The Missing Dead the level 21 Yeek Necromancer by Bloodjewel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp21 / 97%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution15 (base 15)
Magic56 (base 50)
Willpower44 (base 31)
Cunning20 (base 16)

Resources

Life221/221
Mana299/310
Souls4/10
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+115%

Vision

Sight10
Lite5
Infravision9
See Stealth7
See Invisible6

Offense: Mainhand

Damage38
Accuracy2
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower48
Crit Chance22%
Speed1

Offense: Mind

Mindpower34.4
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+10%
Physical+25%
Mind+10%
All0%
Darkness+34%
Light+20%
Temporal+28%
Cold+10%
Nature+10%

Offense: Damage Penetration

Darkness+10%

Defense: Base

Armour (hardiness)25 (90%)
Defense10.3
Ranged Defense10.3
Fatigue0
Physical Save21.35
Spell Save35.5
Mental Save19.4

Defense: Resistances

Darkness+ 8%( 70%)
All 0%( 70%)
Temporal+ 8%( 70%)
Blight+ 20%( 70%)
Physical+ 12%( 70%)
Cold+ 35%( 70%)
Nature+ 50%( 70%)

Defense: Immunities

Silence Resistance12%
Instadeath Resistance100%
Confusion Resistance47%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Nightfall1.30
4/5
1/5
1/5
1/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Shades1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
4/5
0/5
0/5
Spell / Necrosis1.30
3/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival0.90
5/5
0/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
1/5
5/5
0/5
Race / Yeek1.00
1/5
1/5
5/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
active
done
active
done
active
active
active
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By The Missing Dead the Yeek Necromancer level 13
17th Dusk 122nd year of Ascendancy at 22:45
see stats
Exterminator Killed 1000 creatures.
By The Missing Dead the Yeek Necromancer level 18
12nd Haze 122nd year of Ascendancy at 21:53
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By The Missing Dead the Yeek Necromancer level 17
52nd Dusk 122nd year of Ascendancy at 04:06
see stats
Level 10 Got a character to level 10.
By The Missing Dead the Yeek Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 20:15
see stats
Level 20 Got a character to level 20.
By The Missing Dead the Yeek Necromancer level 20
23rd Haze 122nd year of Ascendancy at 12:28
see stats
That was close Killed your target while having only 1 life left.
By The Missing Dead the Yeek Necromancer level 15
48th Dusk 122nd year of Ascendancy at 12:09
see stats
The Arena Unlocked Arena mode.
By The Missing Dead the Yeek Necromancer level 12
8th Flare 122nd year of Ascendancy at 23:59
see stats
The secret city Discovered the truth about mages.
By The Missing Dead the Yeek Necromancer level 12
10th Flare 122nd year of Ascendancy at 16:07
see stats

Log

Today is the 63rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:48.

There is a A mysterious hole in the beach here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Armoured skeleton warrior uses Block.

Skeleton mage hits white jelly for 23 fire damage.
Skeleton master archer uses Reload.

Skeleton master archer hits white jelly for 12 physical damage.

White jelly hits skeleton mage for 10 physical damage.
Skeleton mage casts Flame.

White jelly is on fire!

Skeleton mage hits white jelly for 79 fire damage.

The Missing Dead casts Invoke Darkness.

Saving done.

The Missing Dead's spell attains critical power!
The Missing Dead is surging arcane power.

The Missing Dead hits yellow jelly for 329 darkness damage.
The Missing Dead killed yellow jelly!
Skeleton master archer uses Crippling Shot.

White jelly slows down.

Skeleton master archer hits white jelly for 103 physical damage.
Skeleton master archer killed white jelly!

The Missing Dead picks up (b.):
healing infusion of the wizard (heal 191).