Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 7 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 18 (base 18) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 14 (base 14) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 143/204 |
| Mana | 104/124 |
| Stamina | 116/118 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 19 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8.55 (60.452380952381%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 12.570765553863 |
| Spell Save | 9.4300745284176 |
| Mental Save | 7.9810621275453 |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | Stormfront (120% power, 2 apr) Stormfront (120% power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Inventory
Achievements
Log
Velulle the wolf hits Golem (servant of Doinn) for (7 absorbed), 0 physical (0 total damage).
Golem (servant of Doinn) hits Velulle the wolf for 10 physical, 11 lightning, 11 cold (31 total damage).
Throw Bomb is still on cooldown for 1 turns.
Golem (servant of Doinn) casts Eye Beam.
Golem (servant of Doinn) hits Velulle the wolf for 69 cold damage.
Doinn seems more focused.
Throw Bomb is still on cooldown for 1 turns.
The shield around golem (servant of Doinn) crumbles.
Character control switched to golem (servant of Doinn).
Velulle the wolf hits Doinn for 27 physical, 6 temporal, 5 darkness, 5 nature (42 total damage).
Doinn hits Velulle the wolf for 4 cold damage.
Velulle the wolf killed Doinn!
Velulle the wolf hits golem (servant of Doinn) for 20 physical, 6 temporal, 4 darkness, 5 nature (35 total damage).
Talent Eye Beam is ready to use.
You feel a surge of power as a powerful creature falls nearby.
Velulle the wolf hits golem (servant of Doinn) for 7 physical damage.
golem (servant of Doinn) hits Velulle the wolf for 10 physical damage.
golem (servant of Doinn) killed Velulle the wolf!
Talent Knockback is ready to use.
There is an item here: scintillating quiver of ash arrows
Ran for 2 turns (stop reason: object seen).
Resting starts...
Rested for 2 turns (stop reason: hostile spotted to the north (large brown snake)).
