Maka the level 23 Higher Alchemist by garypward@gmail.com

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp23 / 36%
Sizebig
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity23 (base 13)
Constitution46 (base 38)
Magic56 (base 48)
Willpower30 (base 19)
Cunning20 (base 11)

Resources

Life566/566
Mana354/354
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision8
See Stealth10
See Invisible9

Offense: Mainhand

Damage65
Accuracy27
Crit Chance14%
APR12
Speed1.00

Offense: Spell

Spellpower54.333333333333
Crit Chance13%
Speed1

Offense: Mind

Mindpower25.5
Crit Chance7%
Speed1

Offense: Damage Bonus

All+8%

Defense: Base

Armour (hardiness)11 (30%)
Defense29.975
Ranged Defense29.975
Fatigue1
Physical Save40.241666666667
Spell Save33.5125
Mental Save36.7125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance26%
Instadeath Resistance100%
Knockback Resistance22%
Stun Resistance0%
Disarm Resistance21%
Poison Resistance30%
Blind Resistance10%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
1/5
1/5
0/5
Spell / Golemancy1.30
3/5
2/5
1/5
1/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
2/5
1/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
4/5
1/5
1/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
4/5
1/5
1/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Staff combat1.30
5/5
5/5
1/5
0/5

Effects

detrimental effect

Quests

done
active
done
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active
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done
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done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Maka the Higher Alchemist level 13
18th Dusk 122nd year of Ascendancy at 07:14
see stats
Exterminator Killed 1000 creatures.
By Maka the Higher Alchemist level 16
58th Dusk 122nd year of Ascendancy at 17:40
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Maka the Higher Alchemist level 19
1st Time of Equilibrium 122nd year of Ascendancy at 14:18
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Maka the Higher Alchemist level 18
73rd Dusk 122nd year of Ascendancy at 21:42
see stats
Level 10 Got a character to level 10.
By Maka the Higher Alchemist level 10
8th Mirth 122nd year of Ascendancy at 00:10
see stats
Level 20 Got a character to level 20.
By Maka the Higher Alchemist level 20
2nd Haze 122nd year of Ascendancy at 05:17
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Maka the Higher Alchemist level 20
31st Haze 122nd year of Ascendancy at 07:44
see stats
The Arena Unlocked Arena mode.
By Maka the Higher Alchemist level 6
78th Pyre 122nd year of Ascendancy at 09:34
see stats
The secret city Discovered the truth about mages.
By Maka the Higher Alchemist level 19
79th Dusk 122nd year of Ascendancy at 16:38
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Maka the Higher Alchemist level 18
74th Dusk 122nd year of Ascendancy at 00:19
see stats

Log

Maka recovers sight.
Maka deactivates Acid Infusion.

Maka deactivates Defensive Posture.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Maka!
Saving done.

Maka casts Refit Golem.

Refitting starts...

Talent Life Tap is ready to use.
Talent Throw Bomb is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Talent Born into Magic is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Shockwave Bomb is ready to use.
Talent Supercharge Golem is ready to use.
Refitted for 21 turns.

Golem (servant of Maka) seems less dangerous.


Resting starts...

Talent Defensive Posture is ready to use.
Talent Acid Infusion is ready to use.
Talent Refit Golem is ready to use.
Talent Gift of the Highborn is ready to use.
Rested for 60 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting character).