Log
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
HOORAGH uses Infusion: Regeneration.
HOORAGH starts regenerating health quickly.
Resting starts...
Talent Healing Light is ready to use.
HOORAGH stops regenerating health quickly.
Rested for 5 turns (stop reason: all resources and life at maximum).
Talent Infusion: Regeneration is ready to use.
Greater faeros casts Flame.
Poisoned deep water hits greater faeros for 6 nature damage.
Ran for 8 turns (stop reason: hostile spotted to the north (greater faeros - offscreen)).
Poisoned deep water hits greater faeros for 8 nature damage.
Poisoned deep water hits greater faeros for 7 nature damage.
Poisoned deep water hits greater faeros for 6 nature damage.
HOORAGH hits treant for 77 physical, 11 cold, 14 arcane, 41 physical, 15 lightning, 14 arcane damage (total 168.16).
Treant hits HOORAGH for 17 physical damage.
HOORAGH hits treant for 10 arcane, 11 cold, 14 lightning, 12 light, 29 nature, 11 cold, 14 arcane, 16 nature, 15 lightning, 14 arcane damage (total 140.00).
Treant hits HOORAGH for 17 physical damage.
HOORAGH hits treant for 10 arcane, 11 cold, 14 lightning, 12 light, 33 nature, 11 cold, 14 arcane, 15 nature, 15 lightning, 14 arcane damage (total 143.40).
Saving done.
Character control switched to frail mouse.