Asshel the level 6 Shalore Archmage by vonbeard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic31 (base 28)
Willpower21 (base 17)
Cunning13 (base 12)

Resources

Life120/120
Mana165/165
Healing Factor1.1
Regeneration1.155

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower36.680842733638
Crit Chance3%
Speed1

Offense: Mind

Mindpower20.95
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.35
Ranged Defense2.35
Fatigue1
Physical Save6.3
Spell Save18.2
Mental Save23.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Spell / Conveyance1.30
1/5
2/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
failed

Equipment

On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Asshel picks up (p.): citrine.
Asshel picks up (i.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Asshel deactivates Arcane Power.

Asshel activates Arcane Power.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Talent Shielding is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 27 turns (stop reason: dialog is displayed).


You gain 2.61 gold from the transmogrification of
psychokinetic quiver of elm arrows of daylight (18/18, 13.5-18.9 power, 5 apr).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 25; turns 3; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Asshel deactivates Arcane Power.