










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 50 / 1380% |
| Size | medium |
| Lifes / Deaths | Killed by Salama the black jelly at level 18 on the 57th Haze 122nd year of Ascendancy at 12:42 0 / 8Killed by orc corruptor at level 33 on the 71st Pyre 123rd year of Ascendancy at 17:04 Killed by K2 at level 50 on the 36th Regrowth 124th year of Ascendancy at 22:35 Killed by Doomed Shade of K2 at level 50 on the 13rd Pyre 124th year of Ascendancy at 10:37 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 124th year of Ascendancy at 18:27 Killed by Atamathon the Giant Golem at level 50 on the 51st Pyre 124th year of Ascendancy at 00:16 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 77th Pyre 124th year of Ascendancy at 07:50 Killed by K2 at level 50 on the 77th Pyre 124th year of Ascendancy at 08:17 |
Primary Stats
| Strength | 28 (base 11) |
| Dexterity | 26 (base 15) |
| Constitution | 70 (base 60) |
| Magic | 124 (base 64) |
| Willpower | 102 (base 64) |
| Cunning | 82 (base 35) |
Resources
| Life | 1188/1188 |
| Paradox | 250 |
| Healing Factor | 1.375 |
| Regeneration | 0.34375000000001 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | -9.9920072216264E-13% |
| Movement | -66.666666666665% |
| Spell | -9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -10 |
| Infravision | 18 |
| See Stealth | 25 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 22 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +34% |
| Temporal | +99% |
| Physical | +23% |
| Fire | +29% |
| All | +14% |
Offense: Damage Penetration
| Lightning | +20% |
| Temporal | +73% |
| Physical | +23% |
| Darkness | +25% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 52.646634346648 (30%) |
| Defense | 35 |
| Ranged Defense | 40 |
| Fatigue | 4 |
| Physical Save | 35 |
| Spell Save | 51 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 39%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 67%( 70%) |
| Lightning | + 54%( 70%) |
| Physical | + 38%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 57% |
| Confusion Resistance | 66% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 78% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 720 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1110.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 9 turns. While Heroism is active, you will only die when reaching -696 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 178 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Gravity | 1.51 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.21 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Gravity Locus |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by K2. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by K2. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1047. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed electric eel tail. * You've found the needed ice wyrm tooth. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. * You've found the needed vampire lord fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed multi-hued wyrm scale. * You've found the needed snow giant kidney. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of uncanny dodging (6 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +6 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Silence- +50% Confus- +36% Stun/Frz- +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Airthorn the dwarven lantern1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +4 Str +8 Mag +22 Cun dps ---------- Res.pen +5% lightning +15% all Apr +13 ----- def ----- Resists +18% lightning Mind.save +15 (+4 eff.) ---------- misc Light -12 Infravis +18 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.3 Pwr.cost 14 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 5 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 445.76 temporal and 300.16 darkness damage (based on Magic). Uses 18 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | painweaver's voratun ring of fire (+30%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +14 (+7 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +7% all +15% fire ----- def ----- Resists +30% fire Rings can have magical properties. |
| On fingers | solipsist's voratun ring of time (+15%)0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Rings can have magical properties. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | ancient woollen robe of Angolwen (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +8 Mag dps ---------- Spell.pwr +9 (+2 eff.) S.pwr/crit +4 Dmg.mod +9% physical +10% temporal Res.pen +8% physical +8% temporal ----- def ----- Anom.red +10 Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Yvawen' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +10 Res.pen +10% temporal ----- def ----- Defense +2 (+1 eff.) Resists +8% acid +7% fire +7% cold +8% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet of perfection (0.21 Chronomancy / Gravity,0.21 Technique / Combat training)0.1 T4 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.21 Chronomancy/Gravity +0.21 Technique/Combat training Amulets can have magical properties. |
