Barey the level 5 Ogre Sun Paladin by agabaar17081994

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp5 / 12%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 21)
Dexterity9 (base 10)
Constitution13 (base 10)
Magic25 (base 23)
Willpower11 (base 10)
Cunning14 (base 10)

Resources

Life219/221
Positive0/32
Stamina114/114
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage31
Accuracy23
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+10%
Fire+5%
All0%

Defense: Base

Armour (hardiness)12.596689338462 (59.10447761194%)
Defense5
Ranged Defense9
Fatigue18
Physical Save18
Spell Save12
Mental Save24

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 15%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
2/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active
done
done

Equipment

On fingers
On fingers
Around waist
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Barey deactivates Weapon of Light.
Barey activates Weapon of Light.

Barey deactivates Chant of Fortitude.

Barey activates Chant of Fortitude.

Talent Wave of Power is ready to use.

Space around you starts to dissolve...


You don't see how to get there...

Talent Path of the Sun is ready to use.

You are yanked out of this place!

Ran for 20 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.75 gold from the transmogrification of
iron waraxe of phasing (11-15.4 power, 8 apr).
You gain 1.35 gold from the transmogrification of
iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 1.12 gold from the transmogrification of
mossy mindstar of resolve (2-2.2 power, 12 apr, mind damage).
You gain 1.55 gold from the transmogrification of
creative mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16.5-24.75 power, 1 apr).
You gain 2.50 gold from the transmogrification of
thought-forged iron battleaxe of massacre (20-30 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 27; turns 4; dispels darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Barey deactivates Chant of Fortitude.

Barey deactivates Weapon of Light.