Dash the level 7 Halfling Shadowblade by yakri

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassShadowblade
Level / Exp7 / 39%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity29 (base 23)
Constitution12 (base 11)
Magic16 (base 13)
Willpower10 (base 10)
Cunning26 (base 20)

Resources

Life-9/195
Mana132/136
Stamina98/98
Healing Factor1
Regeneration19.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage30
Accuracy44
Crit Chance15%
APR6
Speed1.00

Offense: Offhand

Damage27
Accuracy44
Crit Chance10%
APR25
Speed1.00

Offense: Spell

Spellpower21.841249364192
Crit Chance10%
Speed1

Offense: Mind

Mindpower17.4
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save8.575
Spell Save9.975
Mental Save18.475

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance16%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
3/5
4/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
0/5
3/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect

Quests

failed
done
done
active

Equipment

Quiver
On hands
On head
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Dash uses Infusion: Regeneration.
Dash starts regenerating health quickly.

Dash's awareness returns to normal.


Dash hits Iceblock for 32 physical, 13 darkness, 8 nature, 33 physical, 13 darkness, 8 nature (105 total damage).

Dash forces the iceblock to shatter.

Dash is free from the ice.

Dash hits Iceblock for 33 physical, 13 darkness, 8 nature, 13 darkness, 8 nature (74 total damage).

Dash casts Phase Door.


Dash stops regenerating health quickly.


Resting starts...

Talent Dual Strike is ready to use.
Talent Phase Door is ready to use.
Talent Infusion: Regeneration is ready to use.
The Shade casts Freeze.

Rested for 26 turns (stop reason: taken damage).

Dash is encased in ice!

The Shade hits Dash for 101 cold damage.
Talent Luck of the Little Folk is ready to use.

Dash hits Iceblock for 23 physical, 11 darkness, 7 nature, 25 physical, 11 darkness, 7 nature (81 total damage).

Dash uses Infusion: Regeneration.

Dash starts regenerating health quickly.

The Shade casts Manathrust.

Saving game...