Inventory
movement infusion of the wizard (1025% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1025% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
grounding voratun amulet of strength (+4)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +22% lightning Stun/Frz- +34% Amulets can have magical properties. |
stabilizing voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +12% blight +11% fire ----- def ----- Resists +20% temporal Pinning- +48% Knockbk- +50% Amulets can have magical properties. |
starlit voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +19% light +18% darkness Blind- +58% ---------- misc Infravis +2 Sight +2 See.Invis +11 Amulets can have magical properties. |
vitalizing stralite amulet of perfection (0.34 Corruption / Hexes,0.34 Chronomancy / Chronomancy)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +17 (+7 eff.) Max.HP +57.00 HP.reg +1.20 ---------- misc Masteries +0.34 Chronomancy/Chronomancy +0.34 Corruption/Hexes Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glitterstriker the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +13 Cun +8 Dex dps ---------- Res.pen +20% light +10% fire Acc +15 (+8 eff.) ----- def ----- Max.HP +50.00 HP.reg +4.80 Disarm- +46% Pinning- +40% Stun/Frz- +47% Knockbk- +47% ---------- misc Infravis +3 Telepathy Humanoid/Orc Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +8% physical Acc +10 (+5 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+3 eff.) Fatigue -15% Phys.save +45 (+17 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 248.10 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +11 (+5 eff.) ----- def ----- Max.HP +63.00 HP.reg +1.80 Heal.mod +27% Rings can have magical properties. |
mule's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+6 eff.) Apr +14 ----- def ----- Defense +13 (+6 eff.) Fatigue -7% ---------- misc Max.enc +35 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
painweaver's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +6% all ----- def ----- Resists +24% acid +13% fire +17% cold +19% lightning Rings can have magical properties. |
pixie's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +9 (+2 eff.) Acc +11 (+6 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
savior's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +12 ----- def ----- Defense +10 (+5 eff.) Phys.save +9 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
solipsist's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +14 Max.HP +71.00 HP.reg +1.20 Heal.mod +23% Rings can have magical properties. |
greater dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +5% Spell.pwr +27 (+6 eff.) Dmg.mod +30% darkness +30% temporal +30% light +30% physical ---------- misc Max.mana +95.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.crit +5% A belt that goes around your waist. |
grounding drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +5 Lck ----- def ----- Resists +10% lightning +9% temporal Stealth +6 ---------- misc T.Disarm +9 Infravis +6 A belt that goes around your waist. |
Cuthileg the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Cun dps ---------- Spell.crit +2% Crit.mult +10.00% ----- def ----- Defense +2 (+1 eff.) Spell.save +36 (+11 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% nature +20% cold -30% arcane +20% fire Res.Cap +10% lightning +10% darkness +10% nature +10% cold -30% arcane +10% fire Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 45 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
ancient silk robe of protection (6 def, 3 armour)2.0 T4 cloth armor [Ego+] Arcane/Master While equipped: Stats +7 Mag dps ---------- Dmg.mod +6% physical +9% temporal Res.pen +9% physical +8% temporal ----- def ----- Armour +3 Defense +6 (+3 eff.) Phys.save +20 (+8 eff.) Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of time (+15%) (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Defense +5 (+3 eff.) Resists +15% temporal +23% mind +15% darkness Phys.save +20 (+8 eff.) Spell.save +13 (+5 eff.) Mind.save +28 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of Angolwen (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +4 Mag dps ---------- Mind.crit +2% Spell.pwr +6 (+1 eff.) Mind.pwr +4 (+1 eff.) S.pwr/crit +4 ----- def ----- Defense +3 (+2 eff.) Mind.save +22 (+6 eff.) Silence- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
undeterred pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +4 Fatigue +3% Spell.save +2 (+1 eff.) Silence- +32% Confus- +28% Stun/Frz- +27% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
