








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 35 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by carrion worm mass at level 16 on the 18th Dusk 122nd year of Ascendancy at 16:28 / 111Killed by Beledavena the large white snake at level 16 on the 20th Dusk 122nd year of Ascendancy at 13:18 Killed by Unoleli the halfling at level 23 on the 1st Allure 123rd year of Ascendancy at 13:43 Killed by Eledalaith the Guardian at level 24 on the 37th Regrowth 123rd year of Ascendancy at 01:45 Killed by Emeletha the Guardian at level 24 on the 37th Regrowth 123rd year of Ascendancy at 13:03 Killed by freezing trap at level 24 on the 38th Regrowth 123rd year of Ascendancy at 08:23 Killed by Lisarana the rogue sapper at level 24 on the 38th Regrowth 123rd year of Ascendancy at 17:13 Killed by freezing trap at level 24 on the 38th Regrowth 123rd year of Ascendancy at 17:58 Killed by Lisarana the rogue sapper at level 24 on the 38th Regrowth 123rd year of Ascendancy at 19:55 Killed by Lisarana the rogue sapper at level 24 on the 38th Regrowth 123rd year of Ascendancy at 21:03 Killed by Lisarana the rogue sapper at level 24 on the 38th Regrowth 123rd year of Ascendancy at 22:08 Killed by freezing trap at level 24 on the 38th Regrowth 123rd year of Ascendancy at 23:18 Killed by Lisarana the rogue sapper at level 24 on the 39th Regrowth 123rd year of Ascendancy at 01:10 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 06:40 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 08:13 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 09:25 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 10:57 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 11:57 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 13:27 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 14:32 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 16:12 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 17:57 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 18:48 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 19:33 Killed by Glitira the copperhead snake at level 24 on the 39th Regrowth 123rd year of Ascendancy at 20:35 Killed by armoured skeleton warrior at level 24 on the 40th Regrowth 123rd year of Ascendancy at 01:21 Killed by Sthbeki the quasit at level 24 on the 40th Regrowth 123rd year of Ascendancy at 02:17 Killed by armoured skeleton warrior at level 24 on the 40th Regrowth 123rd year of Ascendancy at 04:14 Killed by armoured skeleton warrior at level 24 on the 40th Regrowth 123rd year of Ascendancy at 04:52 Killed by armoured skeleton warrior at level 24 on the 40th Regrowth 123rd year of Ascendancy at 05:52 Killed by armoured skeleton warrior at level 24 on the 40th Regrowth 123rd year of Ascendancy at 07:51 Killed by Glolravea the elven cultist at level 24 on the 79th Regrowth 123rd year of Ascendancy at 12:00 Killed by elven corruptor at level 24 on the 80th Regrowth 123rd year of Ascendancy at 08:07 Killed by elven corruptor at level 24 on the 80th Regrowth 123rd year of Ascendancy at 08:49 Killed by elven blood mage at level 24 on the 80th Regrowth 123rd year of Ascendancy at 14:27 Killed by Grand Corruptor at level 25 on the 80th Regrowth 123rd year of Ascendancy at 20:21 Killed by Grand Corruptor at level 25 on the 80th Regrowth 123rd year of Ascendancy at 22:00 Killed by Layobrelaith the mean looking elven guard at level 25 on the 6th Pyre 123rd year of Ascendancy at 08:50 Killed by Mindworm at level 26 on the 21st Pyre 123rd year of Ascendancy at 21:56 Killed by poison spore at level 30 on the 1st Flare 123rd year of Ascendancy at 20:37 Killed by poison spore at level 30 on the 2nd Flare 123rd year of Ascendancy at 03:57 Killed by venom wyrm at level 30 on the 4th Flare 123rd year of Ascendancy at 05:10 Killed by vampire lord at level 30 on the 5th Flare 123rd year of Ascendancy at 13:13 Killed by skeleton warrior at level 30 on the 5th Flare 123rd year of Ascendancy at 20:52 Killed by wretchling at level 31 on the 2nd Dusk 123rd year of Ascendancy at 17:18 Killed by Layoyaba the skeleton warrior at level 31 on the 4th Dusk 123rd year of Ascendancy at 06:21 Killed by Lord of Skulls (warrior) at level 31 on the 4th Dusk 123rd year of Ascendancy at 09:23 Killed by ghoul at level 31 on the 4th Dusk 123rd year of Ascendancy at 11:21 Killed by armoured skeleton warrior at level 31 on the 4th Dusk 123rd year of Ascendancy at 12:15 Killed by ghoul at level 31 on the 4th Dusk 123rd year of Ascendancy at 13:52 Killed by The Master at level 31 on the 4th Dusk 123rd year of Ascendancy at 14:59 Killed by elder vampire at level 31 on the 4th Dusk 123rd year of Ascendancy at 16:41 Killed by The Master at level 31 on the 4th Dusk 123rd year of Ascendancy at 17:03 Killed by armoured skeleton warrior at level 31 on the 4th Dusk 123rd year of Ascendancy at 17:13 Killed by The Master at level 31 on the 4th Dusk 123rd year of Ascendancy at 18:12 Killed by lava floor at level 31 on the 4th Dusk 123rd year of Ascendancy at 19:19 Killed by The Master at level 31 on the 4th Dusk 123rd year of Ascendancy at 21:15 Killed by The Master at level 31 on the 4th Dusk 123rd year of Ascendancy at 22:31 Killed by armoured skeleton warrior at level 31 on the 5th Dusk 123rd year of Ascendancy at 00:22 Killed by The Master at level 31 on the 5th Dusk 123rd year of Ascendancy at 02:49 Killed by ghast at level 31 on the 5th Dusk 123rd year of Ascendancy at 07:05 Killed by elder vampire at level 31 on the 5th Dusk 123rd year of Ascendancy at 08:09 Killed by ghast at level 31 on the 5th Dusk 123rd year of Ascendancy at 10:43 Killed by elder vampire at level 31 on the 5th Dusk 123rd year of