
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 25 / 65% |
| Size | big |
| Lifes / Deaths | Killed by Rat Lich at level 13 on the 2nd Flare 122nd year of Ascendancy at 17:47 / 49Killed by slaver at level 14 on the 32nd Dusk 122nd year of Ascendancy at 20:00 Killed by gwelgoroth at level 14 on the 48th Dusk 122nd year of Ascendancy at 13:50 Killed by Aeramira the polar bear at level 15 on the 60th Dusk 122nd year of Ascendancy at 00:05 Killed by Aeramira the polar bear at level 15 on the 60th Dusk 122nd year of Ascendancy at 01:26 Killed by Xanota the Guardian at level 15 on the 61st Dusk 122nd year of Ascendancy at 02:04 Killed by Xanota the Guardian at level 15 on the 61st Dusk 122nd year of Ascendancy at 03:33 Killed by Yvaratta the Guardian at level 15 on the 61st Dusk 122nd year of Ascendancy at 15:55 Killed by Belawen the ritch hunter at level 16 on the 62nd Dusk 122nd year of Ascendancy at 06:53 Killed by Belawen the ritch hunter at level 16 on the 62nd Dusk 122nd year of Ascendancy at 09:04 Killed by Isanne the brown bear at level 16 on the 62nd Dusk 122nd year of Ascendancy at 11:21 Killed by Belawen the ritch hunter at level 16 on the 62nd Dusk 122nd year of Ascendancy at 13:18 Killed by Belawen the ritch hunter at level 16 on the 62nd Dusk 122nd year of Ascendancy at 15:32 Killed by Isanne the brown bear at level 16 on the 62nd Dusk 122nd year of Ascendancy at 17:24 Killed by Glorildamira the multi-hued drake hatchling at level 17 on the 10th Haze 122nd year of Ascendancy at 09:06 Killed by Ce'Nyssra the dredgling at level 17 on the 10th Haze 122nd year of Ascendancy at 12:45 Killed by Horned Horror at level 17 on the 11st Haze 122nd year of Ascendancy at 04:11 Killed by Zubawen the armoured skeleton warrior at level 18 on the 22nd Haze 122nd year of Ascendancy at 02:31 Killed by carrion worm mass at level 18 on the 22nd Haze 122nd year of Ascendancy at 07:06 Killed by Xerakira the skeleton warrior at level 18 on the 22nd Haze 122nd year of Ascendancy at 11:10 Killed by Layata the eternal bone giant at level 18 on the 22nd Haze 122nd year of Ascendancy at 16:03 Killed by Ouch at level 18 on the 22nd Haze 122nd year of Ascendancy at 18:15 Killed by Layata the eternal bone giant at level 18 on the 22nd Haze 122nd year of Ascendancy at 20:20 Killed by Layata the eternal bone giant at level 18 on the 22nd Haze 122nd year of Ascendancy at 22:18 Killed by Layata the eternal bone giant at level 18 on the 23rd Haze 122nd year of Ascendancy at 00:10 Killed by Borfast the Broken at level 19 on the 30th Haze 122nd year of Ascendancy at 20:58 Killed by Borfast the Broken at level 19 on the 30th Haze 122nd year of Ascendancy at 22:38 Killed by Borfast the Broken at level 19 on the 31st Haze 122nd year of Ascendancy at 01:05 Killed by Borfast the Broken at level 19 on the 31st Haze 122nd year of Ascendancy at 03:18 Killed by Borfast the Broken at level 19 on the 31st Haze 122nd year of Ascendancy at 05:16 Killed by Poltergeist Mardudar at level 20 on the 32nd Haze 122nd year of Ascendancy at 12:15 Killed by Poltergeist Betiriath the Phoenixstun at level 20 on the 32nd Haze 122nd year of Ascendancy at 17:10 Killed by Isulemina the barrow wight at level 21 on the 33rd Haze 122nd year of Ascendancy at 20:02 Killed by Isulemina the barrow wight at level 21 on the 33rd Haze 122nd year of Ascendancy at 21:34 Killed by Dozing Mayibeth at level 21 on the 34th Haze 122nd year of Ascendancy at 06:28 Killed by Sleeping Betenne at level 21 on the 34th Haze 122nd year of Ascendancy at 07:16 Killed by Dozing Layirera at level 21 on the 34th Haze 122nd year of Ascendancy at 08:36 Killed by Sleeping Betenne at level 21 on the 34th Haze 122nd year of Ascendancy at 09:49 Killed by Sleeping Betenne at level 21 on the 34th Haze 122nd year of Ascendancy at 11:15 Killed by flame turret at level 21 on the 34th Haze 122nd year of Ascendancy at 12:22 Killed by Sleeping Betenne at level 21 on the 34th Haze 122nd year of Ascendancy at 13:32 Killed by Sleeping Betenne at level 21 on the 34th Haze 122nd year of Ascendancy at 15:12 Killed by Sleeping Betenne at level 21 on the 34th Haze 122nd year of Ascendancy at 16:04 Killed by Betatta the skeleton magus at level 21 on the 35th Haze 122nd year of Ascendancy at 19:48 Killed by Elatta the vampire at level 22 on the 37th Haze 122nd year of Ascendancy at 02:20 Killed by The Master at level 23 on the 39th Haze 122nd year of Ascendancy at 18:13 Killed by elder vampire at level 23 on the 39th Haze 122nd year of Ascendancy at 19:36 Killed by elder vampire at level 23 on the 39th Haze 122nd year of Ascendancy at 21:02 Killed by The Master at level 23 on the 39th Haze 122nd year of Ascendancy at 22:26 |
Primary Stats
| Strength | 64 (base 41) |
| Dexterity | 13 (base 10) |
| Constitution | 36 (base 15) |
| Magic | 48 (base 48) |
| Willpower | 32 (base 15) |
| Cunning | 22 (base 15) |
Resources
| Life | 718/718 |
| Stamina | 287/287 |
| Vim | 123/123 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 15.221618261402 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 22.531537443297 |
| See Invisible | 22.531537443297 |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 32 |
| Crit Chance | 27% |