starseer's elven-silk wizard hat of earthrunes (3 def, 3 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Con dps ---------- Dmg.mod +14% physical +12% temporal +12% darkness +7% light ----- def ----- Armour +3 Defense +3 (+2 eff.) Stone Wall: Puts all charms on 72 cooldown Level 1.0 Pwr.cost 72 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 158.42 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
389 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yarodemnir the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Res.pen +25% blight Acc +2 (+1 eff.) ----- def ----- Armour +3 Defense +7 (+4 eff.) Resists +9% physical Phys.save +27 (+11 eff.) Spell.save +31 (+10 eff.) Mind.save +26 (+7 eff.) Max.HP +160.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Tarrodir'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +6% blight Spell.save +30 (+10 eff.) Cut- +10% Knockbk- +30% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +5% darkness ---------- misc Light +6 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 31 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing dwarven lantern of illusion1.0 T5 lite [Ego++] Master/Psionic While equipped: dps ---------- Res.pen +14% all Apr +11 ----- def ----- Defense +11 (+5 eff.) Phys.save +20 (+8 eff.) Spell.save +16 (+6 eff.) Mind.save +20 (+5 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+3 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
60 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quiet voratun torque of kinetic psionic shield [power 141] (18 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 141 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Mayuriadhessra the Scaldorder (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Dex +4 Mag +4 Wil +6 Cun +4 Con dps ---------- Dmg.mod +3% acid +12% fire Res.pen +10% acid Acc +9 (+5 eff.) Apr +10 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +3 (+2 eff.) Resists +3% mind +12% fire Spell.save +12 (+4 eff.) Mind.save +15 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashstun (33 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +12 Wil +11 Mag dps ---------- Spell.crit +8% Dmg.mod +15% arcane +6% lightning Res.pen +10% arcane On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Defense +33 (+13 eff.) Resists +6% lightning Phys.save +24 (+10 eff.) Spell.save +15 (+5 eff.) ---------- misc Max.mana +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubuwyn the elven-silk cloak (3 def, 6 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +16 Mag +15 Wil +4 Con dps ---------- Spell.crit +22% Crit.mult +30.00% Spell.pwr +10 (+2 eff.) Dmg.mod +15% arcane +15% blight Res.pen +12% arcane Apr +2 Melee Ret 8 blight ----- def ----- Armour +6 Defense +3 (+2 eff.) Resists +6% blight ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By K2 the Cornac Paradox Mage level 31
36th Pyre 123rd year of Ascendancy at 22:55 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By K2 the Cornac Paradox Mage level 36
7th Mirth 123rd year of Ascendancy at 14:32 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By K2 the Cornac Paradox Mage level 39
52nd Dusk 123rd year of Ascendancy at 07:33 see stats
Arachnophobia
Destroyed the spydric menace.By K2 the Cornac Paradox Mage level 37
6th Flare 123rd year of Ascendancy at 02:33 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By K2 the Cornac Paradox Mage level 50
31st Pyre 124th year of Ascendancy at 15:29 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By K2 the Cornac Paradox Mage level 43
49th Haze 123rd year of Ascendancy at 07:18 see stats
Best album ever!
Removed 89 beneficial effects from enemies via Disintegration.By K2 the Cornac Paradox Mage level 26
18th Pyre 123rd year of Ascendancy at 07:20 see stats
Brave new world
Went to the Far East and took part in the war.By K2 the Cornac Paradox Mage level 33
53rd Pyre 123rd year of Ascendancy at 04:51 see stats
Bringer of Doom
Killed a Bringer of Doom.By K2 the Cornac Paradox Mage level 24
1st Pyre 123rd year of Ascendancy at 01:13 see stats
Clone War
Destroyed your own Shade.By K2 the Cornac Paradox Mage level 50
13rd Pyre 124th year of Ascendancy at 12:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By K2 the Cornac Paradox Mage level 13
34th Dusk 122nd year of Ascendancy at 08:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By K2 the Cornac Paradox Mage level 32
49th Pyre 123rd year of Ascendancy at 07:05 see stats
Dragon's Greed
Amassed 8000 gold pieces.By K2 the Cornac Paradox Mage level 48
6th Allure 124th year of Ascendancy at 03:04 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By K2 the Cornac Paradox Mage level 23
38th Regrowth 123rd year of Ascendancy at 19:23 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By K2 the Cornac Paradox Mage level 50
37th Regrowth 124th year of Ascendancy at 02:03 see stats
Exterminator
Killed 1000 creatures.By K2 the Cornac Paradox Mage level 17
56th Haze 122nd year of Ascendancy at 20:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By K2 the Cornac Paradox Mage level 22
