Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 16 / 81% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 38 (base 26) |
| Dexterity | 32 (base 17) |
| Constitution | 13 (base 13) |
| Magic | 38 (base 38) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 168/410 |
| Vim | 38/70 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 45 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 45 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32.927882169967 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 18.46 (63.098591549296%) |
| Defense | 10.7 |
| Ranged Defense | 10.7 |
| Fatigue | 6 |
| Physical Save | 21.925 |
| Spell Save | 16.8 |
| Mental Save | 13 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Bone Shield |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 7. Bloodlust |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | Reduces all incoming physical, nature, acid, temporal damage by 33. Kinetic Psionic Shield |
| detrimental effect | The target has been revealed, reducing its stealth power by 26. Luminescence |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged iron torque of kinetic psionic shield [power 33] (19/25 cooldown) supercharged iron torque of kinetic psionic shield [power 33] (19/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 33 for 7 turns, placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Rings can have magical properties. |
| Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 A belt that goes around your waist. |
| In main hand | dwarven-steel waraxe of erosion (20-28 power, 4 apr) dwarven-steel waraxe of erosion (20-28 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature / +5 temporal One-handed war axes. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | arcing steel waraxe of massacre (18-25.2 power, 3 apr) arcing steel waraxe of massacre (18-25.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning One-handed war axes. |
| Cloak | thick linen cloak of implacability (1 def, 5 armour) thick linen cloak of implacability (1 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +10% cold Physical save: +6 Mental save: +6 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked steel mail armour (2 def, 6 armour) spiked steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 12 physical A suit of armour made of mail. |
Inventory
forceful yew totem of thorny skin [power 35] (19/20 cooldown) forceful yew totem of thorny skin [power 35] (19/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10
Got a character to level 10.By Reav the Skeleton Reaver level 10
75th Pyre 122nd year of Ascendancy at 01:13 see stats
Log
Reav casts Virulent Disease.
Ryal is afflicted by a decrepitude disease!
Decrepitude Disease from Reav hits Ryal for 12 blight damage.
Ryal hits Reav for (33 resist armour), 14 physical, 9 lightning, 12 light, 3 blight (38 total damage).
Reav hits Ryal for 9 physical damage.
Reav drains life from Ryal!
Reav drains life from Ryal!
Reav hits Ryal for 37 physical, 7 nature, 4 temporal, 10 blight, 24 physical, 7 lightning, 10 blight (102 total damage).
Ryal hits Reav for 4 healing, 4 healing (0 total damage) [8 healing].
Decrepitude Disease from Reav hits Ryal for 12 blight damage.
Ryal uses Infusion: Sun.
Reav loses sight!
Reav has been illuminated.
Reav misses Something.
Reav misses Something.
The public is pleased by your performance! You now have the rank of bear beater!
You collect a new ingredient: pouch of bone giant dust.
Something hits Reav for (33 resist armour), 43 physical, 9 lightning, 12 light, 3 blight (67 total damage).
Reav hits Something for 9 physical damage.
Talent Virulent Disease is ready to use.
Talent Drain is ready to use.
Talent Rune: Heat Beam is ready to use.
Lore found: Eclipse
You can read all your collected lore in the game menu, by pressing Escape.
Sold: spinel for 2.00 gold.
Sold: ametrine for 2.00 gold.
Bought: forceful yew totem of thorny skin [power 35] (19/20 cooldown) for 11.50 gold.
