Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 32 / 36% |
Size | medium |
Lifes / Deaths | Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 11:50 / 49Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:41 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:48 Killed by lava floor at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:55 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:01 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:09 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:17 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:42 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:41 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:40 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:38 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:48 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 18:53 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:52 Killed by Shasshhiy'Kaish at level 7 on the 3rd Mirth 122nd year of Ascendancy at 20:52 Killed by thaurhereg at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:42 Killed by thaurhereg at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:45 Killed by thaurhereg at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:35 Killed by fire wyrm at level 10 on the 1st Summertide 122nd year of Ascendancy at 11:47 Killed by fire wyrm at level 10 on the 1st Summertide 122nd year of Ascendancy at 13:14 Killed by fire wyrm at level 10 on the 1st Summertide 122nd year of Ascendancy at 16:18 Killed by fire wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:28 Killed by fire wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 23:59 Killed by fire wyrm at level 11 on the 2nd Summertide 122nd year of Ascendancy at 03:16 Killed by fire wyrm at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:45 Killed by fire wyrm at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:59 Killed by fire wyrm at level 11 on the 2nd Summertide 122nd year of Ascendancy at 09:48 Killed by venom drake at level 12 on the 1st Flare 122nd year of Ascendancy at 00:55 Killed by worm that walks at level 12 on the 1st Flare 122nd year of Ascendancy at 02:11 Killed by venom wyrm at level 12 on the 1st Flare 122nd year of Ascendancy at 09:05 Killed by Porinne the forest troll at level 14 on the 4th Flare 122nd year of Ascendancy at 16:46 Killed by Porinne the forest troll at level 14 on the 4th Flare 122nd year of Ascendancy at 19:40 Killed by dreaming horror at level 14 on the 5th Flare 122nd year of Ascendancy at 14:57 Killed by dreaming horror at level 14 on the 5th Flare 122nd year of Ascendancy at 17:05 Killed by FD_Stalker at level 14 on the 5th Flare 122nd year of Ascendancy at 19:41 Killed by cryomancer at level 14 on the 5th Flare 122nd year of Ascendancy at 22:04 Killed by dreaming horror at level 14 on the 6th Flare 122nd year of Ascendancy at 01:56 Killed by dreaming horror at level 14 on the 6th Flare 122nd year of Ascendancy at 03:00 Killed by skeleton warrior at level 18 on the 3rd Dusk 122nd year of Ascendancy at 04:47 Killed by Varsha the Writhing at level 18 on the 3rd Dusk 122nd year of Ascendancy at 10:32 Killed by Varsha the Writhing at level 18 on the 3rd Dusk 122nd year of Ascendancy at 11:50 Killed by Varsha the Writhing at level 18 on the 3rd Dusk 122nd year of Ascendancy at 13:03 Killed by Varsha the Writhing at level 18 on the 3rd Dusk 122nd year of Ascendancy at 14:24 Killed by elven tempest at level 19 on the 7th Dusk 122nd year of Ascendancy at 05:52 Killed by Draebor, the Imp at level 21 on the 11st Dusk 122nd year of Ascendancy at 01:59 Killed by uruivellas at level 21 on the 11st Dusk 122nd year of Ascendancy at 11:48 Killed by armoured skeleton warrior at level 28 on the 28th Dusk 122nd year of Ascendancy at 10:13 Killed by worm that walks at level 30 on the 34th Dusk 122nd year of Ascendancy at 20:53 Killed by FD_Stalker at level 31 on the 38th Dusk 122nd year of Ascendancy at 05:35 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 25 (base 25) |
Magic | 75 (base 60) |
Willpower | 70 (base 49) |
Cunning | 15 (base 11) |
Resources
Life | 481/481 |
Mana | 624/624 |
Healing Factor | 1.3 |
Regeneration | 0.325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 7 |
Infravision | 2 |
See Stealth | 8.3269863012715 |
See Invisible | 19.353417657756 |
Offense: Mainhand
Damage | 31 |
Accuracy | 5 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 11% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 16 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 38 |
Mental Save | 24 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 41% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 113.67 to 341.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 905% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Disruption Shield |
talent | Keen Senses |
talent | Shielding |
talent | Arcane Power |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: -4% Maximum encumbrance: +20 Physical save: +6 (+4 eff.) A pair of boots made of leather. |
Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 387 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | cashmere wizard hat 'Glitterwedge' (2 def, 0 armour) cashmere wizard hat 'Glitterwedge' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +22% cold / +22% fire Changes resistances penetration: +10% light Changes damage: +15% cold / +6% light / +15% fire Equilibrium when hit: +1.20 Psi when hit: +1.10 Hate when hit: +1.40 Light radius: +2 A pointy cloth hat, very wizardly... |