| APR | 2 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| Physical | +30% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Fire | +5% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 30.113458603961 (30%) |
| Defense | 23 |
| Ranged Defense | 27 |
| Fatigue | 20 |
| Physical Save | 45 |
| Spell Save | 39 |
| Mental Save | 30 |
Defense: Resistances
| Darkness | + 35%( 70%) |
| Physical | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 351 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Abyssal Shield |
| talent | Eternal Suffering |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lone alchemist from death by Ouch. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Salessra the brown bear. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Betatta the skeleton magus. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | miner's pair of iron boots of evasion (3 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +2% Infravision radius: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +8 Absorbs all darkness (power 81, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 66). It can be used to release absorbed darkness in a 8 radius cone with a 80% chance to blind (based on lite radius), dealing 146.05 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 63 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | DuriregoranInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Con Changes resistances penetration: +10% arcane Changes damage: +9% acid Critical mult.: +15.00% Physical save: +6 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | dwarven-steel greatsword 'Hellsraze' (56-89 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +4 acid When wielded/worn: Changes stats: +2 Con Changes resistances: +3% physical Changes resistances penetration: +5% fire Stamina each turn: +1.00 Only die when reaching: -20.00 life Massive two-handed swords. |
| On hands | restful drakeskin leather gloves of strength (+2) (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +3 Changes stats: +2 Str Life regen: +5.00 Stamina each turn: +0.50 Maximum stamina: +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Layonor (17 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +17 (+8 eff.) Changes stats: +3 Dex / +2 Cun / +3 Con Changes damage: +9% physical Stamina each turn: +3.00 Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ouch the Cornac Doombringer level 14
25th Dusk 122nd year of Ascendancy at 09:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ouch the Cornac Doombringer level 19
29th Haze 122nd year of Ascendancy at 15:18 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Ouch the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 10:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ouch the Cornac Doombringer level 10
5th Mirth 122nd year of Ascendancy at 18:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ouch the Cornac Doombringer level 20
31st Haze 122nd year of Ascendancy at 16:08 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Ouch the Cornac Doombringer level 25
44th Haze 122nd year of Ascendancy at 19:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ouch the Cornac Doombringer level 22
36th Haze 122nd year of Ascendancy at 22:57 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ouch the Cornac Doombringer level 14
32nd Dusk 122nd year of Ascendancy at 19:58 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Ouch the Cornac Doombringer level 13
2nd Flare 122nd year of Ascendancy at 19:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ouch the Cornac Doombringer level 12
1st Summertide 122nd year of Ascendancy at 09:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ouch the Cornac Doombringer level 18
12nd Haze 122nd year of Ascendancy at 15:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ouch the Cornac Doombringer level 23
40th Haze 122nd year of Ascendancy at 00:04 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a portal to Eyal here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
Lore found: fourth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
The rod emits a strange noise, glows briefly and returns to normal.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a portal to Eyal here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).
Quest 'I've a feeling we're not on Eyal anymore' is done! (Press 'j' to see the quest log)
Quest 'I've a feeling we're not on Eyal anymore' completed! (Press 'j' to see the quest log)
You gain 3.83 gold from the transmogrification of crackling steel shield (0 def, 4 armour, 41.5 block).
You gain 7.01 gold from the transmogrification of shimmering yew vilestaff of wizardry (20-24 power, 4 apr, darkness element).
You gain 3.31 gold from the transmogrification of cruel yew vilestaff (20-24 power, 4 apr, fire element).
You gain 1.95 gold from the transmogrification of ethereal rune of the titan (power 15; resist 22%; move 41%; dur 5; cd 16).
New Achievement: Once bitten, twice shy (Exploration mode)!
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 45th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.

















































