Ascendancy at 13:22 Killed by Layoyaba the skeleton warrior at level 31 on the 5th Dusk 123rd year of Ascendancy at 14:25 Killed by Layoyaba the skeleton warrior at level 31 on the 5th Dusk 123rd year of Ascendancy at 15:38 Killed by The Master at level 31 on the 5th Dusk 123rd year of Ascendancy at 16:28 Killed by elder vampire at level 31 on the 5th Dusk 123rd year of Ascendancy at 17:04 Killed by elder vampire at level 31 on the 5th Dusk 123rd year of Ascendancy at 17:28 Killed by Layoyaba the skeleton warrior at level 31 on the 5th Dusk 123rd year of Ascendancy at 18:10 Killed by Layoyaba the skeleton warrior at level 31 on the 5th Dusk 123rd year of Ascendancy at 19:27 Killed by The Master at level 31 on the 5th Dusk 123rd year of Ascendancy at 21:41 Killed by Lord of Skulls (warrior) at level 31 on the 5th Dusk 123rd year of Ascendancy at 23:43 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 00:35 Killed by elder vampire at level 31 on the 6th Dusk 123rd year of Ascendancy at 01:11 Killed by Lord of Skulls (warrior) at level 31 on the 6th Dusk 123rd year of Ascendancy at 02:41 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 04:13 Killed by armoured skeleton warrior at level 31 on the 6th Dusk 123rd year of Ascendancy at 05:02 Killed by ghoul at level 31 on the 6th Dusk 123rd year of Ascendancy at 05:41 Killed by skeleton mage at level 31 on the 6th Dusk 123rd year of Ascendancy at 06:30 Killed by ghoulking at level 31 on the 6th Dusk 123rd year of Ascendancy at 08:36 Killed by armoured skeleton warrior at level 31 on the 6th Dusk 123rd year of Ascendancy at 09:28 Killed by armoured skeleton warrior at level 31 on the 6th Dusk 123rd year of Ascendancy at 10:04 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 10:52 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 13:42 Killed by ghast at level 31 on the 6th Dusk 123rd year of Ascendancy at 14:23 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 15:08 Killed by armoured skeleton warrior at level 31 on the 6th Dusk 123rd year of Ascendancy at 18:09 Killed by armoured skeleton warrior at level 31 on the 6th Dusk 123rd year of Ascendancy at 18:49 Killed by ghoul at level 31 on the 6th Dusk 123rd year of Ascendancy at 19:29 Killed by armoured skeleton warrior at level 31 on the 6th Dusk 123rd year of Ascendancy at 20:12 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 20:42 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 21:38 Killed by Lord of Skulls (warrior) at level 31 on the 6th Dusk 123rd year of Ascendancy at 22:22 Killed by The Master at level 31 on the 6th Dusk 123rd year of Ascendancy at 23:10 Killed by ghoulking at level 31 on the 6th Dusk 123rd year of Ascendancy at 23:55 Killed by The Master at level 31 on the 7th Dusk 123rd year of Ascendancy at 00:28 Killed by armoured skeleton warrior at level 31 on the 7th Dusk 123rd year of Ascendancy at 01:19 Killed by armoured skeleton warrior at level 31 on the 7th Dusk 123rd year of Ascendancy at 02:00 Killed by armoured skeleton warrior at level 31 on the 7th Dusk 123rd year of Ascendancy at 02:35 Killed by armoured skeleton warrior at level 31 on the 7th Dusk 123rd year of Ascendancy at 03:10 Killed by armoured skeleton warrior at level 31 on the 7th Dusk 123rd year of Ascendancy at 03:44 Killed by armoured skeleton warrior at level 32 on the 7th Dusk 123rd year of Ascendancy at 04:26 Killed by armoured skeleton warrior at level 32 on the 7th Dusk 123rd year of Ascendancy at 06:28 Killed by Beleyanor the dreadmaster at level 32 on the 8th Dusk 123rd year of Ascendancy at 04:39 Killed by Beleyanor the dreadmaster at level 32 on the 8th Dusk 123rd year of Ascendancy at 07:10 Killed by dread at level 32 on the 8th Dusk 123rd year of Ascendancy at 09:36 Killed by dread at level 32 on the 8th Dusk 123rd year of Ascendancy at 14:53 Killed by orc master assassin at level 33 on the 22nd Dusk 123rd year of Ascendancy at 17:49 Killed by Golbug the Destroyer at level 33 on the 24th Dusk 123rd year of Ascendancy at 07:36 Killed by Animated Sword at level 34 on the 33rd Dusk 123rd year of Ascendancy at 23:38 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 52 (base 46) |
| Magic | 76 (base 60) |
| Willpower | 45 (base 37) |
| Cunning | 26 (base 11) |
Resources
| Life | 567/567 |
| Mana | 532/532 |
| Soul | 16/16 |
| Healing Factor | 1.2893292187649 |
| Regeneration | 0.32233230469123 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 7 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 6 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +15% |
| Arcane | +12% |
| Cold | +3% |
| All | 0% |
| Light | +12% |
| Temporal | +10% |
| Fire | +44% |
| Physical | +5% |
Offense: Damage Penetration
| Acid | +10% |
| Cold | +5% |
| Blight | +10% |
| Arcane | +5% |
| Fire | +25% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 43 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 2%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 38%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Confusion Resistance | 30% |
| Blind Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 238 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master necromancer | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by midge swarm. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orc warrior. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Iselle the umber hulk. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by orc necromancer. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ivelranor the large white snake. Escort: lost warrior (level 3 of Norgos Lair) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 197. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed red crystal shard. * You've found the needed snow giant kidney. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed vial of wight ectoplasm. * You've found the needed ice wyrm tooth. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed wretchling eyeball. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Ashmistress' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +4 Con Changes resistances: +6% lightning / +3% temporal / +9% light / +6% nature Changes damage: +21% fire Physical save: +13 (+4 eff.) Mental save: +15 (+5 eff.) A pair of boots made of leather. |
