Orcher the level 12 Orc Archer by roomba12

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceOrc
ClassArcher
Level / Exp12 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 26)
Dexterity38 (base 37)
Constitution11 (base 10)
Magic9 (base 10)
Willpower14 (base 10)
Cunning18 (base 12)

Resources

Life282/282
Stamina113/113
Healing Factor1.1082872928177
Regeneration3.6019337016575

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth27.155423598945
See Invisible25.155423598945
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage83
Accuracy44
Crit Chance5%
APR14
Speed0.80

Offense: Spell

Spellpower9
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)8 (49.309173272933%)
Defense34
Ranged Defense34
Fatigue0
Physical Save30
Spell Save8
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
1/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Archery training1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
1/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
3/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
1/5

Effects

talent
talent

Quests

active
done
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Orcher the Orc Archer level 10
18th Retaking 124th year of Ascendancy at 20:04
see stats

Log

Sunwall guard's Attack is interrupted by the shot!

Orcher uses Headshot.

Orcher uses Pin Down.

Sunwall guard shrugs off the effect 'Pinned to the ground'!
Orcher's Sentinel performs a ranged critical strike against Sunwall guard!
Sunwall guard's Block is disrupted by the shot!

Orcher's Pin Down hits Sunwall guard for
142 physical, 18 lightning (160 total damage).
Orcher's Sentinel hits Sunwall guard for
37 physical, 18 lightning, 9 lightning (64 total damage).

Orcher shoots!

Orcher's Shoot performs a ranged critical strike against Sunwall guard!
Orcher's Shoot hits Sunwall guard for
262 physical damage.
Orcher's Shoot killed Sunwall guard!

Resting starts...

Talent Steady Shot is ready to use.
Talent Pin Down is ready to use.
Talent Fragmentation Shot is ready to use.
Talent Sentinel is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Orcher picks up (w.):
focusing woollen robe of the mind (+11%) (0 def, 0 armour).
Orcher picks up (o.):
mighty ash longbow.
Orcher picks up (a.):
medical injector implant of the psychic (efficiency 90% / cooldown 57%).
There is a way to the next level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Orcher deactivates Trained Reactions.

Orcher deactivates Intuitive Shots.