Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 24 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 24 on the 19th Voratun 122nd year of Ascendancy at 23:43 / 1 |
Primary Stats
| Strength | 55 (base 48) |
| Dexterity | 13 (base 11) |
| Constitution | 60 (base 52) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -9/884 |
| Stamina | 88/156 |
| Healing Factor | 1.1 |
| Regeneration | 21.472251177515 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 56 |
| Crit Chance | 68% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.7 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 71.266357550059 (93.924050632911%) |
| Defense | 14.05 |
| Ranged Defense | 14.05 |
| Fatigue | 25 |
| Physical Save | 43.427359307188 |
| Spell Save | 34.391038960783 |
| Mental Save | 21.725 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Pinning Resistance | 56% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| beneficial effect | Increases critical hit chance by 41%. Berserker Rage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target's skin turns to stone, granting 19 armour, 23 physical save and 23 spell save. Dwarven Resilience |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 9.77, and stamina regeneration by 1.95. Bloodbath |
| detrimental effect | The target is on fire, taking 68.93 fire damage per turn. Burning |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | traveler's pair of dwarven-steel boots (0 def, 4 armour) traveler's pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Maximum encumbrance: +24 Physical save: +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | cleansing iron helm (0 def, 3 armour) cleansing iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% nature / +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | rogue's gold ring of frost (+24%) rogue's gold ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+7 eff.) Changes stats: +4 Cun Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
| On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| Around waist | hardened leather belt of life hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | warbringer's dwarven-steel greatmaul of crippling (40.5-60.75 power, 2 apr) warbringer's dwarven-steel greatmaul of crippling (40.5-60.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +27% Massive two-handed mauls. |
| On hands | heroic dwarven-steel gauntlets of dexterity (+4) (0 def, 6 armour) heroic dwarven-steel gauntlets of dexterity (+4) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +6 Changes stats: +4 Dex Mental save: +8 (+4 eff.) Maximum life: +51.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour (4 def, 9 armour) steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% A suit of armour made of metal plates. |
| Cloak | thick linen cloak of protection (1 def, 6 armour) thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of magic (+2) starlit steel amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +13% light / +14% darkness Blindness immunity: +23% Amulets can have magical properties. |
Inventory
Newly picked up balanced stralite dagger of amnesia (25-32.5 power, 9 apr)balanced stralite dagger of amnesia (25-32.5 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+7 eff.) Disarm immunity: +17% Sharp, short and deadly. |
Newly picked up greater elven-wood starstaff of breaching (25-30 power, 5 apr, light element)greater elven-wood starstaff of breaching (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% light / +12% temporal / +12% darkness / +12% physical Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Spellpower: +17 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up verdant silk robe of life (3 def, 0 armour)verdant silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +6 Con Changes resistances: +14% blight Changes damage: +15% nature Poison immunity: +36% Disease immunity: +28% Life regen: +3.00 Maximum life: +57.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked up scouring dwarven-steel shield of physical resistance (+9%) (8 def, 2 armour, 83 block)scouring dwarven-steel shield of physical resistance (+9%) (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+7 eff.) Ranged Defense: +8 (+7 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to reduce powers by 20% * 15 arcane resource burn Changes stats: +5 Con Changes resistances: +9% acid / +13% physical / +8% nature Talent granted: +3 Block Handheld deflection devices. |
73 alchemist agate 73 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up shadowy elven-wood wand of conjuration [power 307] (10 cooldown)shadowy elven-wood wand of conjuration [power 307] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 154-307), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Gairic the Dwarf Berserker level 16
18th Voratun 122nd year of Ascendancy at 07:06 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gairic the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 07:55 see stats
Level 20 (Roguelike)
Got a character to level 20.By Gairic the Dwarf Berserker level 20
19th Voratun 122nd year of Ascendancy at 04:13 see stats
Log
Gairic feels pain again.
Talent Shattering Shout is ready to use.
Burning from Red crystal hits Gairic for 39 fire damage.
Red crystal casts Flame Bolt.
Red crystal's Flame Bolt hits Gairic for 70 fire damage.
The gates close!
Gairic uses Shattering Shout.
Gairic hits Red crystal for 155 physical damage.
Burning from Red crystal hits Gairic for 59 fire damage.
Red crystal casts Phase Door.
Ice wyrmic is not stunned anymore.
Gairic performs a melee critical strike against Red crystal!
You destroy red crystal in a single blow!
You collect a new ingredient: red crystal shard.
Gairic hits Red crystal for 269 physical damage.
Gairic killed Red crystal!
Red crystal casts Flame Bolt.
Red crystal's spell attains critical power!
Burning from Red crystal hits Gairic for 59 fire damage.
Red crystal's Flame Bolt hits Gairic for 106 fire damage.
Gairic the level 24 dwarf berserker was scorched to death by a red crystal on level 36 of The Arena.
Red crystal's Flame Bolt killed Gairic!
Gairic stops burning.
Gairic no longer revels in blood quite so much.
Gairic's skin returns to normal.
Gairic deactivates Berserker Rage.
Gairic's rage subsides!
