Wurble the level 10 Dwarf Wyrmic by copper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp10 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 27)
Dexterity11 (base 10)
Constitution16 (base 11)
Magic8 (base 10)
Willpower36 (base 28)
Cunning12 (base 10)

Resources

Life429/429
Psi126/126
Stamina203/203
Equilibrium10
Healing Factor1.1745771506545
Regeneration6.5511354787571

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4

Offense: Mainhand

Damage45
Accuracy23
Crit Chance20%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower27
Crit Chance9%
Speed1

Offense: Damage Bonus

Blight+8%
Fire+6%

Offense: Damage Penetration

Cold+10%
Lightning+5%

Defense: Base

Armour (hardiness)36.436731660232 (72.903125182002%)
Defense16
Ranged Defense16
Fatigue25
Physical Save23
Spell Save16
Mental Save17

Defense: Resistances

Acid+ 1%( 70%)
Lightning+ 1%( 70%)
Cold+ 6%( 70%)
Mind+ 6%( 70%)
Physical+ 2%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

done
done
active
active
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Wurble the Dwarf Wyrmic level 10
6th Profit 122nd year of Ascendancy at 14:06
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Wurble the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 15:23
see stats

Log

Ran for 33 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-20 power, 1 apr).
You gain 7.50 gold from the transmogrification of
Venomqueller the quiver of elm arrows (57/57, 13-18 power, 5 apr).
You gain 0.77 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 4 armour, 9-11 power, 38 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.40 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
iron longsword (12-18 power, 2 apr).
You gain 1.39 gold from the transmogrification of
elm longbow of lightning.
You gain 3.27 gold from the transmogrification of
balanced iron dagger of erosion (10-13 power, 5 apr).
There is a previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (degenerated skeleton archer)).


Saving game...

Saving done.