








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 9 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Noth the degenerated skeleton warrior at level 9 on the 9th Flare 122nd year of Ascendancy at 22:19 / 1 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 23 (base 19) |
| Constitution | 10 (base 10) |
| Magic | 38 (base 33) |
| Willpower | 23 (base 12) |
| Cunning | 15 (base 10) |
Resources
| Life | -5/209 |
| Paradox | 407 |
| Healing Factor | 0.99999999999997 |
| Regeneration | 12.236927992415 |
Speed
| Mental | +6.1340430109893% |
| Attack | +6.1340430109893% |
| Movement | +15.000000000004% |
| Spell | +6.1340430109893% |
| Global | +135.39012070839% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 9.7822963775694 |
| See Invisible | 9.7822963775694 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 6% |
| Speed | 0.94220475507228 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 0.94220475507228 |
Offense: Damage Bonus
| Darkness | +11% |
| Blight | +9% |
| Fire | +11% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Light | +5% |
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 6 (38.536585365854%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 20 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 28%( 70%) |
| Darkness | + 30%( 70%) |
| Cold | + 24%( 70%) |
| Fire | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 20% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| beneficial effect | The target is regaining 12 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | Increases global action speed by 23%. Speed |
| beneficial effect | Increases defense by 10. Mobile Defense |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Increases global action speed by 12%. Haste |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +20 Physical save: +5 (+5 eff.) Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding rough leather cap of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | GlorussraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +22% darkness / +3% cold Changes damage: +11% darkness Blindness immunity: +10% Cut immunity: +20% Rings can have magical properties. |
| On fingers | XerodanorInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +1 Mag Changes resistances: +22% fire Changes damage: +9% blight / +11% fire Infravision radius: +2 Rings can have magical properties. |
| Around waist | rough leather belt 'Ravensnake'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 14% Changes stats: +4 Cun / +3 Wil Changes resistances: +3% darkness Damage against: +16% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. |
| In main hand | iron waraxe 'Erilathadig' (12-16.8 power, 2 apr)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 temporal Damage (radius 1) on hit: +4 acid When wielded/worn: Changes stats: +2 Mag Changes resistances: +6% temporal Changes resistances penetration: +15% arcane Mana when firing critical spell: +1.00 Spellpower: +5 (+2 eff.) One-handed war axes. |
| In off hand | Hathizilakan the Shinewend (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 light Damage (radius 1) on hit: +6 fire When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +5% light Light radius: +3 Sharp, short and deadly. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold / +7% all Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Around neck | stabilizing steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
Inventory
movement infusion of the wizard (speed 542%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 542% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
flaming iron mace of massacre (18.5-25.9 power, 2 apr)Requires: - Magic 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (radius 1) on hit: +6 fire Blunt and deadly. |
Falokath the iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature Spell save: +9 (+5 eff.) Mental save: +3 (+2 eff.) Silence immunity: +10% Maximum life: +40.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By optevo the Shalore Temporal Warden level 9
2nd Summertide 122nd year of Ascendancy at 07:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By optevo the Shalore Temporal Warden level 9
4th Flare 122nd year of Ascendancy at 09:10 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By optevo the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 20:31 see stats
Log
Optevo's Arrow Echoes hits Layuyabeth the degenerated skeleton warrior for 12 physical damage.
Optevo casts Blink Blade.
Optevo shoots!
Optevo warps space-time to equip: fungal elm longbow
quiver of elm arrows.
Layuyabeth the degenerated skeleton warrior misses optevo.
Layuyabeth the degenerated skeleton warrior hits optevo for 17 physical, 3 light (19 total damage).
Optevo's Shoot hits Layuyabeth the degenerated skeleton warrior for (15 parried), 6 physical (6 total damage).
Melee retaliation hits Layuyabeth the degenerated skeleton warrior for 1 blight, 4 cold (5 total damage).
Talent Arrow Stitching is ready to use.
Optevo casts Blink Blade.
Optevo warps space-time to equip: iron waraxe 'Erilathadig'
Hathizilakan the Shinewend.
Optevo warps space-time to equip: fungal elm longbow
quiver of elm arrows.
Optevo casts Rune: Shatter Afflictions.
Optevo is not stunned anymore.
A shield forms around optevo.
Optevo casts Blink Blade.
Optevo warps space-time to equip: iron waraxe 'Erilathadig'
Hathizilakan the Shinewend.
optevo hits Layuyabeth the degenerated skeleton warrior for 18 physical, 6 temporal, 4 acid, 9 physical, 8 light, 6 fire, 28 physical, 6 temporal, 4 acid, 10 physical, 8 light, 6 fire (113 total damage).
optevo hits Islulle the white worm mass for 3 acid, 6 fire, 3 acid, 6 fire (19 total damage).
Islulle the white worm mass uses Shield Pummel.
Islulle the white worm mass misses optevo.
Melee retaliation hits Islulle the white worm mass for 2 blight, 11 cold (13 total damage).
Islulle the white worm mass hits optevo for (14 absorbed), 0 physical, (4 absorbed), 0 fire, (6 absorbed), 0 fire (0 total damage).
Layuyabeth the degenerated skeleton warrior performs a melee critical strike against optevo!
Your shield crumbles under the damage!
The shield around optevo crumbles.
Ce'Noth the degenerated skeleton warrior casts Manathrust.
Saving game...




























































