Kanon the level 9 Cornac Alchemist by naspah

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp9 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic38 (base 33)
Willpower20 (base 20)
Cunning10 (base 10)

Resources

Life-90/191
Mana196/206
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage36
Accuracy13
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower39
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+15%
Light+15%
Temporal+15%
Physical+15%
Nature+4%

Defense: Base

Armour (hardiness)3 (30%)
Defense3.05
Ranged Defense6.05
Fatigue1
Physical Save9.1
Spell Save22.15
Mental Save20.25

Defense: Resistances

All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 10%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance27%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Infusion1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
5/5
1/5
0/5
0/5
Spell / Golemancy1.30
2/5
2/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active

Equipment

On feet
Quiver
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Around waist
Light source

Inventory

Achievements

Log

Ran for 1 turns (stop reason: didn't move).
You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!


Talent Dig is ready to use.
Talent Throw Bomb is ready to use.
Talent Refit Golem is ready to use.

Kanon's Inner Demon is not dazed anymore.

Kanon's Inner Demon is no longer blood locked.

Kanon's Inner Demon is free from the hex.

Kanon's Inner Demon is free from the hex.

Kanon's Inner Demon is freed from the demons.

Kanon's Inner Demon manifests!
Kanon feels pain again.

Kanon is not dazed anymore.


Something hits
Kanon for 95 lightning damage.
Kanon casts Heat.

Kanon's Inner Demon is on fire!

Something hits
Kanon for 75 fire damage.
Burning from Kanon hits Kanon's Inner Demon for
49 fire damage.
Burning from Kanon killed Kanon's Inner Demon!

Saving game...