










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 26 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:03 / 84Killed by Glorodarin the minotaur at level 10 on the 8th Mirth 122nd year of Ascendancy at 00:49 Killed by ritch flamespitter at level 11 on the 3rd Summertide 122nd year of Ascendancy at 03:46 Killed by Glorota the giant eel at level 14 on the 5th Flare 122nd year of Ascendancy at 03:54 Killed by Layugabreth the dragon turtle at level 14 on the 5th Flare 122nd year of Ascendancy at 04:56 Killed by boiling horror at level 15 on the 5th Flare 122nd year of Ascendancy at 17:08 Killed by boiling horror at level 15 on the 5th Flare 122nd year of Ascendancy at 17:40 Killed by Weirdling Beast at level 15 on the 5th Flare 122nd year of Ascendancy at 22:37 Killed by Weirdling Beast at level 15 on the 5th Flare 122nd year of Ascendancy at 23:53 Killed by Weirdling Beast at level 15 on the 6th Flare 122nd year of Ascendancy at 02:23 Killed by Nerathra the cave troll at level 15 on the 8th Dusk 122nd year of Ascendancy at 08:44 Killed by snow giant chieftain at level 16 on the 8th Dusk 122nd year of Ascendancy at 20:18 Killed by snow giant boulder thrower at level 16 on the 8th Dusk 122nd year of Ascendancy at 21:06 Killed by snow giant boulder thrower at level 16 on the 8th Dusk 122nd year of Ascendancy at 21:32 Killed by snow giant boulder thrower at level 16 on the 8th Dusk 122nd year of Ascendancy at 22:12 Killed by Vorenne the snow giant chieftain at level 16 on the 8th Dusk 122nd year of Ascendancy at 23:02 Killed by snow giant boulder thrower at level 16 on the 8th Dusk 122nd year of Ascendancy at 23:28 Killed by Vorenne the snow giant chieftain at level 16 on the 9th Dusk 122nd year of Ascendancy at 00:03 Killed by ultimate telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 09:04 Killed by ultimate telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 09:40 Killed by Bethugaba the telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 11:54 Killed by Bethugaba the telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 12:50 Killed by armoured skeleton warrior at level 17 on the 10th Dusk 122nd year of Ascendancy at 13:18 Killed by Bethugaba the telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 13:50 Killed by skeleton mage at level 17 on the 10th Dusk 122nd year of Ascendancy at 14:32 Killed by Bethugaba the telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 15:01 Killed by Bethugaba the telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 16:27 Killed by skeleton mage at level 17 on the 10th Dusk 122nd year of Ascendancy at 16:59 Killed by ultimate telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 23:05 Killed by Xanerin the greater telugoroth at level 17 on the 11st Dusk 122nd year of Ascendancy at 00:17 Killed by void horror at level 17 on the 11st Dusk 122nd year of Ascendancy at 14:57 Killed by void horror at level 17 on the 11st Dusk 122nd year of Ascendancy at 20:13 Killed by Rantha the Abomination at level 17 on the 12nd Dusk 122nd year of Ascendancy at 01:27 Killed by Chronolith Twin at level 18 on the 12nd Dusk 122nd year of Ascendancy at 13:08 Killed by Chronolith Twin at level 18 on the 12nd Dusk 122nd year of Ascendancy at 13:48 Killed by Chronolith Twin at level 18 on the 12nd Dusk 122nd year of Ascendancy at 14:20 Killed by Chronolith Twin at level 18 on the 12nd Dusk 122nd year of Ascendancy at 15:55 Killed by Chronolith Twin at level 18 on the 12nd Dusk 122nd year of Ascendancy at 16:20 Killed by Chronolith Twin at level 18 on the 12nd Dusk 122nd year of Ascendancy at 16:53 Killed by void horror at level 18 on the 12nd Dusk 122nd year of Ascendancy at 18:00 Killed by void horror at level 18 on the 12nd Dusk 122nd year of Ascendancy at 18:56 Killed by void horror at level 18 on the 12nd Dusk 122nd year of Ascendancy at 19:21 Killed by void horror at level 18 on the 12nd Dusk 122nd year of Ascendancy at 20:23 Killed by dredgling at level 18 on the 12nd Dusk 122nd year of Ascendancy at 20:57 Killed by temporal stalker at level 18 on the 12nd Dusk 122nd year of Ascendancy at 21:38 Killed by dredgling at level 18 on the 12nd Dusk 122nd year of Ascendancy at 22:10 Killed by dredge at level 18 on the 12nd Dusk 122nd year of Ascendancy at 22:48 Killed by dredgling at level 18 on the 12nd Dusk 122nd year of Ascendancy at 23:24 Killed by Chronolith Clone at level 18 on the 13rd Dusk 122nd year of Ascendancy at 00:30 Killed by snow giant boulder thrower at level 18 on the 13rd Dusk 122nd year of Ascendancy at 13:59 Killed by snow giant boulder thrower at level 18 on the 13rd Dusk 122nd year of Ascendancy at 14:53 Killed by Rantha the Worm at level 19 on the 14th Dusk 122nd year of Ascendancy at 05:48 Killed by Rantha the Worm at level 19 on the 14th Dusk 122nd year of Ascendancy at 07:46 Killed by Silynn the vampire at level 20 on the 29th Dusk 122nd year of Ascendancy at 02:21 Killed by Cyryma the cutpurse at level 20 on the 29th Dusk 122nd year of Ascendancy at 05:01 Killed by losselhing at level 20 on the 29th Dusk 122nd year of Ascendancy at 14:27 Killed by losselhing at level 20 on the 29th Dusk 122nd year of Ascendancy