer level 41
21st Haze 124th year of Ascendancy at 23:00 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By VinGG the Halfling Archer level 11
10th Mirth 122nd year of Ascendancy at 08:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By VinGG the Halfling Archer level 40
1st Haze 124th year of Ascendancy at 17:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By VinGG the Halfling Archer level 10
8th Mirth 122nd year of Ascendancy at 16:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By VinGG the Halfling Archer level 20
64th Haze 122nd year of Ascendancy at 08:25 see stats
Level 30 (Exploration mode)
Got a character to level 30.By VinGG the Halfling Archer level 30
47th Regrowth 124th year of Ascendancy at 10:57 see stats
Level 40 (Exploration mode)
Got a character to level 40.By VinGG the Halfling Archer level 40
1st Haze 124th year of Ascendancy at 10:12 see stats
Level 50 (Exploration mode)
Got a character to level 50.By VinGG the Halfling Archer level 50
53rd Haze 124th year of Ascendancy at 01:34 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By VinGG the Halfling Archer level 37
31st Dusk 124th year of Ascendancy at 16:07 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By VinGG the Halfling Archer level 13
3rd Dusk 122nd year of Ascendancy at 01:40 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By VinGG the Halfling Archer level 50
53rd Haze 124th year of Ascendancy at 01:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By VinGG the Halfling Archer level 26
75th Pyre 123rd year of Ascendancy at 17:45 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By VinGG the Halfling Archer level 30
9th Pyre 124th year of Ascendancy at 08:40 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By VinGG the Halfling Archer level 48
53rd Haze 124th year of Ascendancy at 01:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By VinGG the Halfling Archer level 24
74th Regrowth 123rd year of Ascendancy at 08:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By VinGG the Halfling Archer level 7
79th Pyre 122nd year of Ascendancy at 07:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By VinGG the Halfling Archer level 38
31st Dusk 124th year of Ascendancy at 22:53 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By VinGG the Halfling Archer level 21
75th Haze 122nd year of Ascendancy at 03:29 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By VinGG the Halfling Archer level 19
48th Haze 122nd year of Ascendancy at 17:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By VinGG the Halfling Archer level 12
3rd Flare 122nd year of Ascendancy at 09:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By VinGG the Halfling Archer level 28
41st Regrowth 124th year of Ascendancy at 14:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By VinGG the Halfling Archer level 18
4th Haze 122nd year of Ascendancy at 07:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By VinGG the Halfling Archer level 27
26th Regrowth 124th year of Ascendancy at 19:17 see stats
Log
VinGG evades Elandar.
VinGG uses Scatter Shot.
Talent Steady Shot is ready to use.
Elandar is no longer illuminated.
VinGG performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 49 [VinGG].
VinGG has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 50 [VinGG].
VinGG has 16 stat point(s), 6 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
New Achievement: Level 50 (Exploration mode)!
VinGG's Scatter Shot hits Elandar for 372 physical damage.
VinGG's Scatter Shot killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
VinGG stops regenerating health quickly.
VinGG deactivates Slow Motion.
VinGG is no longer attuned.
VinGG deactivates Antimagic Shield.
VinGG deactivates Aim.
VinGG is no longer evading attacks.
VinGG deactivates Intuitive Shots.
