Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 20 (base 20) |
| Constitution | 20 (base 20) |
| Magic | 12 (base 12) |
| Willpower | 14 (base 12) |
| Cunning | 12 (base 12) |
Resources
| Life | 377/457 |
| Mana | 192/192 |
| Stamina | 157/164 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 51 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.6 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.65 (92.952380952381%) |
| Defense | 11.5 |
| Ranged Defense | 17.5 |
| Fatigue | 17 |
| Physical Save | 24.479391034576 |
| Spell Save | 12.257342246473 |
| Mental Save | 12.098186178704 |
Defense: Resistances
| All | + 18%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 126 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 255 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | acidic steel shield of cold resistance (+17%) (6 def, 2 armour, 40 block) acidic steel shield of cold resistance (+17%) (6 def, 2 armour, 40 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+4 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 12 acid Changes resistances: +17% cold Talent granted: +2 Block Handheld deflection devices. |
| Main armor | radiant steel mail armour of implacability (2 def, 14 armour) radiant steel mail armour of implacability (2 def, 14 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 (+2 eff.) Fatigue: +9% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +13% blight / +14% darkness / +3% all Physical save: +6 (+3 eff.) Light radius: +2 A suit of armour made of mail. |
| In main hand | Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
biting gale rune of the warrior (66 cold damage; 38 apply power) biting gale rune of the warrior (66 cold damage; 38 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 66.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 38. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Nightstreak (169% power, 3 apr) Nightstreak (169% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +17 acid / +7 lightning When wielded/worn: Armour penetration: +19 Changes stats: +2 Mag / +2 Wil / +1 Cun Changes resistances: +6% darkness Changes resistances penetration: +10% physical Changes damage: +12% physical Reduces incoming crit damage: 5.00% Massive two-handed mauls. |
Chamarab (4 def, 20 armour) Chamarab (4 def, 20 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +20 Defense: +4 (+4 eff.) Fatigue: +16% Changes stats: +2 Str / +2 Wil Changes resistances: +16% cold Grants telepathy: Demon/Minor Demon/Major Life regen: +1.80 Maximum life: +67.00 Healing mod.: +24% A suit of armour made of mail. |
Achievements
Log
Golem (servant of Cat) is dazed!
Cat hits golem (servant of Cat) for (26 blocked), 0 physical (0 total damage).
Cat hits Yeek Wayist for (15 to psi shield), 21 physical (21 total damage).
Yeek Wayist is not dazed anymore.
golem (servant of Cat) hits Yeek Wayist for 3 light, (2 to psi shield), 3 acid (6 total damage).
The shield around golem (servant of Cat) crumbles.
Talent Crush is ready to use.
Golem (servant of Cat) is not dazed anymore.
Charged Aura hits golem (servant of Cat) for 8 lightning damage.
Cat activates his Flamewrought!
Cat spits flames!
Cat's mind surges with critical power!
Cat hits Yeek Wayist for 97 fire damage.
Yeek Wayist misses golem (servant of Cat).
Charged Aura hits golem (servant of Cat) for 8 lightning damage.
Cat activates his Flamewrought!
Cat spits flames!
Cat hits Yeek Wayist for 64 fire damage.
Cat killed Yeek Wayist!
Golem (servant of Cat) is out of sight of its master; direct control will break!.
Cat slows down.
Talent Block is ready to use.
Cat deactivates Flame Infusion.
Cat stops surging mana.
Cat deactivates Defensive Posture.
Cat deactivates Premonition.