at 15:12 Killed by spitting spider at level 20 on the 29th Dusk 122nd year of Ascendancy at 15:32 Killed by spitting spider at level 20 on the 29th Dusk 122nd year of Ascendancy at 16:00 Killed by losselhing at level 20 on the 29th Dusk 122nd year of Ascendancy at 17:03 Killed by venom drake at level 20 on the 30th Dusk 122nd year of Ascendancy at 06:37 Killed by venom drake at level 20 on the 30th Dusk 122nd year of Ascendancy at 09:12 Killed by venom wyrm at level 20 on the 30th Dusk 122nd year of Ascendancy at 10:15 Killed by venom wyrm at level 20 on the 30th Dusk 122nd year of Ascendancy at 10:42 Killed by venom wyrm at level 20 on the 30th Dusk 122nd year of Ascendancy at 11:23 Killed by wretchling at level 20 on the 30th Dusk 122nd year of Ascendancy at 12:07 Killed by venom wyrm at level 20 on the 30th Dusk 122nd year of Ascendancy at 12:38 Killed by worm that walks at level 21 on the 30th Dusk 122nd year of Ascendancy at 13:17 Killed by worm that walks at level 21 on the 30th Dusk 122nd year of Ascendancy at 13:58 Killed by dread at level 22 on the 33rd Dusk 122nd year of Ascendancy at 18:59 Killed by luminous horror at level 23 on the 34th Dusk 122nd year of Ascendancy at 02:40 Killed by Borfast the Broken at level 23 on the 34th Dusk 122nd year of Ascendancy at 19:39 Killed by Borfast the Broken at level 23 on the 34th Dusk 122nd year of Ascendancy at 22:00 Killed by skeleton warrior at level 23 on the 35th Dusk 122nd year of Ascendancy at 05:33 Killed by skeleton mage at level 23 on the 35th Dusk 122nd year of Ascendancy at 07:54 Killed by Borfast the Broken at level 23 on the 35th Dusk 122nd year of Ascendancy at 08:52 Killed by venom drake at level 24 on the 37th Dusk 122nd year of Ascendancy at 23:17 Killed by Gloronn the skeleton magus at level 24 on the 38th Dusk 122nd year of Ascendancy at 06:15 Killed by skeleton master archer at level 24 on the 38th Dusk 122nd year of Ascendancy at 07:02 Killed by elven blood mage at level 26 on the 47th Dusk 122nd year of Ascendancy at 16:11 Killed by elven blood mage at level 26 on the 47th Dusk 122nd year of Ascendancy at 17:52 Killed by elven blood mage at level 26 on the 47th Dusk 122nd year of Ascendancy at 20:58 Killed by Xanothra the elven guard at level 26 on the 47th Dusk 122nd year of Ascendancy at 23:58 Killed by Gwen at level 26 on the 48th Dusk 122nd year of Ascendancy at 01:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 18) |
| Dexterity | 60 (base 51) |
| Constitution | 33 (base 18) |
| Magic | 10 (base 10) |
| Willpower | 26 (base 12) |
| Cunning | 51 (base 38) |
Resources
| Life | 516/582 |
| Stamina | 150/215 |
| Equilibrium | 0 |
| Healing Factor | 1.1699507389162 |
| Regeneration | 12.387838752876 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 10 |
| See Stealth | 75.646920613373 |
| See Invisible | 74.646920613373 |
| Stealth | 56.331778136159 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 65 |
| Crit Chance | 39% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 65 |
| Crit Chance | 37% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +10% |
| Cold | +15% |
| Fire | +11% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Acid | +4% |
Defense: Base
| Armour (hardiness) | 23 (100%) |
| Defense | 49 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 21 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Nature | + 44%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 48%( 70%) |
| Cold | + 26%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 53% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 383 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 10 turns. While Heroism is active, you will only die when reaching -475 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Stealth |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.7 and stamina regeneration by 2.2. Soothing Darkness |
| beneficial effect | You gain 22% resistance against fire. Resolve |
| beneficial effect | Parrying melee and ranged attacks: Has a 58% chance to deflect up to 20 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by cold drake hatchling. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 122. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Porayakira' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 20 acid Changes stats: +4 Con Changes resistances: +6% darkness / +15% lightning A cap made of leather. |
| On hands | rough leather gloves 'Shimmerwar' (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +1 Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 light Changes resistances penetration: +5% light Physical save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | titan's stralite ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+2 eff.) Disarm immunity: +32% Pinning immunity: +40% Knockback immunity: +32% Maximum life: +27.00 Rings can have magical properties. |
| On fingers | titan's steel ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% fire Changes damage: +11% fire Physical save: +4 (+1 eff.) Rings can have magical properties. |
| Around neck | restful gold amulet of cunning (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +5 Cun Life regen: +1.60 Amulets can have magical properties. |
