Slyme the level 7 Halfling Oozemancer by BrightUniverse

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassOozemancer
Level / Exp7 / 13%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution11 (base 10)
Magic10 (base 10)
Willpower35 (base 29)
Cunning26 (base 18)

Resources

Life-23/159
Equilibrium28
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy25
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage21
Accuracy25
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower30
Crit Chance9%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense5
Ranged Defense5
Fatigue1
Physical Save9
Spell Save16
Mental Save21

Defense: Resistances

Nature+ 16%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Slime1.50
4/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
1/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
3/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

On hands
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Slyme is no longer attuned.
Slyme stops regenerating health quickly.


Talent Acid Splash is ready to use.

Slyme uses
Acid Splash.
Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the north (skeleton master archer)).


Slyme uses
Slime Spit.
Skeleton master archer slows down.

Slyme's Slime Spit hits Skeleton master archer for
162 nature damage.

Resting starts...

Talent Nature's Touch is ready to use.
Talent Infusion: Wild is ready to use.
Talent Slime Spit is ready to use.
Talent Mucus is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Slyme picks up (i.):
arcing steel waraxe of massacre (20-29 power, 3 apr).

Slyme is pinned to the ground.

Slyme attunes to the damage.

Skeleton master archer's Pinning Shot hits
Slyme for 89 physical, 9 acid (98 total damage).
Slyme slows down.

Skeleton master archer's Crippling Shot hits
Slyme for 84 physical damage.
Slyme the level 7 halfling oozemancer was struck to death by a skeleton master archer on level 1 of Ruins of Kor'Pul.