| Light source | Icemire the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% cold Maximum life: +40.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Tideslicer the linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 cold / 2 temporal Changes resistances penetration: +5% arcane Changes damage: +12% arcane / +3% cold Maximum mana: +19.00 A pointy cloth hat, very wizardly... |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | SplendourmonsterPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +33% light / +3% temporal Changes resistances penetration: +10% mind Changes damage: +12% light Knockback immunity: +20% Psi when hit: +0.04 Rings make your fingers look great! |
| On fingers | savior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +11 (+4 eff.) Confusion immunity: +20% Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | ash magestaff 'Flaresquall' (111% power, 3 apr, blight element) ash magestaff 'Flaresquall' (111% power, 3 apr, blight element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Maximum wards: +2 blight Changes resistances penetration: +5% fire Changes damage: +15% blight / +3% fire Talents granted: +2 Ward +1 Command Staff Psi when hit: +0.12 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Mental crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Ivalebeth (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +4 Str / +6 Wil / +2 Con Changes resistances: +3% blight Changes resistances penetration: +10% blight Physical save: +16 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+7 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | UrthyyavorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Str / +1 Dex Changes resistances: +3% darkness / +9% temporal Amulets make your neck look great! |
Inventory
Elixir of MysticismInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your magic and willpower by three. A vial of glowing cyan fluid. |
Elixir of StoneskinInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your armor by four. A vial of grainy, iron-colored fluid. |
Prismatic Rune (6 turns; acid, physical, fire, nature, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 fire, 4 nature, 4 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (330.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 363.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 25; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 86; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
clarifying copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% mind Confusion immunity: +20% Amulets make your neck look great! |
Corruptionparry the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances: +6% nature / +3% fire Changes resistances penetration: +5% nature / +10% acid Mental save: +6 (+2 eff.) Confusion immunity: +21% Rings make your fingers look great! |
Tirab the ChillshaperInfused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 25 Damage (Melee): 12 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 25 Damage (Ranged): 31 physical Changes stats: +13 Cun / +17 Wil Changes resistances: +12% blight / +3% cold Changes resistances penetration: +5% cold Changes damage: +9% blight / +3% cold Mental save: +18 (+6 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Mindpower: +15 (+6 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.40 cold and 14.68 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
conjurer's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 25 Damage (Melee): 10 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 25 Damage (Ranged): 7 physical Changes stats: +5 Mag / +6 Wil / +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +7 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
titan's copper ring of blight (+10%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% blight Changes damage: +10% blight Physical save: +4 (+1 eff.) Rings make your fingers look great! |
Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Bolbum's Big Knocker (176% power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 176% Range: 1.2x Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+7 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 1.6 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 80% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Urufang the yew magestaff (120% power, 4 apr, arcane element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +3 Cun Changes resistances penetration: +20% mind Changes damage: +20% arcane / +6% mind Talent granted: +1 Command Staff Critical mult.: +10.00% Equilibrium when hit: +0.04 Spellpower: +9 (+3 eff.) Spell crit. chance: +10% Mental crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
cruel elm vilestaff of illumination (100% power, 2 apr, acid element)Requires: - Magic 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 (+2 eff.) Changes damage: +10% acid Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +6% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 89.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (100% power, 2 apr, acid element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