| In main hand | Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +5 Lck Reduced damage from: +19% Summoned Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
| In off hand | caustic dwarven-steel dagger of crippling (19-24.7 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 6% chance to corrode armour by 30% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +4% acid Life regen: +2.00 Sharp, short and deadly. |
| Cloak | Splendourpeal the cashmere cloak (11 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +11 (+4 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 20 light Changes stats: +3 Wil Critical mult.: +6.00% Physical save: +12 (+4 eff.) Mental save: +8 (+3 eff.) Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion of the duelist (606% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
starlit steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% light / +10% darkness Blindness immunity: +26% Amulets can have magical properties. |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +22.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel battleaxe of erosion (21.5-32.25 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 nature / +10 temporal Massive two-handed battleaxes. |
dwarven-steel dagger 'Cystedge' (15.5-20.15 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +9 (+3 eff.) Changes stats: +3 Wil Changes resistances penetration: +5% nature Critical mult.: +15.00% Disarm immunity: +18% Mental crit. chance: +3% Sharp, short and deadly. |
Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 9 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
This item will automatically be transmogrified when you leave the level.steel longsword (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +5% fire / +6% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
pair of rough leather boots 'Stormstinger' (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Damage when hit (Melee): 8 light / 4 lightning Changes resistances: +9% lightning Changes damage: +12% light / +3% lightning Infravision radius: +2 A pair of boots made of leather. |
Yaldan Baoth (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Hornet Stingers (19/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
92 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Xanoldawen (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +6 Damage when hit (Melee): 12 arcane Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +20% arcane Physical save: +26 (+8 eff.) Stamina each turn: +1.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Gwen the Cornac Rogue level 26
54th Dusk 122nd year of Ascendancy at 23:42 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Gwen the Cornac Rogue level 12
2nd Flare 122nd year of Ascendancy at 02:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Gwen the Cornac Rogue level 26
50th Dusk 122nd year of Ascendancy at 18:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gwen the Cornac Rogue level 21
30th Dusk 122nd year of Ascendancy at 19:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gwen the Cornac Rogue level 15
6th Flare 122nd year of Ascendancy at 03:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gwen the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 12:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gwen the Cornac Rogue level 20
29th Dusk 122nd year of Ascendancy at 02:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gwen the Cornac Rogue level 20
29th Dusk 122nd year of Ascendancy at 15:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Gwen the Cornac Rogue level 11
1st Summertide 122nd year of Ascendancy at 16:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gwen the Cornac Rogue level 19
14th Dusk 122nd year of Ascendancy at 15:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Gwen the Cornac Rogue level 25
39th Dusk 122nd year of Ascendancy at 07:55 see stats
Log
Gwen hits Armoured skeleton warrior for 85 physical, 0 arcane, 51 physical, 0 arcane (136 total damage).
Armoured skeleton warrior hits Gwen for 5 fire, 5 fire (10 total damage).
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior misses Gwen.
Armoured skeleton warrior misses Gwen.
Gwen evades Armoured skeleton warrior.
Gwen performs a melee critical strike against Armoured skeleton warrior!
Gwen is invigorated by the attack!
Gwen performs a melee critical strike against Armoured skeleton warrior!
Gwen's mind surges with critical power!
Gwen is invigorated by the attack!
Gwen hits Armoured skeleton warrior for 127 physical damage.
Armoured skeleton warrior hits Gwen for 6 fire, 6 fire (12 total damage).
Gwen killed Armoured skeleton warrior!
Gwen is no longer evading attacks.
Talent Dual Strike is ready to use.
You pickup 0.65 gold pieces.
Talent Stealth is ready to use.
Talent Heartseeker is ready to use.
Talent Whirlwind is ready to use.
Gwen activates Stealth.
Talent Flurry is ready to use.
Gwen picks up (g.): steel battleaxe of erosion (21.5-32.25 power, 2 apr).
Gwen deactivates Stealth.
Gwen is no longer attuned.























































