37th Regrowth 123rd year of Ascendancy at 21:25 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By K2 the Cornac Paradox Mage level 50
29th Regrowth 124th year of Ascendancy at 07:41 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By K2 the Cornac Paradox Mage level 38
9th Dusk 123rd year of Ascendancy at 22:08 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By K2 the Cornac Paradox Mage level 23
44th Regrowth 123rd year of Ascendancy at 20:43 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By K2 the Cornac Paradox Mage level 50
31st Pyre 124th year of Ascendancy at 19:35 see stats
Level 10
Got a character to level 10.By K2 the Cornac Paradox Mage level 10
8th Flare 122nd year of Ascendancy at 19:04 see stats
Level 20
Got a character to level 20.By K2 the Cornac Paradox Mage level 20
79th Haze 122nd year of Ascendancy at 07:44 see stats
Level 30
Got a character to level 30.By K2 the Cornac Paradox Mage level 30
32nd Pyre 123rd year of Ascendancy at 18:00 see stats
Level 40
Got a character to level 40.By K2 the Cornac Paradox Mage level 40
75th Dusk 123rd year of Ascendancy at 07:01 see stats
Level 50
Got a character to level 50.By K2 the Cornac Paradox Mage level 50
8th Regrowth 124th year of Ascendancy at 11:27 see stats
Orcrist
Killed the leaders of the Orc Pride.By K2 the Cornac Paradox Mage level 50
27th Regrowth 124th year of Ascendancy at 10:33 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By K2 the Cornac Paradox Mage level 50
37th Regrowth 124th year of Ascendancy at 02:02 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By K2 the Cornac Paradox Mage level 48
1st Allure 124th year of Ascendancy at 11:49 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By K2 the Cornac Paradox Mage level 14
76th Dusk 122nd year of Ascendancy at 09:15 see stats
Size is everything
Did over 1500 damage in one attack.By K2 the Cornac Paradox Mage level 50
50th Pyre 124th year of Ascendancy at 18:24 see stats
Size matters
Did over 600 damage in one attack.By K2 the Cornac Paradox Mage level 28
26th Pyre 123rd year of Ascendancy at 04:49 see stats
Sliders
Activated a portal using the Orb of Many Ways.By K2 the Cornac Paradox Mage level 33
49th Pyre 123rd year of Ascendancy at 09:18 see stats
That was close
Killed your target while having only 1 life left.By K2 the Cornac Paradox Mage level 31
35th Pyre 123rd year of Ascendancy at 00:06 see stats
The Arena
Unlocked Arena mode.By K2 the Cornac Paradox Mage level 8
7th Mirth 122nd year of Ascendancy at 20:36 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By K2 the Cornac Paradox Mage level 23
44th Regrowth 123rd year of Ascendancy at 21:10 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By K2 the Cornac Paradox Mage level 21
12nd Regrowth 123rd year of Ascendancy at 22:49 see stats
The secret city
Discovered the truth about mages.By K2 the Cornac Paradox Mage level 10
11st Dusk 122nd year of Ascendancy at 01:44 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By K2 the Cornac Paradox Mage level 39
28th Dusk 123rd year of Ascendancy at 06:23 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By K2 the Cornac Paradox Mage level 21
12nd Regrowth 123rd year of Ascendancy at 11:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By K2 the Cornac Paradox Mage level 29
31st Pyre 123rd year of Ascendancy at 06:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By K2 the Cornac Paradox Mage level 19
75th Haze 122nd year of Ascendancy at 08:03 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By K2 the Cornac Paradox Mage level 30
34th Pyre 123rd year of Ascendancy at 06:54 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By K2 the Cornac Paradox Mage level 5
78th Pyre 122nd year of Ascendancy at 12:53 see stats
Log
From the brink of death you seem to be yanked to another plane.
Saving game...
Linaniil, Supreme Archmage of Angolwen hits K2 for (82 dissipated), 578 fire, (82 dissipated), 657 physical (1235 total damage).
Linaniil, Supreme Archmage of Angolwen hits Pyromancer for 1009 fire damage.
K2 the level 50 cornac paradox mage was decapitated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
Saving done.
Resting starts...
Talent Stop is ready to use.
Talent Dust to Dust is ready to use.
Talent Gravity Spike is ready to use.
Talent Repulsion Blast is ready to use.
Talent Seal Fate is ready to use.
Talent Gravity Well is ready to use.
Talent Matter Weaving is ready to use.
Talent Gravity Locus is ready to use.
Talent Disintegration is ready to use.
Talent Entropy is ready to use.
Talent Energy Decomposition is ready to use.
Talent Time Shield is ready to use.
Talent Meteoric Crash is ready to use.
K2 activates Gravity Locus.
K2 activates Disintegration.
K2 activates Matter Weaving.
K2 activates Energy Decomposition.
Rested for 10 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...













































































































