









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 11 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Emelyna the large brown snake at level 11 on the 8th Flare 122nd year of Ascendancy at 12:05 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 21 (base 12) |
| Magic | 36 (base 36) |
| Willpower | 38 (base 24) |
| Cunning | 11 (base 10) |
Resources
| Life | -15/350 |
| Mana | 210/210 |
| Paradox | 589 |
| Healing Factor | 1.196387434555 |
| Regeneration | 2.5722329842932 |
Speed
| Mental | -30.000000000004% |
| Attack | -30.000000000004% |
| Movement | -50% |
| Spell | -30.000000000004% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 18 |
| Crit Chance | 3% |
| APR | 4 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 2% |
| Speed | 1.4285714285715 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 1% |
| Speed | 1.4285714285715 |
Offense: Damage Bonus
| Darkness | +10% |
| Lightning | +11% |
| Nature | +3% |
| Temporal | +7% |
| Blight | +6% |
| Acid | +6% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Fire | +5% |
| Acid | +35% |
Defense: Base
| Armour (hardiness) | 18.405573473473 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 6 |
| Physical Save | 25 |
| Spell Save | 30 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Physical | + 1%( 70%) |
| Darkness | + 3%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 5%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Bleed Resistance | 19% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Reality Smearing |
| talent | Matter Weaving |
| talent | Premonition |
| talent | Contingency |
| talent | Gravity Locus |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| beneficial effect | Reduces nature damage received by 13%. Premonition Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target's defense and saves have been increased by 15. 3 Spin |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| detrimental effect | Damage received in the past is returned as 28.29 paradox damage per turn. Reality Smearing |
| detrimental effect | The target is confused, acting randomly (chance 41%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 16. Intimidated |
| beneficial effect | The target is regaining 2 life per turn and refreshing talents at twice the normal rate. Invigorate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
| On feet | Hanogorn the Glarerupture (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +8% lightning / +6% temporal / +3% cold Changes resistances penetration: +10% lightning Light radius: +3 A pair of boots made of leather. |
| Light source | Glorathra the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Changes stats: +5 Dex / +3 Con Changes resistances: +1% physical Changes damage: +6% blight Physical save: +5 (+3 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Temavor (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Wil Changes resistances: +16% lightning / +3% acid Changes damage: +11% lightning / +3% acid See invisible: +3 A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | FurnacezephyrInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +3 Wil / +4 Con Mental save: +6 (+3 eff.) Infravision radius: +3 Rings can have magical properties. |
| Around neck | Gladamira the SparkclamorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Str / +3 Wil Maximum hate: +4.00 Amulets can have magical properties. |
| In main hand | elm vilestaff 'Ivata' (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +15% acid Changes damage: +10% darkness / +3% acid Talent granted: +1 Command Staff Mana each turn: +0.12 Equilibrium when hit: +0.04 Maximum mana: +30.00 Maximum hate: +4.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | linen cloak 'Kilnmight' (1 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +3% darkness / +5% arcane / +3% light Changes resistances penetration: +5% fire Changes damage: +3% fire Maximum life: +90.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kindleradiance the rough leather armour (3 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 4 fire Changes resistances: +5% mind / +6% fire Changes resistances penetration: +20% acid Changes damage: +3% nature Mental save: +12 (+5 eff.) A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.stabilizing copper amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% temporal Pinning immunity: +22% Knockback immunity: +22% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Emeliwyn the elm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Physical power: +9 (+9 eff.) Defense: +15 (+8 eff.) Effects on ranged hit: * 20% chance to reduce all saves and defense by 15 Changes stats: +3 Str Changes resistances: +3% blight / +6% mind / +3% lightning Reduces incoming crit damage: 5.00% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of iron boots 'Scaldgash' (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +6 Physical crit. chance: +2.0% Armour: +5 Fatigue: +2% Effects on melee hit: * 10% chance to reduce armor by 24% Changes resistances: +6% lightning / +5% temporal Changes damage: +3% fire Only die when reaching: -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.rough leather cap 'Bethirida' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Dex Changes resistances: +7% cold Allows you to breathe in: water Spell save: +9 (+4 eff.) Silence immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.sapper's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.brass lantern 'Flashstoker' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes resistances: +3% mind / +9% lightning Changes resistances penetration: +20% light / +5% lightning Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By optevo the Cornac Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 23:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By optevo the Cornac Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 23:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By optevo the Cornac Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 18:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By optevo the Cornac Paradox Mage level 6
78th Pyre 122nd year of Ascendancy at 10:30 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By optevo the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 14:26 see stats
Log
optevo converts damage to paradox!
Melee retaliation hits Emelyna the large brown snake for 0 physical, 3 lightning, 1 physical, 5 fire, 0 physical, 1 lightning, 0 physical, 2 fire (13 total damage).
Emelyna the large brown snake hits optevo for (19 converted), 45 physical, (2 converted), 4 nature, (2 converted), 5 blight, (32 converted), 74 physical, (1 converted), 3 darkness (130 total damage).
Optevo uses Infusion: Healing.
Optevo is not crippled anymore.
optevo receives 60 healing from Infusion: Healing.
Optevo is confused and fails to use Repulsion Blast.
Emelyna the large brown snake survived the attenuation.
The fabric of time around optevo returns to normal.
Optevo is no longer being grounded.
Talent Attenuate is ready to use.
Talent Stop is ready to use.
Talent Dig is ready to use.
Talent Time Skip is ready to use.
Optevo is not dazed anymore.
optevo converts damage to paradox!
Melee retaliation hits Emelyna the large brown snake for 0 physical, 1 lightning, 0 physical, 2 fire, 0 physical, 1 lightning, 0 physical, 2 fire (8 total damage).
Emelyna the large brown snake hits optevo for (16 converted), 37 physical, (1 converted), 3 darkness, (15 converted), 34 physical, (2 converted), 4 nature, (2 converted), 5 blight (82 total damage).
Optevo Triggers an Anomaly! (Anomaly Blink).
Optevo is confused and fails to use Anomaly Blink.
You lose control and unleash an anomaly!
Emelyna the large brown snake performs a melee critical strike against optevo!
Optevo is crippled.
Emelyna the large brown snake performs a melee critical strike against optevo!
optevo converts damage to paradox!
Melee retaliation hits Emelyna the large brown snake for 0 physical, 1 lightning, 0 physical, 2 fire, 0 physical, 1 lightning, 0 physical, 2 fire (8 total damage).
Emelyna the large brown snake hits optevo for (24 converted), 57 physical, (1 converted), 3 darkness, (28 converted), 65 physical, (2 converted), 4 nature, (2 converted), 5 blight, (1 converted), 3 blight (137 total damage).
Saving game...


































































