Zajedumi the level 7 Shalore Anorithil by kalafior

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAnorithil
Level / Exp7 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution14 (base 11)
Magic32 (base 27)
Willpower13 (base 10)
Cunning17 (base 16)

Resources

Life171/171
Positive13/48
Negative14/48
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage13
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower20.45
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+21%

Offense: Damage Penetration

Fire+10%

Defense: Base

Armour (hardiness)13 (60%)
Defense1.35
Ranged Defense1.35
Fatigue1
Physical Save23.472391228569
Spell Save24.997391228569
Mental Save20.75

Defense: Resistances

Cold+ 10%( 70%)

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Sun1.30
2/5
1/5
0/5
0/5
Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5
Celestial / Star fury1.30
3/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Zajedumi the Shalore Anorithil level 3
78th Pyre 122nd year of Ascendancy at 00:53
see stats

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

The dark tendrils dissipate.

Talent Searing Light is ready to use.
Talent Twilight is ready to use.
Zajedumi picks up (m.):
shimmering elm starstaff (10-12 power, 2 apr, light damage).
Talent Sun Flare is ready to use.
There is a ladder to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


You gain 1.62 gold from the transmogrification of
cleansing iron plate armour of resilience (3 def, 7 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.62 gold from the transmogrification of
hateful iron waraxe (6.5-9.1 power, 2 apr).
You gain 1.51 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, light damage).
You gain 1.16 gold from the transmogrification of
potent elm vilestaff (13-15.6 power, 2 apr, darkness damage).
You gain 1.04 gold from the transmogrification of
rough leather sling of fire.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (7-9.8 power, 2 apr).
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...