potent elm magestaff of might (107% power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 107% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% lightning Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
ArcstarInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% lightning / +5% temporal Changes resistances penetration: +5% acid Changes damage: +3% lightning Mental save: +3 (+1 eff.) Maximum psi: +30.00 A belt that goes around your waist. |
Olydundur (31 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +31 (+15 eff.) Changes stats: +2 Dex Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
scholar's pair of hardened leather boots of phasing (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag / +2 Wil Spellpower: +6 (+2 eff.) It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
scouring drakeskin leather gloves (0 def, 3 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 18 arcane resource burn Spell save: +18 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Glira' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Con Changes resistances: +6% cold / +3% light / +6% darkness Infravision radius: +3 A cap made of leather. |
rejuvenating rough leather armour of lightning resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% lightning Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
149 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing yew totem of stinging [power 272] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 272 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Puro Osso the Higher Necromancer level 32
16th Dusk 123rd year of Ascendancy at 21:30 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Puro Osso the Higher Necromancer level 25
80th Regrowth 123rd year of Ascendancy at 22:36 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Puro Osso the Higher Necromancer level 35
8th Allure 124th year of Ascendancy at 16:17 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Puro Osso the Higher Necromancer level 17
3rd Haze 122nd year of Ascendancy at 20:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Puro Osso the Higher Necromancer level 21
33rd Haze 122nd year of Ascendancy at 05:31 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Puro Osso the Higher Necromancer level 33
24th Dusk 123rd year of Ascendancy at 09:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Puro Osso the Higher Necromancer level 18
14th Haze 122nd year of Ascendancy at 03:40 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Puro Osso the Higher Necromancer level 24
38th Regrowth 123rd year of Ascendancy at 09:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Puro Osso the Higher Necromancer level 28
75th Pyre 123rd year of Ascendancy at 16:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Puro Osso the Higher Necromancer level 10
8th Mirth 122nd year of Ascendancy at 10:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Puro Osso the Higher Necromancer level 20
16th Haze 122nd year of Ascendancy at 19:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Puro Osso the Higher Necromancer level 30
3rd Summertide 123rd year of Ascendancy at 01:52 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Puro Osso the Higher Necromancer level 26
8th Pyre 123rd year of Ascendancy at 17:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Puro Osso the Higher Necromancer level 29
1st Summertide 123rd year of Ascendancy at 03:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Puro Osso the Higher Necromancer level 34
33rd Dusk 123rd year of Ascendancy at 09:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Puro Osso the Higher Necromancer level 2
75th Pyre 122nd year of Ascendancy at 19:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Puro Osso the Higher Necromancer level 7
79th Pyre 122nd year of Ascendancy at 10:25 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Puro Osso the Higher Necromancer level 22
74th Haze 122nd year of Ascendancy at 11:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Puro Osso the Higher Necromancer level 12
4th Flare 122nd year of Ascendancy at 17:46 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Puro Osso the Higher Necromancer level 24
79th Regrowth 123rd year of Ascendancy at 08:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Puro Osso the Higher Necromancer level 26
8th Pyre 123rd year of Ascendancy at 05:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Puro Osso the Higher Necromancer level 18
4th Haze 122nd year of Ascendancy at 04:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Puro Osso the Higher Necromancer level 31
7th Dusk 123rd year of Ascendancy at 04:21 see stats
Log
Today is the 3rd Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 4th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
You don't see how to get there...
Today is the 5th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
You don't see how to get there...
You cannot do that on the world map.
Ran for 2 turns (stop reason: dialog is displayed).
Today is the 6th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
You don't see how to get there...
You don't see how to get there...
Today is the 7th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 8th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Personal New Achievement: Brave new world (Exploration mode)!
Quest 'Strange new world' is done! (Press 'j' to see the quest log)
She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)
























































































































