Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Paradox Mage |
| Level / Exp | 47 / 53% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 55 (base 60) |
| Magic | 78 (base 60) |
| Willpower | 79 (base 60) |
| Cunning | 14 (base 10) |
Resources
| Life | 821/821 |
| Paradox | 300 |
| Healing Factor | 1.1 |
| Regeneration | 0.935 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 7 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60.5 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.3 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 43.465452754286 (30%) |
| Defense | 30.805698776014 |
| Ranged Defense | 30.805698776014 |
| Fatigue | 0 |
| Physical Save | 20.85 |
| Spell Save | 41.65 |
| Mental Save | 39.275 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Bleed Resistance | 57% |
| Confusion Resistance | 95% |
| Instadeath Resistance | 100% |
| Silence Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. While Heroism is active, you will only die when reaching -599 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.70 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Matter Weaving |
| talent | Contingency |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | bright alchemist's lamp of corpselight bright alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +8% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +3% Light radius: +6 Infravision radius: +3 See invisible: +9 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 24 blight damage or heals 36 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of time (+12%) (2 def, 0 armour) eldritch cashmere wizard hat of time (+12%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% temporal Changes damage: +12% temporal Mana each turn: +1.20 Mana when hit: +1.10 Maximum mana: +40.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | quick elven-wood totem of cure ailments [power 2] (7 cooldown) quick elven-wood totem of cure ailments [power 2] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 2 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag Spell save: +10 (+3 eff.) Rings can have magical properties. |
| On fingers | psionicist's steel ring of corrosion (+22%) psionicist's steel ring of corrosion (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +6 (+2 eff.) Rings can have magical properties. |
| Around waist | blurring rough leather belt of life blurring rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Stealth bonus: +5 Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | magewarrior's short yew starstaff of channeling (120% power, 4 apr, temporal element) magewarrior's short yew starstaff of channeling (120% power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+5 eff.) Physical crit. chance: +7.0% Physical power: +7 (+6 eff.) Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +9.00% Mana each turn: +0.15 Spellpower: +27 (+7 eff.) Spell crit. chance: +6% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | focusing silk robe of the mind (+14%) (3 def, 0 armour) focusing silk robe of the mind (+14%) (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +14% mind Changes damage: +14% mind Mana each turn: +0.17 Psi each turn: +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick elven-silk cloak of sorcery (3 def, 11 armour) thick elven-silk cloak of sorcery (3 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+2 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +18% cold Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's voratun amulet of perfection (0.40 Chronomancy / Timetravel,0.40 Chronomancy / Flux) archmage's voratun amulet of perfection (0.40 Chronomancy / Timetravel,0.40 Chronomancy / Flux)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +7% acid / +8% fire / +6% lightning / +7% cold Talent masteries: +0.40 Chronomancy / Timetravel +0.40 Chronomancy / Flux Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Inventory
restful gold amulet of magic (+4) restful gold amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Mag Life regen: +0.90 Amulets can have magical properties. |
stralite longsword 'Boltripper' (140% power, 5 apr) stralite longsword 'Boltripper' (140% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion Damage (Melee): +13 lightning / +4 temporal Burst (radius 1) on hit: +4 temporal When wielded/worn: Physical power: +9 (+8 eff.) Damage when hit (Melee): 20 temporal Changes stats: +2 Con Changes resistances penetration: +13% acid / +9% physical / +11% cold / +10% lightning / +11% fire Disarm immunity: +29% Sharp, long, and deadly. |
shimmering dragonbone starstaff (136% power, 6 apr, temporal element) shimmering dragonbone starstaff (136% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Mana each turn: +0.31 Maximum mana: +100.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
228 alchemist agate 228 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Yeekman the Yeek Paradox Mage level 26
76th Pyre 122nd year of Ascendancy at 01:50 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Yeekman the Yeek Paradox Mage level 42
79th Pyre 122nd year of Ascendancy at 05:45 see stats
Level 10 (Roguelike)
Got a character to level 10.By Yeekman the Yeek Paradox Mage level 10
74th Pyre 122nd year of Ascendancy at 17:43 see stats
Level 20 (Roguelike)
Got a character to level 20.By Yeekman the Yeek Paradox Mage level 20
75th Pyre 122nd year of Ascendancy at 13:24 see stats
Level 30 (Roguelike)
Got a character to level 30.By Yeekman the Yeek Paradox Mage level 30
76th Pyre 122nd year of Ascendancy at 16:11 see stats
Level 40 (Roguelike)
Got a character to level 40.By Yeekman the Yeek Paradox Mage level 40
78th Pyre 122nd year of Ascendancy at 16:25 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Yeekman the Yeek Paradox Mage level 46
1st Mirth 122nd year of Ascendancy at 09:27 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Yeekman the Yeek Paradox Mage level 37
78th Pyre 122nd year of Ascendancy at 02:15 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Yeekman the Yeek Paradox Mage level 30
76th Pyre 122nd year of Ascendancy at 18:52 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:18.
You don't see how to get there...
Yeekman deactivates Matter Weaving.
Yeekman deactivates Contingency.