Tool | overpowered yew wand of conjuration [power 385] (17 cooldown) overpowered yew wand of conjuration [power 385] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element with (base) damage 192 to 385, putting all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | mule's stralite ring of fire (+24%) mule's stralite ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -4% Changes resistances: +24% fire Changes damage: +12% fire Maximum encumbrance: +26 Rings can have magical properties. |
On fingers | pixie's stralite ring of arcana(+0.27/turn) pixie's stralite ring of arcana(+0.27/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +3 Mag Silence immunity: +41% Mana each turn: +0.27 Spellpower: +8 (+2 eff.) Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | magelord's elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element) magelord's elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 25 arcane Changes stats: +2 Mag / +3 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +71.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 144.87 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+6 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Mag / +2 Wil Changes resistances: +16% darkness / +15% temporal Spell save: +6 (+2 eff.) Maximum mana: +51.00 Defense after a teleport: +19 Resist all after a teleport: +12% New effects duration reduction after a teleport: +17% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inventory
heroism infusion of the warrior (+7 for 7 turns, die at -195) heroism infusion of the warrior (+7 for 7 turns, die at -195)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 7 turns. While Heroism is active, you will only die when reaching -195 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
mule's stralite ring of tenacity mule's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Maximum encumbrance: +26 Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+8 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 245.95 fire and 182.19 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 alchemist agate 65 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 24 turns) dwarven-steel pickaxe of wreckage (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Changes stats: +4 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +7 (+4 eff.) Light radius: +3 See stealth: +10 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By FD_Stalker the Higher Archmage level 22
14th Dusk 122nd year of Ascendancy at 12:41 see stats
By FD_Stalker the Higher Archmage level 25
21st Dusk 122nd year of Ascendancy at 04:05 see stats
By FD_Stalker the Higher Archmage level 13
2nd Flare 122nd year of Ascendancy at 09:52 see stats
By FD_Stalker the Higher Archmage level 23
17th Dusk 122nd year of Ascendancy at 00:46 see stats
By FD_Stalker the Higher Archmage level 31
39th Dusk 122nd year of Ascendancy at 17:30 see stats
By FD_Stalker the Higher Archmage level 10
8th Mirth 122nd year of Ascendancy at 10:56 see stats
By FD_Stalker the Higher Archmage level 20
8th Dusk 122nd year of Ascendancy at 17:54 see stats
By FD_Stalker the Higher Archmage level 30
33rd Dusk 122nd year of Ascendancy at 06:04 see stats
By FD_Stalker the Higher Archmage level 7
3rd Mirth 122nd year of Ascendancy at 21:49 see stats
By FD_Stalker the Higher Archmage level 27
25th Dusk 122nd year of Ascendancy at 23:37 see stats
By FD_Stalker the Higher Archmage level 20
9th Dusk 122nd year of Ascendancy at 15:12 see stats
Log
Rested for 87 turns (stop reason: all resources and life at maximum).
Today is the 41st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a next level here (press '' or right click to use).
Ran for 82 turns (stop reason: at exit).
You gain 0.20 gold from the transmogrification of stralite torque of psychoportation [power 45] (30 cooldown).
You gain 2.46 gold from the transmogrification of acidic dwarven-steel shield of lightning resistance (+20%) (8 def, 2 armour, 84.5 block).
You gain 3.00 gold from the transmogrification of searing dwarven-steel plate armour (5 def, 11 armour).
You gain 2.70 gold from the transmogrification of prismatic stralite plate armour of cold resistance (7 def, 13 armour).
You gain 9.09 gold from the transmogrification of Layorewe the Muckbone (5 def, 11 armour).
You gain 2.15 gold from the transmogrification of cleansing reinforced leather armour of lightning resistance (4 def, 7 armour).
You gain 3.26 gold from the transmogrification of searing dwarven-steel mail armour (3 def, 8 armour).
You gain 2.60 gold from the transmogrification of impenetrable stralite mail armour (4 def, 17 armour).
You gain 2.06 gold from the transmogrification of stabilizing dwarven-steel helm of absorption (0 def, 4 armour).
You gain 6.28 gold from the transmogrification of Elira the hardened leather cap (0 def, 3 armour).
You gain 2.40 gold from the transmogrification of pair of dwarven-steel boots of evasion (10 def, 4 armour).
You gain 0.98 gold from the transmogrification of slimy silk robe (3 def, 0 armour).
You gain 13.03 gold from the transmogrification of cashmere robe 'Glitterrend' (2 def, 0 armour).
You gain 4.79 gold from the transmogrification of balancing hardened leather belt.
You gain 6.52 gold from the transmogrification of manaburning stralite waraxe of the leech (33-46.2 power, 5 apr).
You gain 2.32 gold from the transmogrification of gifted pulsing mindstar of balance (12-13.2 power, 32 apr, mind damage).
You gain 2.20 gold from the transmogrification of chilling stralite longsword (32-44.8 power, 5 apr).
You gain 15.00 gold from the transmogrification of Dagger of the Past (25-32.5 power, 20 apr).
You gain 11.40 gold from the transmogrification of Emelera the Healvalor.
You gain 1.82 gold from the transmogrification of movement infusion (509% speed; 6 turns).
FD_Stalker deactivates Disruption Shield.
FD_Stalker deactivates Shielding.
FD_Stalker deactivates Arcane Power.
FD_Stalker deactivates Keen Senses.